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Post by Gone on Nov 1, 2019 19:23:36 GMT
How good is Mountain Fighting? Because I was thinking about giving Napoleon the Artillery Expert Medal and giving Alexander I the Mountain Fighting medal.
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Post by SolidLight on Nov 1, 2019 20:33:11 GMT
How good is Mountain Fighting? Because I was thinking about giving Napoleon the Artillery Expert Medal and giving Alexander I the Mountain Fighting medal. It's strong because it's a terrain skill, +25% atk is really huge, especially on artillery because artillery has the highest attack stats (heavy artillery has 91!), but I don't like it personally since it doesn't fit very well for my aggressive playstyle. I don't like it on infantry and cavalry because 1 range. I don't like it on artillery because of low move, but I guess if you're ok with taking it a bit slow and want to super buff artillery generals, then Alexander is a pretty good choice.
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Post by Gone on Nov 1, 2019 20:36:43 GMT
How good is Mountain Fighting? Because I was thinking about giving Napoleon the Artillery Expert Medal and giving Alexander I the Mountain Fighting medal. It's strong because it's a terrain skill, +25% atk is really huge, especially on artillery because artillery has the highest attack stats (heavy artillery has 91!), but I don't like it personally since it doesn't fit very well for my aggressive playstyle. I don't like it on infantry and cavalry because 1 range. I don't like it on artillery because of low move, but I guess if you're ok with taking it a bit slow and want to super buff artillery generals, then Alexander is a pretty good choice. If I buy the medal, it will allow everyone in my team to have one. So yeah, it seems like it’s a good idea.
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Post by Gone on Nov 1, 2019 20:37:03 GMT
Thanks, BTW.
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Post by SolidLight on Nov 3, 2019 22:29:30 GMT
So I’ve been a bit of an idiot. Mountains actually seem to cost 5mov, not 6 to run through, so the movement issue doesn’t seem as bad as I thought. Still, I don’t like mountain that much because they’re uncommon, but that does mean that it’s better than I thought.
From what I can tell. Plains and sea cost 3, desert cost 4, and forests and mountains cost 5.
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Post by Charlemagne on Nov 24, 2019 1:54:29 GMT
So I’ve been a bit of an idiot. Mountains actually seem to cost 5mov, not 6 to run through, so the movement issue doesn’t seem as bad as I thought. Still, I don’t like mountain that much because they’re uncommon, but that does mean that it’s better than I thought. From what I can tell. Plains and sea cost 3, desert cost 4, and forests and mountains cost 5. Mountains aren't very uncommon. They're slightly less common than forest
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Post by SolidLight on Nov 24, 2019 2:58:50 GMT
So I’ve been a bit of an idiot. Mountains actually seem to cost 5mov, not 6 to run through, so the movement issue doesn’t seem as bad as I thought. Still, I don’t like mountain that much because they’re uncommon, but that does mean that it’s better than I thought. From what I can tell. Plains and sea cost 3, desert cost 4, and forests and mountains cost 5. Mountains aren't very uncommon. They're slightly less common than forest They’re a lot less common than forests. I’d estimate that around 20-25% of the map is covered in forests, while about 5-8% of the map is covered in mountains. Forests are also pretty much littered in pockets of 4-6 tiles all over the map, while there’s a lot of space where using mountains are completely unfeasible. The only place in conquest where Mountains are more relevant than forests and plains are pretty much just the alps. Which is also just relevant when you play as Austria because they’ve got Radetzky. (who is also actually good when you use him there)
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Post by archduk on Jul 25, 2020 17:56:48 GMT
It's strong because it's a terrain skill, +25% atk is really huge, especially on artillery because artillery has the highest attack stats (heavy artillery has 91!), but I don't like it personally since it doesn't fit very well for my aggressive playstyle. I don't like it on infantry and cavalry because 1 range. I don't like it on artillery because of low move, but I guess if you're ok with taking it a bit slow and want to super buff artillery generals, then Alexander is a pretty good choice. If I buy the medal, it will allow everyone in my team to have one. So yeah, it seems like it’s a good idea.
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Post by archduk on Jul 25, 2020 18:02:05 GMT
Aura buffs are great because when you use all your artillery generals with aura(napolean,mahmud,Alexander) then attack of each inceease increase significantly, but more lethal combo is aura+terrain as in case if Alexander with combined aura and +30% terrain bonus attack easily crosses 240 on siege art. Or rocket art. And even more deadly is when you have a another artillery aura general like napoleon in french eagle or Alexander in russia campaigns then sometime with combined aura and mountain Alexander's attack becomes 310+
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Post by SolidLight on Jul 25, 2020 19:17:53 GMT
Aura buffs are great because when you use all your artillery generals with aura(napolean,mahmud,Alexander) then attack of each inceease increase significantly, but more lethal combo is aura+terrain as in case if Alexander with combined aura and +30% terrain bonus attack easily crosses 240 on siege art. Or rocket art. And even more deadly is when you have a another artillery aura general like napoleon in french eagle or Alexander in russia campaigns then sometime with combined aura and mountain Alexander's attack becomes 310+ Whether you get to use the Mountain Fighting medal or not doesn't matter. What does matter is whether or not Mountain Fighting actually contributes anything of value to you at all. And for me it usually doesn't since mountains are rare and hard to move through, and artillery aren't particularily fast either. Aura buffs are indeed extremely powerful in 1804. Especially on Artillery since they have the highest base attack. The reason stacking auras on artillery is not that good is because it's artillery. Yeah they can get massive attack, but that's ruined by the 75% attack multiplier against pretty much everything except navy and cities. And it's not super efficient at clearing out all the enemies in your way since they only get to attack once per turn. The 1-2 range isn't even that useful for clearing out enemies since you're unlikely to counterattack enemies at range because they all have Bombard. And it means that you have to field 3 artillery generals when most of the time you have like 5 deployment slots.
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Post by Friedrich “Fried Rice” Paulus on Jul 25, 2020 21:04:05 GMT
Aura buffs are great because when you use all your artillery generals with aura(napolean,mahmud,Alexander) then attack of each inceease increase significantly, but more lethal combo is aura+terrain as in case if Alexander with combined aura and +30% terrain bonus attack easily crosses 240 on siege art. Or rocket art. And even more deadly is when you have a another artillery aura general like napoleon in french eagle or Alexander in russia campaigns then sometime with combined aura and mountain Alexander's attack becomes 310+ Whether you get to use the Mountain Fighting medal or not doesn't matter. What does matter is whether or not Mountain Fighting actually contributes anything of value to you at all. And for me it usually doesn't since mountains are rare and hard to move through, and artillery aren't particularily fast either. Aura buffs are indeed extremely powerful in 1804. Especially on Artillery since they have the highest base attack. The reason stacking auras on artillery is not that good is because it's artillery. Yeah they can get massive attack, but that's ruined by the 75% attack multiplier against pretty much everything except navy and cities. And it's not super efficient at clearing out all the enemies in your way since they only get to attack once per turn. The 1-2 range isn't even that useful for clearing out enemies since you're unlikely to counterattack enemies at range because they all have Bombard. And it means that you have to field 3 artillery generals when most of the time you have like 5 deployment slots. I’d say alexander’s aura makes him better than john, as he’ll increase the output of all the units nearby. Mahmud is also a better decision than scharnhorst for the same reason. Having both together is a pretty strong combo. John is decent but the mountain jungle combo is extremely rare to find, and both jungle and mountain cripple the artillery movement.
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