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Post by Aleksandr Vasilevsky on May 14, 2018 2:53:35 GMT
I didn't have enaugh time today to complete last infantry I had to do my homework, a 4 pages essay about similarities and differences between Lord of the Rings and the Romanian rural fairy tales That's pretty interesting tbh. I never have any assignments like that. That's why whenever my assignments involve something about military or politics, I just spend pretty much my entire day working on it. It's a once in a school year thing lol.
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Post by txubythekiller84 on May 14, 2018 11:06:34 GMT
How much time do you think that the mod will be finished?
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Post by CountVonNumenor on May 14, 2018 11:15:16 GMT
txubythekiller84, honestly, I don't know. Belilakonja said the naps would be done in 3 weeks, my models can be done in a week, the campaign would taje longer. Also, another aspect that sliws us down is the exams (plenty now, at the end of hightschool year). I think it would be done somewhere in mid June (best case) or somewhere in July.
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Post by CountVonNumenor on May 14, 2018 18:25:46 GMT
Aleksandr Vasilevsky, what is the progress of your accuracy mod for WC3? After the maps are done, would you help us with the campaign levels and horses (can you please change a few horses to wargs, please)?
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LeBeau
Major
Starting back up with some new ideas
Posts: 162
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Post by LeBeau on May 14, 2018 20:55:04 GMT
You should release the mod after the maps and troops are done, because then we would atleast have the conquest to play! cant wait!
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Post by Aleksandr Vasilevsky on May 15, 2018 5:53:04 GMT
Aleksandr Vasilevsky , what is the progress of your accuracy mod for WC3? After the maps are done, would you help us with the campaign levels and horses (can you please change a few horses to wargs, please)? I'm kinda tweaking the maps, but nothing too serious. I could perhaps start working on the wargs and campaign levels, but only when I have free time. My schedule's already pretty busy and only seems to get busier. I hope to work on it though.
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Post by CountVonNumenor on May 15, 2018 9:56:05 GMT
LeBeau, off course it will not be released until we make the units and maps. That will be the special element of the mod.
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Post by txubythekiller84 on May 16, 2018 7:51:57 GMT
One more idea: For the troops on the water, you could use the orcs ships that arrive on Osgiliath.
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Post by CountVonNumenor on May 16, 2018 9:06:26 GMT
They would work as transport ships.
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Post by Deleted on May 16, 2018 9:11:16 GMT
Ive made some progress 1/3 of the first age is done and im starting to implement flags
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Post by CountVonNumenor on May 16, 2018 17:38:06 GMT
Out of curiosity, i tried to make my own version of the map concept. I know it might not look as good as the one made by belilakonja, but maybe it can help with anything.
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Post by Deleted on May 16, 2018 17:43:56 GMT
just a tip:rivers have to be manually implemented since they are not a hex but a part of the hex
is it okay if use your map for version 2 for the map
btw:what is the grey on the map?
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Post by CountVonNumenor on May 16, 2018 18:04:07 GMT
@belilakonja , the grey sorrounding Dol Goldur, as on the symbols legend, represents something like corrupted, desolated land (in the lore, it would represent the evil forest, the parts offected by the Dark Lord's influence and magic from the fortress on its sorroundings). There are 2 kinds of corrupted/evil lands used: the one from insude of Mordor and the one sorrounding Dol Goldur.
Thank you for appreciation! Good luck with the map and hope for the best!
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Post by Deleted on May 16, 2018 19:55:26 GMT
Ill check if you can create more biomes then ill add the area
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Post by txubythekiller84 on May 17, 2018 10:39:14 GMT
For the flags, I have one suggestion. Some flags like Gundabad, Dol Guldur, Angmar, Moria Orcs and Dol Amroth are wrong. I think I can search for them, but if don't put the actual flags. PD: Dol Amroth flag is in Wikipedia.
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