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Post by Erich von Manstein on Jun 15, 2018 23:34:08 GMT
What you need: Nothing but an up-to-date game. Check with 1798 Sardinia, if you’ve disbanded all your troops and Lannes is still coming to you, you are up-to-date.
What to do the 1st and 2nd turn: Move Verhuell a bit away and take down your port, or the British will come at you for Amsterdam, don’t disband anyone. Declare war at Sardinia on the 1st turn, Sweden on the 2nd. Bribe Poland, Denmark, Prussia, Russia and Ottoman once to let them come in sooner or later.
What to do afterwards: Keep bribing Prussia and Russia to let them join as late as possible. Defend your town from the British, Verhuell is the main output source. Donate Poland or Denmark some money if they are having troubles.
And that’s all! Have fun farming!
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Post by Saltin on Jun 16, 2018 1:17:30 GMT
Played most of it manually and only auto'ed towards end. Worked out pretty good: Nice thing about this: Eagle badges! We dont get these with Sardinia and they are needed at the medal exchange.
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Post by Erich von Manstein on Jun 16, 2018 3:46:30 GMT
Played most of it manually and only auto'ed towards end. Worked out pretty good: Nice thing about this: Eagle badges! We dont get these with Sardinia and they are needed at the medal exchange. Don’t think it takes that much effort. Just make sure no one is threatening Amsterdam and Poland and Denmark are not crushed. That’s all, pretty easy.
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Post by Saltin on Jun 16, 2018 5:29:12 GMT
I enjoyed playing this conquest so I got carried away and didnt want to disable manual mode untill very late
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Post by Robert Walpole on Jun 16, 2018 9:41:32 GMT
I did this with like Blucher and Washington in their respective units and I got to say it was a great farm spot. As long as Blucher or Washington has some sort of healing item (ambulance for mine), they are unkillable when not surrounded. Blucher can one shot a british invading unit while in the water making him to attack at least 1-2 more. Extremely helpful in making sure they won’t land. If they do land, Washington and the fort can take care of them. Basically if you stay in coastline, you have a big advantage against the invading force.
For late game scenarios such as the French Allied Forces start invading Russia, I prefer to get the Danish, Spaniards and the French to start making their fleet to invade Britain via funding them. In that case I can use them as protection to safely transport my 2 generals to Britain. If they land in mainland britain, they are absolute powerhouses.
With this strategy I can farm xp for my generals and at the same time, ensure that the conquest will end in less than 70 turns to get the 50 medal 10k gold benefit
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Post by era101 on Jun 16, 2018 16:03:35 GMT
Netherland 1798 Autoplay - Great Generals Variant
Need at least 1 competent cavalry and infantry general Need healing item: ambulance x 2 or ambulance + tent (1 for each general)
Turn 1 DOW Sardinia, Bribe Warsaw 1 + Prussia 1 Turn 2 DOW Sweden Turn 3 Bribe Warsaw 2 Turn 5 Bribe Prussia 2 Turn 6 Bribe Ottoman 1 Turn 7 Bribe Russia 1 Turn 10 Bribe Ottoman 2 Turn 13 Bribe Russia 2 Turn 18 Bribe Russia 3
Start autoplay when your ally fleet try to land on British Isle or Ireland. You can command the landing yourself as it’s more effective but time consuming.
This plan use a lot of resouce in bribery but always success. Most country except GB will fall before Russia join in (turn 21. We have only 100 gold to spend with militia in case of emergency. So the general has to be good and with recovery item, because you will defend the coast with only 1 H.cav and 1 Grenadier.
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Post by Erich von Manstein on Jun 16, 2018 16:26:37 GMT
Well in my case I didn’t need any general or tech. Verhuell does a pretty good job.
