Post by António Salazar on Nov 9, 2015 6:39:57 GMT
[Briefing] It is the year 1939, 1 September: German troops have just declared war on Poland, 3 September: War is declared on Germany from France and GB. [Briefing]
Let me introduce some new rules:
-No talking nonsense in this threat. Subject is the war.
-If you think something is not right, like a move or build say it to me or to Haelicon.
-Tech Jump is prohibited.
-Dices are used like this: A normal battle on normal terrain with equally armed sides means a 7 or higher to succeed for the attacking side. since 7 is the average out of 2 dices. Has 1 side small advantages like a better research or better condition (defending) the required number can be influenced by 1. So if army A attacks army B while army B is on the top of a hill it will need to throw an 8 to win. If it is plain terrain and army A (equipped with better rifling) attacks army B (standard rifling) it will only need a 6 to win. (in perspective of Army A)
-If the the amount thrown is high, thus a higher loss for the enemy. So if Fleet A attacks Fleet B with both equal strength throwing a 7 for Fleet A to win the battle but Fleet B will have no losses. However if A throws an 8 Fleet B will lose 10% of its strength. (so in case of 10 ships: 1 ship, in case of 5 ships: 1 ship heavily damaged and not able to fight further this round). If A throws 9 it will lose 20%. If A throws 10 30% etc. On land battles in means the same. 1 point higher then required: hostile army slightly damaged, 2 points higher means hostile army damaged, etc.
-Every country has an equal amount of turns!
-Every country starts with 5 destroyers.
-Every big country has a standard army compared with the size of the country. The armies do not have much difference it is just that the whole Russian army has not the equal strength of the Hungarian army.
-Everything said by the referee(s) is to be accepted.
-Africa, Artica, Antarctica and Southern-America are non-accessible
-The Leaders are the referees, any person pretending to be referee or doing something that is not their business (like announcing events, posting maps) will be asked to remove it. If this happens again I will need to remove people form the game.
Order list
Allies:
-USA+Canada *** (Suvurov)
-Soviet-Union *** (Vatutin)
-ROC ** (Eternal Aurora)
-Great-Britain *** (Khurram)
-France *** (Khurram)
-Australia ** (Suvurov)
-Netherlands&Dutch Indonesia (Ruler of Dietsland)
Axis:
-Japan & Thailand*** (Sherman)
-Italy *** (best75)
-Nazi-Germany (Napoleon)
-Hungary* (Mountbatten)
-Bulgaria * (Lannes)
-Romania ** (Lannes)
-Finland * (Mountbatten)
NEW TECHS!! +Map edit
Researches that can be done:
1939-1943:
-Mass Production (gives you the ability to recover an army quicker) [1 turn]
-Advanced rifling (combat advantage) [2 turns]
-Advanced Navy (naval combat advantage) [2 turns]
-Advanced Air force (combat advantage) [2 turns]
-Advanced Panzer (can do larger campaigns in a single turn) [2 turns]
-Advanced Nationalism (gives you a much better defense in homeland) [3 turns]
New 1940 techs:
-Fortress Lines [2 turns] construct fortresses. Defense +1. Can be done 3 times max for a country
-Spying [2 turns] Less vulnerable to enemy. Attack of enemy -1
-Civilization [3 turns] After conquering a country no rebels are left behind except very very very small groups. (If country has advanced Nationalism it has no use
1943-194? researches (you can still research 1939-1943 researches after 1943):
-Advanced Propaganda (gives the enemy a worse homeland defense) [3 turns]
-Advanced Bombers and Fighters (combat advantage) [3 turns]
-Advanced Tanks (gives a big combat advantage) [5 turns]
-Specialized weapons (less vulnerable to the tech's of the enemy) [3 turns]
Builds that can be done:
-Expanding navy by building destroyer (1 destroyer in 1 turn)
-Expanding army by building extra army (1 army in 1 turn)
-Expanding navy by building Heavy Battleship (1 ship in 2 turns)
-Expanding army by building Armored Elite Army. (1 army in 2 turns)
As you see the last two option are two times as strong as the first two.
NORMAL AMOUNT OF ARMIES IS NOT SHOWN!
REMEMBER BEFORE POSTING:
The correct format of posting your orders is the following one. Any other format will be denied. You will do 5 turns in once.
----------------------------------------------------------------------------------------------------
1) Attacking Polish border cities. A 7 required to win.
2,3,) Researching Mass Production
4,5) Building Heavy Battleship.
