WW2 Theoretical war
Nov 4, 2015 17:25:43 GMT
General William T. Sherman and Napoleon Bonaparte like this
Post by António Salazar on Nov 4, 2015 17:25:43 GMT
[Briefing] It is the year 1939, 1 September: German troops have just declared war on Poland, 3 September: War is declared on Germany from France and GB. [Briefing]
Let me introduce some new rules:
-No talking nonsense in this threat. Subject is the war.
-If you think something is not right, like a move or build say it to me or to Haelicon.
-Tech Jumps is prohibited.
-Dices are used like this: A normal battle on normal terrain with equally armed sides means a 7 or higher to succeed for the attacking side. since 7 is the average out of 2 dices. Has 1 side small advantages like a better research or better condition (defending) the required number can be influenced by 1. So if army A attacks army B while army B is on the top of a hill it will need to throw an 8 to win. If it is plain terrain and army A (equipped with better rifling) attacks army B (standard rifling) it will only need a 6 to win. (in perspective of Army A)
-If the the amount thrown is high, thus a higher loss for the enemy. So if Fleet A attacks Fleet B with both equal strength throwing a 7 for Fleet A to win the battle but Fleet B will have no losses. However if A throws an 8 Fleet B will lose 10% of its strength. (so in case of 10 ships: 1 ship, in case of 5 ships: 1 ship heavily damaged and not able to fight further this round). If A throws 9 it will lose 20%. If A throws 10 30% etc. On land battles in means the same. 1 point higher then required: hostile army slightly damaged, 2 points higher means hostile army damaged, etc.
-Every country has an equal amount of turns!
-Every country starts with 5 destroyers.
-Every big country has a standard army compared with the size of the country. The armies do not have much difference it is just that the whole Russian army has not the equal strength of the Hungarian army.
-Everything said by the referee(s) is to be accepted.
-Africa, Artica, Antarctica and Southern-America are non-accessible
Countries you can pick (I did not put in every country) [stars are given for power of the country)
Allies:
-USA (may only attack Axis from 1942) ***
-Soviet-Union ***
-ROC **
-Poland ** (Soviet-Union does not invade Poland)
-Great-Britain (including Canada, India and Australia) ***
-France ***
(Dutch Indonesia)
----------------------------------------------------
Axis:
-Japan
*** (may only attack Allies from 1942, may attack ROC before)
-Italy ***
-Nazi-Germany (forbidden to use original flag since it can bring high emotions to some people)
***
-Romania **
-Finland *
-Thailand *
(Spain)
Claiming your country can be done with this link: european-war-4.boards.net/thread/846/country-ww2-theoretical-war
Researches that can be done:
1939-1943:
-Mass Production (gives you the ability to recover an army quicker) [w turns]
-Advanced rifling (combat advantage) [2 turns]
-Advanced Navy (naval combat advantage) [2 turns]
-Advanced Air force (combat advantage) [2 turns]
-Advanced Panzer (can do larger campaigns in a single turn) [2 turns]
-Advanced Nationalism (gives you a much better defense in homeland) [3 turns]
1943-194? researches (you can still research 1939-1943 researches after 1943):
-Advanced Propaganda (gives the enemy a worse homeland defense) [3 turns]
-Advanced Bombing (combat advantage) [3 turns]
-Advanced Tanks (gives a big combat advantage) [5 turns]
Builds that can be done:
-Expanding navy by building destroyer (1 destroyer in 1 turn)
-Expanding army by building army (1 army in 1 turn)
-Expanding navy by building Heavy Battleship (1 ship in 2 turns)
-Expanding army by building Armored Elite Army. (1 army in 2 turns)
As you see the last two option are two times as strong as the first two.
REMEMBER BEFORE POSTING:
The correct format of posting your orders is the following one. Any other format will be denied. You will do 5 turns in once.
----------------------------------------------------------------------------------------------------
1) Attacking Polish border cities. A 7 required to win. 6hDtr3y9
2,3,) Researching Mass Production
4,5) Building Heavy Battleship.
