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Post by Saltin on Jun 2, 2018 6:51:42 GMT
Has anyone tried and evaluated a general for the skill "surprise attack" on how powerful that skill is? As an aside note: From the description of the skill it really should be called "charge" it seems more of a fitting name.
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Post by Nobunaga Oda on Jun 2, 2018 14:14:07 GMT
Both names work, IMO, since we know that ET wanted to use a name for: That skill where cav cross large distances very quickly & break through the enemy lines very efficient.
On a side note, if we are to test it, we can use Battle of The Pyramids campaign mission or use Murat in conquest.
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Post by andrei on Jun 13, 2018 18:29:59 GMT
A lot of people use Murat. Can someone share the opinion about this skill?
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Post by yuanzhong on Jun 14, 2018 7:34:13 GMT
A lot of people use Murat. Can someone share the opinion about this skill? Never see the signal of this skill trigger, so I think it's passive skill like aura or terrain buff. As skill description, the longer unit move before attacking, the more damage dealt. But the auto save and random damage calculation system make the test too hard to try (Murat doesn't have critical strike skill). No exact conclusion until now, but i'll try upgrading this skill, hope the difference is big enough to recognize in normal condition.
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Post by andrei on Jun 14, 2018 7:43:33 GMT
A lot of people use Murat. Can someone share the opinion about this skill? Never see the signal of this skill trigger, so I think it's passive skill like aura or terrain buff. As skill description, the longer unit move before attacking, the more damage dealt. But the auto save and random damage calculation system make the test too hard to try (Murat doesn't have critical strike skill). No exact conclusion until now, but i'll try upgrading this skill, hope the difference is big enough to recognize in normal condition. Isn't it visible without upgrade? I mean the difference is so marginal between 3 hex move and no move so You can't see it at all?
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Post by yuanzhong on Jun 14, 2018 8:22:22 GMT
Can't set up the position because of different units of different condition (Nations, base stats, terrain, HP), just try different level of skill in same moving hexes to test. Just in my test, I see that sometime critical atk (red number) is lower than normal atk (white number) with same condition (item hold, atk and def unit, same terrain - I take my test on Ottoman conquest, use initial Lancer at Belgrade and attack the HRE arti units and replay many time). Just test about 50 times from my last reply. I wonder is that the effect of this skill? The different levels of skill make same critical damage.
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Post by yuanzhong on Jun 14, 2018 8:45:06 GMT
Just change the method, use Italia conquest to test with Lancer and attack the Arti near Radetzky, I can move 2 or 3 hexes to attack the target (Maneuver is maxed to remove the effect of the fence). The critical damage from 2 hexes move is 151 and 3 hexes move is 131. So I think the critical damage in this game is not the max damage or max damage x some percentage, it add percentage to current damage. It makes the test more complicated. But 1 notice, my base stats right before attack is 118 and sometime it deal 125 damage (normal white damage and no advantage of atk type to def type), so I think that shows the effect of this skill, just can't know exact number now
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Post by Erich von Manstein on Jun 14, 2018 22:50:07 GMT
I heard that it is (1/2/4/6/8+2x)% bonus on cavalry. x= amount of hexes moved this turn.
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Post by WantNelson on Jun 15, 2018 21:21:15 GMT
Not super impressive if it's just a 3% to 10% bonus but to get the max 10% bonus the cavalry has to move 5 hexes.
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Post by Erich von Manstein on Jun 15, 2018 21:29:47 GMT
Not super impressive if it's just a 3% to 10% bonus but to get the max 10% bonus the cavalry has to move 5 hexes. If it moves 10 hexes, it will be a 18% bonus. Well normally 1 hex would give a good amount of damage boost.
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Post by Saltin on Jun 15, 2018 21:36:59 GMT
I heard that it is (1/2/4/6/8+2x)% bonus on cavalry. x= amount of hexes moved this turn. Ok so if accurate the way I read the formula is: 1 hex = 3% bonus 2 hexes=6% bonus 3 hexes=10% bonus 4 hexes=14% bonus 5 hexes= 18% bonus (I haven't seen cavalry move that fast though) With the new patch making the cavalry move faster it could mean a boost for the general although if I recall heavy cavalry didn't get movement boosted. Edit: Erich von Manstein,we practically posted at the same time
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Post by Erich von Manstein on Jun 15, 2018 23:26:21 GMT
I heard that it is (1/2/4/6/8+2x)% bonus on cavalry. x= amount of hexes moved this turn. Ok so if accurate the way I read the formula is: 1 hex = 3% bonus 2 hexes=6% bonus 3 hexes=10% bonus 4 hexes=14% bonus 5 hexes= 18% bonus (I haven't seen cavalry move that fast though) With the new patch making the cavalry move faster it could mean a boost for the general although if I recall heavy cavalry didn't get movement boosted. Edit: Erich von Manstein,we practically posted at the same time Actually no... what I mean is the bonus given by each hex moved is the same(2% each hex), but the level of skill grants a base percentage bonus of 1/2/4/6/8%.
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Post by andrei on Jul 19, 2018 9:38:59 GMT
I inflicted 170 damage with Murat on Heavy Cavalry unit. And it wasn't red number, means it is not crit. It was quite a long distance he moved. However it is a trigger skill which makes it extremely unreliable.
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Post by Iosef Stalin on Aug 26, 2018 20:14:06 GMT
Pretty good skill? IDK
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