My builds and researches now:
-Total of 10 destroyers and 1 heavy battleship
-Mass Production
-------------------------------------------------------------
Current Situation:
Let me introduce some new rules:
-No talking nonsense in this threat. Subject is the war.
-If you think something is not right, like a move or build say it to me or to Haelicon.
-Tech Jump is prohibited.
-Dices are used like this: A normal battle on normal terrain with equally armed sides means a 7 or higher to succeed for the attacking side. since 7 is the average out of 2 dices. Has 1 side small advantages like a better research or better condition (defending) the required number can be influenced by 1. So if army A attacks army B while army B is on the top of a hill it will need to throw an 8 to win. If it is plain terrain and army A (equipped with better rifling) attacks army B (standard rifling) it will only need a 6 to win. (in perspective of Army A)
-If the the amount thrown is high, thus a higher loss for the enemy. So if Fleet A attacks Fleet B with both equal strength throwing a 7 for Fleet A to win the battle but Fleet B will have no losses. However if A throws an 8 Fleet B will lose 10% of its strength. (so in case of 10 ships: 1 ship, in case of 5 ships: 1 ship heavily damaged and not able to fight further this round). If A throws 9 it will lose 20%. If A throws 10 30% etc. On land battles in means the same. 1 point higher then required: hostile army slightly damaged, 2 points higher means hostile army damaged, etc.
-Every country has an equal amount of turns!
-Every country starts with 5 destroyers.
-Every big country has a standard army compared with the size of the country. The armies do not have much difference it is just that the whole Russian army has not the equal strength of the Hungarian army.
-Everything said by the referee(s) is to be accepted.
-Africa, Artica, Antarctica and Southern-America are non-accessible
-The Leaders are the referees, any person pretending to be referee or doing something that is not their business (like announcing events, posting maps) will be asked to remove it. If this happens again I will need to remove people form the game.
Order list
Allies:
-USA+Canada *** (Suvurov)
-Soviet-Union *** (Vatutin)
-ROC ** (Eternal Aurora)
-Great-Britain *** (Khurram)
-France *** (Khurram)
-Australia ** (Suvurov)
-Netherlands&Dutch Indonesia (Ruler of Dietsland)
Axis:
-Japan & Thailand*** (Sherman)
-Italy *** (best75)
-Nazi-Germany (Napoleon)
-Hungary* (Mountbatten)
-Bulgaria * (Lannes)
-Romania ** (Lannes)
-Finland * (Mountbatten)
NEW TECHS!! +Map edit
Researches that can be done:
1939-1943:
-Mass Production (gives you the ability to recover an army quicker) [1 turn]
-Advanced rifling (combat advantage) [2 turns]
-Advanced Navy (naval combat advantage) [2 turns]
-Advanced Air force (combat advantage) [2 turns]
-Advanced Panzer (can do larger campaigns in a single turn) [2 turns]
-Advanced Nationalism (gives you a much better defense in homeland) [3 turns]
New 1940 techs:
-Fortress Lines [2 turns] construct fortresses. Defense +1. Can be done 3 times max for a country
-Spying [2 turns] Less vulnerable to enemy. Attack of enemy -1
-Civilization [3 turns] After conquering a country no rebels are left behind except very very very small groups. (If country has advanced Nationalism it has no use
1943-194? researches (you can still research 1939-1943 researches after 1943):
-Advanced Propaganda (gives the enemy a worse homeland defense) [3 turns]
-Advanced Bombers and Fighters (combat advantage) [3 turns]
-Advanced Tanks (gives a big combat advantage) [5 turns]
-Specialized weapons (less vulnerable to the tech's of the enemy) [3 turns]
Builds that can be done:
-Expanding navy by building destroyer (1 destroyer in 1 turn)
-Expanding army by building extra army (1 army in 1 turn)
-Expanding navy by building Heavy Battleship (1 ship in 2 turns)
-Expanding army by building Armored Elite Army. (1 army in 2 turns)
As you see the last two option are two times as strong as the first two.
NORMAL AMOUNT OF ARMIES IS NOT SHOWN!
REMEMBER BEFORE POSTING:
The correct format of posting your orders is the following one. Any other format will be denied. You will do 5 turns in once.
----------------------------------------------------------------------------------------------------
1) Attacking Polish border cities. A 7 required to win.
2,3,) Researching Mass Production
4,5) Building Heavy Battleship.
My builds and researches now:
-Total of 10 destroyers and 1 heavy battleship
-Mass Production
-------------------------------------------------------------
Current Situation: