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Post by The Light Bringer on May 26, 2018 9:28:58 GMT
While playing I noticed one thing, we need to make unit worthiness as we now have population as a variable,so DPP is a must(it is damage per population unit) and it is calculated by DPP=damage/population cost, from that we can further calculate DPP per resource spent which would be DPPPR=DPP/resource, I am busy atm, but I'll certainly get into this as soon as I can, but if somebody is willing to do the maths it is quite simple to put it in excel sheet😉
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Post by andrei on May 26, 2018 9:48:01 GMT
While playing I noticed one thing, we need to make unit worthiness as we now have population as a variable,so DPP is a must(it is damage per population unit) and it is calculated by DPP=damage/population cost, from that we can further calculate DPP per resource spent which would be DPPPR=DPP/resource, I am busy atm, but I'll certainly get into this as soon as I can, but if somebody is willing to do the maths it is quite simple to put it in excel sheet😉 Note: pulation consumption can be lowered with techs for some units.
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