My builds and researches now:
-Total of 10 destroyers and 1 heavy battleship
-Mass Production
-------------------------------------------------------------
Current Situation:
·
Let me introduce some new rules:
-No talking nonsense in this threat. Subject is the war.
-If you think something is not right, like a move or build say it to me or to Haelicon.
-Tech Jumps is prohibited.
-Dices are used like this: A normal battle on normal terrain with equally armed sides means a 7 or higher to succeed for the attacking side. since 7 is the average out of 2 dices. Has 1 side small advantages like a better research or better condition (defending) the required number can be influenced by 1. So if army A attacks army B while army B is on the top of a hill it will need to throw an 8 to win. If it is plain terrain and army A (equipped with better rifling) attacks army B (standard rifling) it will only need a 6 to win. (in perspective of Army A)
-If the the amount thrown is high, thus a higher loss for the enemy. So if Fleet A attacks Fleet B with both equal strength throwing a 7 for Fleet A to win the battle but Fleet B will have no losses. However if A throws an 8 Fleet B will lose 10% of its strength. (so in case of 10 ships: 1 ship, in case of 5 ships: 1 ship heavily damaged and not able to fight further this round). If A throws 9 it will lose 20%. If A throws 10 30% etc. On land battles in means the same. 1 point higher then required: hostile army slightly damaged, 2 points higher means hostile army damaged, etc.
-Every country has an equal amount of turns!
-Every country starts with 5 destroyers.
-Every big country has a standard army compared with the size of the country. The armies do not have much difference it is just that the whole Russian army has not the equal strength of the Hungarian army.
-Everything said by the referee(s) is to be accepted.
-Africa, Artica, Antarctica and Southern-America are non-accessible
Countries you can pick (I did not put in every country) [stars are given for power of the country)
Allies:
-USA (may only attack Axis from 1942) ***
-Soviet-Union ***
-ROC **
-Poland ** (Soviet-Union does not invade Poland)
-Great-Britain (including Canada, India and Australia) ***
-France ***
(Dutch Indonesia)
----------------------------------------------------
Axis:
-Japan
*** (may only attack Allies from 1942, may attack ROC before)
-Italy ***
-Nazi-Germany (forbidden to use original flag since it can bring high emotions to some people)
***
-Romania **
-Finland *
-Thailand *
(Spain)
Claiming your country can be done with this link: european-war-4.boards.net/thread/846/country-ww2-theoretical-war
Researches that can be done:
1939-1943:
-Mass Production (gives you the ability to recover an army quicker) [w turns]
-Advanced rifling (combat advantage) [2 turns]
-Advanced Navy (naval combat advantage) [2 turns]
-Advanced Air force (combat advantage) [2 turns]
-Advanced Panzer (can do larger campaigns in a single turn) [2 turns]
-Advanced Nationalism (gives you a much better defense in homeland) [3 turns]
1943-194? researches (you can still research 1939-1943 researches after 1943):
-Advanced Propaganda (gives the enemy a worse homeland defense) [3 turns]
-Advanced Bombing (combat advantage) [3 turns]
-Advanced Tanks (gives a big combat advantage) [5 turns]
Builds that can be done:
-Expanding navy by building destroyer (1 destroyer in 1 turn)
-Expanding army by building army (1 army in 1 turn)
-Expanding navy by building Heavy Battleship (1 ship in 2 turns)
-Expanding army by building Armored Elite Army. (1 army in 2 turns)
As you see the last two option are two times as strong as the first two.
REMEMBER BEFORE POSTING:
The correct format of posting your orders is the following one. Any other format will be denied. You will do 5 turns in once.
----------------------------------------------------------------------------------------------------
1) Attacking Polish border cities. A 7 required to win. 6hDtr3y9
2,3,) Researching Mass Production
4,5) Building Heavy Battleship.
My builds and researches now:
-Total of 10 destroyers and 1 heavy battleship
-Mass Production
-------------------------------------------------------------
Current Situation:
·