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Post by odm on Jun 16, 2018 17:27:57 GMT
I just finished a full auto game with 1798 Netherlands in about 65 turns (A rank) just by deploying Ambulanced Davout on the Heavy Cav and Ambulanced Karl on Grenadiers. Some notes on the campaign ( I watched to skip AI turns quickly):
Turn 10 Davout gets stupidly killed by playing very agressive. Same holds true for Verhuell, which strikes London for like 50 damage and then gets killed. Karl manages to survive the whole game, being a valuable asset in Prussian campaign Turn 15-20 (can't remember) Prussia gets destroyed by a Danish landing at Danzig. Poland also dies because of Russia. Sweden is on the verge of collapse, it only controls Finland (which Russia will take back somewhat later) Turn 25 HRE is dead, Netherlands controls former western and northern HRE lands plus western half of Prussia. War in Iberia is finnally over after heroic resistance from Belfsford (they even took La Coruna, and only the French intervention ensured victory) Turn 27 Only England, Russia, Sardinia and Naples left Turn 40 Only England and Russia left, Russia is making a last offensive move (they managed to get all of Germany only for the French to get it back by turn 45 Turn 50 Russia goes back to its starting borders Turn 60 Russia dies, the invasion of the English islands starts properly Turn 64 Manchester surrenders.
Edit: It seems I messed up the turns a bit. I did a new conquest which went far better, and i barely got S rank in 74 turns (which gives 141k points), which I think is kinda the slowest you can get S rank.
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Post by Robert Walpole on Jun 17, 2018 2:23:08 GMT
I just finished a full auto game with 1798 Netherlands in about 65 turns (A rank) just by deploying Ambulanced Davout on the Heavy Cav and Ambulanced Karl on Grenadiers. Some notes on the campaign ( I watched to skip AI turns quickly): Turn 10 Davout gets stupidly killed by playing very agressive. Same holds true for Verhuell, which strikes London for like 50 damage and then gets killed. Karl manages to survive the whole game, being a valuable asset in Prussian campaign Turn 15-20 (can't remember) Prussia gets destroyed by a Danish landing at Danzig. Poland also dies because of Russia. Sweden is on the verge of collapse, it only controls Finland (which Russia will take back somewhat later) Turn 25 HRE is dead, Netherlands controls former western and northern HRE lands plus western half of Prussia. War in Iberia is finnally over after heroic resistance from Belfsford (they even took La Coruna, and only the French intervention ensured victory) Turn 27 Only England, Russia, Sardinia and Naples left Turn 40 Only England and Russia left, Russia is making a last offensive move (they managed to get all of Germany only for the French to get it back by turn 45 Turn 50 Russia goes back to its starting borders Turn 60 Russia dies, the invasion of the English islands starts properly Turn 64 Manchester surrenders. Edit: It seems I messed up the turns a bit. I did a new conquest which went far better, and i barely got S rank in 74 turns (which gives 141k points), which I think is kinda the slowest you can get S rank. Ambulanced Davout on Heavy Cavalry is a beast how did he die?
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Post by Saltin on Jun 17, 2018 5:13:27 GMT
Netherland 1798 Autoplay - Great Generals Variant Need at least 1 competent cavalry and infantry general Need healing item: ambulance x 2 or ambulance + tent (1 for each general) Turn 1 DOW Sardinia, Bribe Warsaw 1 + Prussia 1 Turn 2 DOW Sweden Turn 3 Bribe Warsaw 2 Turn 5 Bribe Prussia 2 Turn 6 Bribe Ottoman 1 Turn 7 Bribe Russia 1 Turn 10 Bribe Ottoman 2 Turn 13 Bribe Russia 2 Turn 18 Bribe Russia 3 Start autoplay when your ally fleet try to land on British Isle or Ireland. You can command the landing yourself as it’s more effective but time consuming. This plan use a lot of resouce in bribery but always success. Most country except GB will fall before Russia join in (turn 21. We have only 100 gold to spend with militia in case of emergency. So the general has to be good and with recovery item, because you will defend the coast with only 1 H.cav and 1 Grenadier. This worked really well. A few observation on my few tries in this slightly altered method: *If the generals are upgraded and tech at decent lvl even single general can defend. Just make sure he doesn't get bombarded. *Can be won even with Russia entering at 19th turn as long as the second general is out there helping allies. * Conquering a city too early can be a problem for diplomacy: Diplomacy cost is proportional to your income. Cheap diplomacy prices immediately go up as soon as you add a second city so plan accordingly, it might be better to let your allies have cities instead until you are done bribing. *As soon as diplomacy is done and I got little cash I try to add a few generals before engaging auto. era101 method is on auto + fast forward starting turn 20 or so makes Great Britain falls in the 40ish turn (if you added generals to the mix)and at that point you can turn auto mode off and start skipping your turn entirely and fast forwarding everyone else, your armies are no longer needed at the 40ish turn.
