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Post by GoodYear on Jun 4, 2018 7:33:26 GMT
Okay so I am playing Conquest 1806 as Spain and I am having trouble invading Morocco
I completely destroyed the capital just for a line infantry unit to be spawned and it seems that they have more health than my General. I am just confused on what I must do because one line infantry unit shouldn’t be this strong. I have a Frigate and two Generals and one is already at 10% health? I replayed the tutorial and found nothing useful?
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Post by cardbattler on Jun 17, 2018 12:26:29 GMT
Ew6 in particular mkaes regular units have more health. My strategy would be to NOT kill the unit and instead make its health low. Kill&capture next turn.
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Post by andrei on Jun 17, 2018 12:38:51 GMT
Ew6 in particular mkaes regular units have more health. My strategy would be to NOT kill the unit and instead make its health low. Kill&capture next turn. Ai is not stupid anymore. They simply refresh the unit in the city by moving injured out.
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Post by cardbattler on Jun 17, 2018 12:43:53 GMT
Not if you surrounded the city lol. Jk. In conquest i found that ok since ai will be wasting resources here (and that escaped unit will attack the attacking army and die). And if the health of the target is not too low (usually 1/4 is fine if i already cracked the city) ai will leave the unit there (not always but still good chance).
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Post by Robert Walpole on Jun 17, 2018 12:51:28 GMT
Not if you surrounded the city lol. Jk. In conquest i found that ok since ai will be wasting resources here (and that escaped unit will attack the attacking army and die). And if the health of the target is not too low (usually 1/4 is fine if i already cracked the city) ai will leave the unit there (not always but still good chance). Basically when attacking a city all it matters is strength in numbers.
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Post by andrei on Jun 17, 2018 12:53:22 GMT
Not if you surrounded the city lol. Jk. In conquest i found that ok since ai will be wasting resources here (and that escaped unit will attack the attacking army and die). And if the health of the target is not too low (usually 1/4 is fine if i already cracked the city) ai will leave the unit there (not always but still good chance). Surround the city? Lol Is it what we normally do to take a city?)
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Post by Robert Walpole on Jun 17, 2018 12:59:48 GMT
Not if you surrounded the city lol. Jk. In conquest i found that ok since ai will be wasting resources here (and that escaped unit will attack the attacking army and die). And if the health of the target is not too low (usually 1/4 is fine if i already cracked the city) ai will leave the unit there (not always but still good chance). Surround the city? Lol Is it what we normally do to take a city?) I use the 2 layers strategy where infantry faces the city with artillery surrounding the infantry. Semi surrounding is what I use in level 1-3 cities while I completely surround the enemy in level 4-6 buildings. The thing is, in real life, they would completely bombard the city with artillery then storm it instantly with infantry and cavalry on all sides, which means it’s not going to take like 2 seasons to capture a level 2 city with infantry inside.
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Post by Nobunaga Oda on Jun 17, 2018 15:13:35 GMT
I'd say we have 3 general choices: - Blitz through the enemy, taking the city on the same turn - Besiege the city - Damage the city & weaken its defenders enough that you can take it on the next turn. Don't forget to use arty & ships whenever possible. Robert Walpole's strategy is a more specific and I think it'll work out.
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Post by Mountbatten on Jun 17, 2018 18:22:57 GMT
Don't get them too low as they'll just attack one of your units and suicide to deploy a fresh defender.
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Post by Nobunaga Oda on Jun 18, 2018 6:32:47 GMT
Don't get them too low as they'll just attack one of your units and suicide to deploy a fresh defender. So basically what we'd do, the AI can do it too. Yet somehow, where I struggled, the AI has an easy time blitzing through the conquest map.
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Post by Robert Walpole on Jun 18, 2018 6:36:23 GMT
Don't get them too low as they'll just attack one of your units and suicide to deploy a fresh defender. So basically what we'd do, the AI can do it too. Yet somehow, where I struggled, the AI has an easy time blitzing through the conquest map. Conclusion: AI can do what any of us can do but even better.
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Post by odm on Jun 18, 2018 11:01:22 GMT
So basically what we'd do, the AI can do it too. Yet somehow, where I struggled, the AI has an easy time blitzing through the conquest map. Conclusion: AI can do what any of us can do but even better. I doubt anyone plays as agressive as the AI, maybe that't the cause of its succes. In my example, I tend to focus on building cities before building units, and I only buy powerful (but expansive), not militia spam like AI likes to do. The only thing I do better is that I can build forts .
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Post by Robert Walpole on Jun 18, 2018 12:11:59 GMT
Conclusion: AI can do what any of us can do but even better. I doubt anyone plays as agressive as the AI, maybe that't the cause of its succes. In my example, I tend to focus on building cities before building units, and I only buy powerful (but expansive), not militia spam like AI likes to do. The only thing I do better is that I can build forts . Realising that you can only regenerate in temples, i much prefer militia spam and strength in numbers.
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