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Post by eastert on May 10, 2018 11:53:38 GMT
Can someone make a mod, where in conquests if you want to defeat a country - you must not take all the cities and kill all the troopes, but for example - if you want to invade Germany - the only thing you need to do is to capture Berlin and Munich. To take Soviet Union - you must take Moskow, Leningrad and Stalingrad, France - Paris and Lyon, etc. Like in conqueror missions. And it would be much better if to do it on big map
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Post by The Light Bringer on May 10, 2018 13:38:57 GMT
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Post by The Light Bringer on May 10, 2018 13:41:32 GMT
Can someone make a mod, where in conquests if you want to defeat a country - you must not take all the cities and kill all the troopes, but for example - if you want to invade Germany - the only thing you need to do is to capture Berlin and Munich. To take Soviet Union - you must take Moskow, Leningrad and Stalingrad, France - Paris and Lyon, etc. Like in conqueror missions. And it would be much better if to do it on big map Technically yes, practically I'm not sure that I should as that would throw away half of the balance and it would make a random victory defeated streaks when ai randomly captures those cities while player is playing as a minor country...
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Post by eastert on May 10, 2018 13:58:53 GMT
But it is much more realistic
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Post by Georgi Zhukou on May 10, 2018 15:40:02 GMT
But what if you have captured the whole world as let’s say Bulgaria, but then a unit takes Sofia because you didn’t see it and then you lose the game?
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Post by CountVonNumenor on May 10, 2018 17:16:55 GMT
Can someone make a mod, where in conquests if you want to defeat a country - you must not take all the cities and kill all the troopes, but for example - if you want to invade Germany - the only thing you need to do is to capture Berlin and Munich. To take Soviet Union - you must take Moskow, Leningrad and Stalingrad, France - Paris and Lyon, etc. Like in conqueror missions. And it would be much better if to do it on big map This system of a key-city that once conquered makes that country to sorrender was done in the Men of War mod. There you had to conquer Paris in order to capitulate the whole country (I remember conquering France as Germany in round 1-2)
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Post by eastert on May 11, 2018 5:33:33 GMT
Georgi Zhukou , If real Bulgaria will let someone to capture its capital, then what will happen in real life? But again, big countries could have about 3-4 key-cities, middle countries about 2-3. It seems to me that this way of scenario in conquests will be more interesting.
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Post by eastert on May 11, 2018 6:27:17 GMT
This system of a key-city that once conquered makes that country to sorrender was done in the Men of War mod. There you had to conquer Paris in order to capitulate the whole country (I remember conquering France as Germany in round 1-2) this was very realistic))
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Post by eastert on Jun 20, 2018 8:25:33 GMT
But what if you have captured the whole world as let’s say Bulgaria, but then a unit takes Sofia because you didn’t see it and then you lose the game? No, you will be defeated only if you will not have any of key-cities, either yours or captured by you.
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