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Post by CountVonNumenor on Feb 25, 2018 17:30:21 GMT
This is a proposed mod, and I'm looking for someone capable and interested to create it. I was thinking if it would not be more suited for Three Kingdoms, by cause the melee fight mechanics are already there. Here are a few features of the mod: - playable factions: Arnor, Gondor, Shire&Breeland, Rohan, Dale, Erebor&Iron Hills Dwarves, Khazad-Dum Dwarves, Dwarved of Ered Luin, Dunland, Elves of Rivendell, Lindon, Lothlorien, Elves of Mirkwood, Dorwinion, Harad, Rhun, Umbar, Khand, Mordor, Orcs of Dol Goldur, Orcs of the Misty Mountains, Orcs of Gundabad, Angmar, Isengard, Clans on Enindwayth, Vale of Anduin - map of Middle Earth (factions - but I developped it a bit more than in the image) goo.gl/images/FQezKU- units: according to the European War 4 mechanics, there should be 5 infantry kinds - militia, swordsmen, pikemen, archers, guards (but, if possible, I'd like to add another unit - spearmen), 4 cavalry kinds - light cavalry, heavy cavalry, huperheavy cavalry (chariots, Mumakils, trolls - only for specific factions) and general's cavalry bodyguard, 4 kinds of artllery (ballista, trebuchet, catapult and bomb - last one is a special unit avaible only to Isengard) - buffs and nerfs: first ones that are coming trought my mind are next: Dwarf infantry should have a bonys in attack and defence, Elvin archers should be better than the ones of the other factions, and the orcs should have weaker units than the humans, dwarves and elves, but should be much cheaper and easier to produce - there will be 6 conquest placed in different time periods: Second Age, The War of the Last Alliance, The Fall of Arnor, The War of Dwarves and Orcs, The War of the Ring and one more (not decided yet) I hope this is an interesting idea for someone who wants to create a new mod, placed in a different time and area to the mods already existent. Attachments:
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Post by Deleted on Feb 26, 2018 6:36:31 GMT
I like the idea bro its something fresh
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Post by CountVonNumenor on Feb 26, 2018 12:48:25 GMT
"This is a proposed mod, and I'm looking for someone capable and interested to create it. I was thinking if it would not be more suited for Three Kingdoms, by cause the melee fight mechanics are already there."
As I said, I am not good at modding, and I want to give this idea to someone. Same thing with the unit models for World Conqueror 3 WW1 mod. I'm more of an information source, not goid at programming. Thank you for understanding! Hope someone is interested by these ideas shown and will use them in an actual mod.
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Post by CountVonNumenor on Feb 26, 2018 16:42:05 GMT
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Post by Hobo Joe on Feb 26, 2018 17:05:29 GMT
This is fantastic work! 3KC doesnt have any mods- or an unlock APK. And being online, it will be challenging to mod. Mind if I help out?
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Post by CountVonNumenor on Feb 26, 2018 17:52:36 GMT
Yes, you are absulutely welcomed! Personally, I don't have the skill to create it, but I have a lot of ideas about how the units should look like, whuch should be the alliances, the look if the maps and so on. Welcome, and thanks for help!
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Post by CountVonNumenor on Feb 26, 2018 19:06:05 GMT
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Post by CountVonNumenor on Feb 26, 2018 19:30:54 GMT
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Post by CountVonNumenor on Feb 26, 2018 21:06:34 GMT
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Post by CountVonNumenor on Feb 27, 2018 9:11:30 GMT
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Post by CountVonNumenor on Feb 27, 2018 13:30:57 GMT
Mordor: a) banner: goo.gl/images/6yUfPV- maybe in a future patch, there will be a second group, split from the main body of Mordor - Minas Morgul orcs- partially split from the other orc tribes of Mordor, but under the controll of Sauron; their main general is The Witch-King and they are the main orc army who attacked Minas Tirith in the third book. Banner for Minas Morgul: goo.gl/images/VzuHkyb) Infantry - militia: goo.gl/images/A4VhJS- swordsmen: goo.gl/images/BCChVj- spearmen: goo.gl/images/XWEGpY- pikemen: goo.gl/images/s7ggdW- archers: goo.gl/images/hi6tpS- elites: goo.gl/images/t8MKdLc) Cavalry: except for wargs, Mordor counts very much on the cavalry units of its servants - Harad, Rhun, Khand. But here are their own units: - light cavalry: goo.gl/images/npRsC8 (same look as for the warg riders of Isengard) - heavy cavalry: none - but we can consider to give them only one unit whith which they start the game, representing The Nine Nazguls/Ringwraiths - supeheavy cavalry: Olag-Hai trolls goo.gl/images/9HTbjp- general's cavalry bodyguard: Black Numenoreans goo.gl/images/p8PNjG- or maybe they can be the guards of the nazguls - 8 generals in total, together with the Withch-King and his unique unit (at least, during the War of the Ring conquest) d) Artillery: - ballista - catapult - orc trebuchet (a bigger catapult, whose servants are trolls) Different kinds of orcs and uruks in the same image. They can be used, in the best case, for elites, archers, swordsmen, pikemen and archers. Attachments:
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Post by CountVonNumenor on Feb 27, 2018 17:20:51 GMT
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Post by CountVonNumenor on Feb 27, 2018 18:58:04 GMT
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Post by CountVonNumenor on Feb 27, 2018 19:23:11 GMT
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Post by CountVonNumenor on Feb 27, 2018 19:59:24 GMT
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