1.Go To generalsetting.json
2.add new general id
Example
{"Id":25179,"Name":"雷扎","EName":"Reza","InShop":0,"Type":3,"Evaluate":0,"Sequence":0,"UnlockHQLv":0,"CostMedal":0,"CostGold":0,"MilitaryRank":1,"Infantry":2,"Artillery":1,"Armor":0,"Navy":0,"AirForce":1,"March":0,"Skills":[1173,1213,1401],"Hp":1,"Medals":[],"Photo":"Reza","InfantryMax":0,"ArtilleryMax":0,"ArmorMax":0,"NavyMax":0,"AirForceMax":0,"MarchMax":0,"SkillsMax":0},
{"Id":30000,"Name":"布鲁克","EName":"Brooke","InShop":0,"Type":3,"Evaluate":0,"Sequence":0,"UnlockHQLv":0,"CostMedal":0,"CostGold":0,"MilitaryRank":1,"Infantry":2,"Artillery":4,"Armor":1,"Navy":0,"AirForce":0,"March":2,"Skills":[1173,1213,1401],"Hp":1,"Medals":[],"Photo":"Brooke","InfantryMax":0,"ArtilleryMax":0,"ArmorMax":0,"NavyMax":0,"AirForceMax":0,"MarchMax":0,"SkillsMax":0}
First id example is after you add other id
The diffrence is at the end thefirst id have this ( , ) at the end of the id
The second id have no ( , )
check the example i made
3.1 in shop means the general can be buyed in HQ
3.2 Type
03 Is for others (campaign / conquest)
01 is for buyable general i recommeded use this number because 03 will crashing the shop
3.3 Evaluate means where the general can be buyed ( 3 star section / 2 star section / 3 star section)
3.4 Sequence is unknown
3.5 Unlock Hq level is when general can be buyed at hq level is ...
3.6 Hp:1 is
s33.postimg.cc/ujal518in/Screenshot_20180620-084240.pngNOT THE GENERAL NAME
3.7 Skill Max Is The Max Of the costumable Skills
4. Go to config files the go to def_potrait pos THIS FILE IS FOR GENERAL IN SHOP
5.Go to stringtable.en.ini
s33.postimg.cc/o6vfv02tr/Screenshot_20180620-084836.pngAdd as example
Reza=Reza
Brooke=Brooke
6.Go to tactical map.webp edit the general heads
7.go to tactical map.xml add general coordinates ( x y )
8.now go to image file go to heads file
Add general potrait (general_circle_yourgeneralname)
9.go to general photo (if you want to add buyable general) add general photo