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Post by Napoleon Bonaparte on Nov 14, 2015 16:40:43 GMT
I want to do some counterattack on the German army but there isn't special in this turn for the French.
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Post by Jean Lannes on Nov 14, 2015 16:58:05 GMT
Bulgaria 1/2) Build heavy battleship 3)Build army 4/5) Make another (3rd) line at the Romanian border to Russia.
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Post by Mountbatten on Nov 14, 2015 16:58:23 GMT
Finland: 1,2,3,4) Civilization research. Conquered areas now have no rebels leftover.
5) One point in making an armored division (1/3)
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Post by Jean Lannes on Nov 14, 2015 16:59:33 GMT
Romania 1/2/3) Spying the Russians 4/5) Build another Elite Army (3 Elite, 1 Regular)
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Post by Jean Lannes on Nov 14, 2015 17:00:07 GMT
How much does Russia need to capture Bessarabia now?
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Post by General William T. Sherman on Nov 14, 2015 17:09:45 GMT
How much does Russia need to capture Bessarabia now? Same amount, events don't account for new technology.
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Post by General William T. Sherman on Nov 14, 2015 17:13:07 GMT
Japanese Turns: 1.The Japanese are PISSED about the Chinese refusal and begin a policy of killing any and all Chinese who dare to neither surrender, join the Japanese, or speak against Japanese values. More and more nations begin to be against the Japanese, but this makes the Japanese all that much more threatening to fight against. Anyway, my ACTUAL turn. The Japanese link up with the Japanese in Chongqing and begin to move in to close the pocket to the south. They besiege Kunming and will need an eight to take the city. Battle of Kunming Wm3irkD7 Kunming is captured and the Japanese are one step closer to victory. 2-4.Spying 5.The Japanese bomb and send paratroopers to secure the Burma Road, which is allowing for supplies from Britain and France to get to China via Burma. The Japanese will need at least a six to heavily damage the road and reduce the amount of foreign volunteers and supplies coming into China to only a trickle, and will need an eight to secure the road itself. Battle of the Burma Road
The Battle of the Burma Road is a loss for the Japanese. 6.The Japanese again try to take the Burma Road. They will now need a seven to heavily damage the road and a nine to secure the road itself. Second Battle of the Burma Road
It is another loss of the Imperial Japanese, the first loss of the Japanese Military since 1938. Both of these battles provide an excellent example to the Japanese High Command who decide they will from now on need to build up their Air Force, big enough to obliterate the rest of the Worlds Air Force;combined.·····
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Post by Jean Lannes on Nov 14, 2015 17:15:43 GMT
How much does Russia need to capture Bessarabia now? Same amount, events don't account for new technology. 7?
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Post by General William T. Sherman on Nov 14, 2015 17:18:02 GMT
Same amount, events don't account for new technology. 7? Yes, they need a seven, you need to roll an eight.
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Post by António Salazar on Nov 14, 2015 17:23:42 GMT
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Post by António Salazar on Nov 14, 2015 17:28:07 GMT
German Turns - Germans are pissed off by the Dutch Refusal. They attack Limburg and Brussels. A 6 is required due better German forces 9HnJ|BjB
- ^ Second NAP is sent to Netherlands, this time with a postcard from German Limburg [attack succeeded]
- Germany attacks East-Frisia with his Elite Army and Fleet. A 7 is required
- ^ Responsible German officer ''rehabilitated''
- Germany occupies Belgian-French border and Western-Belgium. A 6 is required [Failure Belgium] [attack succeeded]
- Germany attacks Warsaw. A 6 is required [Failure Poland] [attack succeeded]
- Germany builds army
·······
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Post by General William T. Sherman on Nov 14, 2015 17:29:32 GMT
Don't forget those Nords!
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Post by Erich von Manstein on Nov 14, 2015 19:32:09 GMT
ROC Turn 1~4. Make two elite troops. 5. Attack on Kunming, to take our city back. Due to the elite forces, morale rising, we need a 5 to win. 4ra0uGC8 It was a great victory! We have won our first battle! 6. Resaerch advanced air force(not done yet).·
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Post by NetherFreek on Nov 14, 2015 19:45:31 GMT
Netherlands turn: 1. build a destroyer (2 in total) 2. build an army (4 in total) 3. second war of the wads: Normal number: 7 German has more stars: 8 my fleet is better: 6 troops on the wats waked up through previous attack: 7 so number required: 7 JZnFLjZp Small victory. I annexate the german wads. but with some losses: -1 destroyer (total: 1) -1 infantery army (total: 3) Turn 4-5 Build defensive line. my troops are dug in for defence Total army of the Netherlands (all stationed in the netherlands): 3 infantery army 1 destroyer Total technology of the Netherlands: * advanced nationalism * advanced riffle * advanced Navy * Mass production Total buildings of the Netherlands: 1 defensive line Total defensive from the Netherlands: 1 defensive line Advanced nationalism ·3 dutch infantery armies 1 destroyer 2 english infantery armies
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Post by Mountbatten on Nov 14, 2015 20:12:30 GMT
Are any of you paying attention to the extra turn added for tech? Elite armies now cost 3 turns and regular armies and destroyers cost 2 turns.
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