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Post by Kutuzov on Jul 20, 2018 17:50:31 GMT
Yep, it's John and Mahmud my choice, they work really well together, but the question is, do we need a third Artillery general? I'm finding hard busting cities with Cavs and Infs. Usually in missions, you're going to have three directions to attack, most of the time I use Murat-Blucher, Karl-Massena, and John-Mahmud. If I hire another Artillery general, so it'll be Blucher-John, Murat-Mahmud, Karl/Massena-Alexander/Scharnhorst/Jourdan Alexander has low battle+artillery ability if comparing to other artillery gens. The only reason to hire him is aura skill, imo. But You have Mahmud, so if You want 3rd arty gen use Jourdan. Personally I think You can live without 3rd artillery general. You have both Karl and Massena, take 3rd infantry gen instead in order to recieve maximum synergy from this new gen purchase. Alexander can reach emperor though. Which will massively sky rocket his battle ability. Artillery ability is low I agree. But he will have great defense as well (due to being able to get the 40% max). And I agree Mahmud II is better, but Alexander’s mountain fighting is more practical. Alexander himself will hit very hard too, as at max he will have + 40 damage + 25 (30% with medal) damage boost along with the bonuses he recieves from his huge battle ability. And alexander may not be much better than Jourdan at first, but after upgrading, Alexander is leagues ahead. And there are only 2 aura generals for free, and napoleon for iap, so there is nothing wrong with buying a general with aura. Think of him as the Barclay of Artillery aura generals.
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Post by andrei on Jul 20, 2018 18:03:50 GMT
Alexander has low battle+artillery ability if comparing to other artillery gens. The only reason to hire him is aura skill, imo. But You have Mahmud, so if You want 3rd arty gen use Jourdan. Personally I think You can live without 3rd artillery general. You have both Karl and Massena, take 3rd infantry gen instead in order to recieve maximum synergy from this new gen purchase. Alexander can reach emperor though. Which will massively sky rocket his battle ability. Artillery ability is low I agree. But he will have great defense as well (due to being able to get the 40% max). And I agree Mahmud II is better, but Alexander’s mountain fighting is more practical. Alexander himself will hit very hard too, as at max he will have + 40 damage + 25 (30% with medal) damage boost along with the bonuses he recieves from his huge battle ability. And alexander may not be much better than Jourdan at first, but after upgrading, Alexander is leagues ahead. And there are only 2 aura generals for free, and napoleon for iap, so there is nothing wrong with buying a general with aura. Think of him as the Barclay of Artillery aura generals. You can purchase even 4 or even 5 arty gens. It is not a problem of course if You like Alexander's emperor title giving him 2% additional damage (it can hardly compensate his art. ability weakness). The question is whether it is reasonable to purchase 3rd arty gen or not. In case he only has 4 field generals (2 cav and 2 inf) . That is not enough imo.
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Post by Kutuzov on Jul 20, 2018 18:59:33 GMT
I see what you are saying. But kutuzov has only 3 skills worth upgrading: salvo, plain warfare, and station (city fighting). My issue with station is that who keeps an artillery in a city for defense? Maybe against navy. He does a damage reduction skill too. But in my personal opinion he is just not worth his medals. The critical hit skill that Scharhorst has, and even his morale raising skill do more than make up for Kutuzov’s station + explosives (useless skill) + damage reduction. And my scharnhorst has Level 5 salvo, Level 5 crit, and Level 4 plain fighting (too lazy to upgrade it). So I am talking the generals at their best once fully upgraded, even if that means Kutuzov as all of his skills at 5. Kutuzov does have higher defense than Scharnhorst no doubt. But scharnhorst has greater output. Artillery is not really a unit you want taking damage all the time. Artillery is not the unit to deal damage either. It is only effective against fortifications. So, critical hit is almost useless for artillery. I would even say most of the arty gens are very close. And real difference between them is only visible if You upgrade all those "useless" skills. And definitely Kutuzov with all skills upgraded is better. Maybe, I have to admit you make very strong points defending Kutuzov. The only thing I have to disagree with is how you said that artillery is only good at destroying forts. I have to say that I personally found Rocket Artillery to be quite useful against common troops. I see Napoleon and Scharhornst sometimes reaching outputs at above 200 with rocket artillery, so it quite good at people killing. I personally have my scharnhorst with the 20% critical hit attack perk so he commonly has fantastic about against the common soldier. It also wrecks enemy generals as well.