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Post by Robert Walpole on Jun 17, 2018 5:57:20 GMT
Netherland 1798 Autoplay - Great Generals Variant Need at least 1 competent cavalry and infantry general Need healing item: ambulance x 2 or ambulance + tent (1 for each general) Turn 1 DOW Sardinia, Bribe Warsaw 1 + Prussia 1 Turn 2 DOW Sweden Turn 3 Bribe Warsaw 2 Turn 5 Bribe Prussia 2 Turn 6 Bribe Ottoman 1 Turn 7 Bribe Russia 1 Turn 10 Bribe Ottoman 2 Turn 13 Bribe Russia 2 Turn 18 Bribe Russia 3 Start autoplay when your ally fleet try to land on British Isle or Ireland. You can command the landing yourself as it’s more effective but time consuming. This plan use a lot of resouce in bribery but always success. Most country except GB will fall before Russia join in (turn 21. We have only 100 gold to spend with militia in case of emergency. So the general has to be good and with recovery item, because you will defend the coast with only 1 H.cav and 1 Grenadier. This worked really well. A few observation on my few tries in this slightly altered method: *If the generals are upgraded and tech at decent lvl even single general can defend. Just make sure he doesn't get bombarded. *Can be won even with Russia entering at 19th turn as long as the second general is out there helping allies. * Conquering a city too early can be a problem for diplomacy: Diplomacy cost is proportional to your income. Cheap diplomacy prices immediately go up as soon as you add a second city so plan accordingly, it might be better to let your allies have cities instead until you are done bribing. *As soon as diplomacy is done and I got little cash I try to add a few generals before engaging auto. era101 method is on auto + fast forward starting turn 20 or so makes Great Britain falls in the 40ish turn (if you added generals to the mix)and at that point you can turn auto mode off and start skipping your turn entirely and fast forwarding everyone else, your armies are no longer needed at the 40ish turn. Learned the diplomacy one the hard way when I took Cologne from the French and ended up getting Russia 3 rounds early :^(
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Post by odm on Jun 17, 2018 8:20:48 GMT
Robert Walpole[/quote] Ambulanced Davout on Heavy Cavalry is a beast how did he die?[/quote] Just charged into Berlin and got slaughtered by Blucher and the others. Btw, I advise some things at the start: 1. Declare war on Sardinia, Poetugal and Sweden 2. Bribe Prussia, Russia, Poland and Ottomans 3. Watch how Poland survives by taking Vienna
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Post by Mountbatten on Jun 17, 2018 9:26:33 GMT
Well in my case I didn’t need any general or tech. Verhuell does a pretty good job. In my case, Verhuell faced his untimely death to a stray British corvette but Bolivar was able to hold the city with ease. The ambulance is a fantastic item.
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Post by Robert Walpole on Jun 17, 2018 9:56:28 GMT
Well in my case I didn’t need any general or tech. Verhuell does a pretty good job. In my case, Verhuell faced his untimely death to a stray British corvette but Bolivar was able to hold the city with ease. The ambulance is a fantastic item. RIP Verhuell Also any good cavalry general with ambulance is a beast especially when fighting naval forces on land.
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Post by andrei on Jun 17, 2018 10:47:49 GMT
My first conquest with less than 50 turns.
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