Scipio
First Lieutenant
Posts: 35
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Post by Scipio on Mar 19, 2018 14:05:58 GMT
Can someone point me to a guide for naval strategy for invasions? As opposed to ground forces, where I try to use superior weaponry, I am never sure what is the best way to come out of naval invasions.
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Post by suleiman on Mar 19, 2018 16:19:51 GMT
Can someone point me to a guide for naval strategy for invasions? As opposed to ground forces, where I try to use superior weaponry, I am never sure what is the best way to come out of naval invasions. Most useful units are cruisers with two hex ranges, i always choose my generals unit opposed to enemys general. İf enemy general has cruiser, use triple sub, if he has destroyer, use double cruiser, if he has sub use double destroyer. (Some players might think that cruisers have no retelation with two hex range and they r better against subs, but my experiences shows that destroyers r better against subs with %40 extra damage, although they take damage when attacking. Enemy subs will have attack bonus to cruisers %80 or %100) ı prefer mostly cruisers for other units. About super units; American super carriers, i only choose them when i have only one open slot, i dont think they r useful for invasions England and japan super cruisers, Get them whenever possible. They have better defence than double cruisers although they have less health. İtalian super sub, i have never seen them, i dont know why, but game never give italy to me 😄 After units, i will talk about skills. Rumor rules the seas 😄 your naval general must have it. İf enemy units goes to edge of the maps , encircle it. This will provide two morale reduction. Only one hit with rumor will be enough to confuse it. Always aim to confuse enemy general, this will realy help u. Also aim to have naval tech for extra damage. ( especially %100 attack bonus to cruisers and carriers for subs) last one, always attack one enemy unit, dont divide your firepower.
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