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Post by Robert Walpole on Jul 21, 2018 1:28:15 GMT
Lol I captured like 5 cities in one round while playing as the Americans in 1812 because I activated the Statue of Liberty and my siege artillery corp bombarded 5 unguarded Mexican cities, living them empty for my fast riflemen to take it.
Not only are non general equipped artillery works well on forts but also empty city garrisons as well
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Post by Erich on Jul 23, 2018 15:17:00 GMT
Maybe I'll purchase an Infs general, as I find out that Grenadiers also very good at busting cities, and much stronger fighting others.
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Post by banjo on Jul 23, 2018 15:25:35 GMT
Maybe I'll purchase an Infs general, as I find out that Grenadiers also very good at busting cities, and much stronger fighting others. Infantry gens on grenadiers are main city clearing forces in campaigns for me, they’re great at killing the defender as well as lowering wall hp, they leave empty walls which take very good damage from artillery.
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Post by Kutuzov on Jul 23, 2018 23:00:13 GMT
Maybe I'll purchase an Infs general, as I find out that Grenadiers also very good at busting cities, and much stronger fighting others. Nice man. I personally found grenadiers to be bad before the update with the new campaign and conquest came out, since they could only move 2 hexes. But now they can move much faster, and are a better choice. No only that, but an elite infantry is also an amazing unit, as it is ungodly fast, and hits hard against everything with the exception of forts and cities. As for city damage, I myself don’t find myself caring about damage to forts or cities that much, as cities don’t deal damage back, you can use spy against forts to avoid any damage, and the forts themselves aren’t particulary powerful output wise. But the grenade throwing animation plus the massive damage dealt is so satisflying. Can’t go wrong with an infantry. Cavarly is also very powerful since the patch, as they are much faster and can attack twice. My advice is that its worth having a couple cavarly generals too, as they can make you finish conquests a lot faster. Heavy cavarly travels what like 5 hexes. Plus Davout is too good of a general to pass up on. Not purchasing him is almost a crime. I mean his worst skill is station, which is really good. I guess it really just depends on your playstyle fam.
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Post by Iosef Stalin on Aug 29, 2018 13:27:05 GMT
Kutuzov, IMO, is GREAT.
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Post by Iosef Stalin on Aug 29, 2018 13:28:07 GMT
Erich, get an inf general as you said. Get Massena.
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Post by Charlemagne on Aug 29, 2018 13:44:06 GMT
I don't know what's goin on with my Artilleries on the battlefield but with this version of EW6, they really not the king on the field anymore, low hp, high cost (easy to die, hard to spam), slow off the mark (can't get to the frontline on time to help out), very very low damage output and I find out that the smallest ships do the work better than my artilleries bombarding cities. The only thing I can make use of them is to throw some of their "balls" into hordes of amphibious troops and small ships, they die really fast fighting bigger ships. And the worst thing is there's no good enuf artillery gens you can choose, forcing you to buy Napoleon. Kutuzov, as he has the two skills "Landfort" and "Palin fighting" that means one of the 2 will be useless at anytime. And It's really hard to find an opportunity for his "Explosive", the Survivability skill is not needed as artilleries always stay behind Infs and Cavs. Maybe it's his Battle ability and Artillery ability compensate for 2030 medals. MahmudII, with the "Desert fighting" becomes obsolete, he only has 3 skill, only a decent choice for 1500s medals AlexanderI, very good if you can find a mountain when the battle has not finished, and his Battle+Artillery abilities are not high enuf. Molke, not enuf damage output. Only John is a better choice with only 800s medals but he needs a General with Halo skill to take care on the battlefield to make his best. Kutuzov is good. Plain fighting is best skill in game.
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Post by Reinhard Von Lohengramm on Aug 29, 2018 15:32:05 GMT
kutuzov is good, but mahmud ii is more cheap and he is better with aura buff and critical attack.
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nelson98
Captain
World Slowest Conqueror
Posts: 93
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Post by nelson98 on Aug 29, 2018 15:40:52 GMT
Mahmud II>Kutuzov
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