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Post by stoic on Apr 24, 2019 8:15:28 GMT
Inspired by recent successes of Iron Duke I decided to reinstall the game. (He had beaten me in our last EW5 run, so why not to try it again). Who knows, maybe one day I'll even try to challenge one of these records as well (if not distracted by a new ET game, other projects, RL problems, boredom and hundreds other excuses )
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Post by Iron Duke on Apr 24, 2019 12:44:01 GMT
Inspired by recent successes of Iron Duke I decided to reinstall the game. (He had beaten me in our last EW5 run, so why not to try it again). Who knows, maybe one day I'll even try to challenge one of these records as well (if not distracted by a new ET game, other projects, RL problems, boredom and hundreds other excuses ) You'll never beat 180
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Post by stoic on Apr 24, 2019 12:51:07 GMT
Inspired by recent successes of Iron Duke I decided to reinstall the game. (He had beaten me in our last EW5 run, so why not to try it again). Who knows, maybe one day I'll even try to challenge one of these records as well (if not distracted by a new ET game, other projects, RL problems, boredom and hundreds other excuses ) You'll never beat 180 I feel I can do this, or will die trying
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Post by Nobunaga Oda on Apr 24, 2019 14:09:12 GMT
Inspired by recent successes of Iron Duke I decided to reinstall the game. (He had beaten me in our last EW5 run, so why not to try it again). Who knows, maybe one day I'll even try to challenge one of these records as well (if not distracted by a new ET game, other projects, RL problems, boredom and hundreds other excuses ) You'll never beat 180 I bet that with no gens, and British Empire or early German Empire tech, 1815 can either result in a defeat or more than 180 turns of playing.
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Post by cojoncio on May 7, 2019 23:53:15 GMT
Ok, sorry stoic but I want the 1815 1 star country record for me alone
best75, I would like to claim again fastest 1 start country and highest points at 1815
I will tell you guys how I did:
8 Generals, non IAP. Massena, Karl, Murat, Davout, Lan, Scharny, Sophia, and Saku. My tech tree is almost maxed, and my generals are not maxed (actually far away from it, sadly). Equipment: all generals with healing (except Sakurako). Lan, Davout, and Karl with defensive gear (either HP or def.). Massena, Scharny and Murat with an offensive item.
1-Declare war on Algeria on turn 1. Send Sakurako in frigate along with the free general to Brazil 2-In few turns you should deploy all your generals, and reach Brazil with the ones mentioned in 1).
2.5-If the enemy Murat goes inland towards Europe, restart the game. He will ruin your run. If he goes to sea in a carrier, then is easy to kill him with couple of grenadiers+coastal arty.
3-Now you have Algeria, and enemy Murat is destroyed; it is time for you to sail and deploy north. This is my strategy:
-Team 1: Lan and Karl go to Spain, take Barcelona, and the final goal is taking Paris. It is mostly defensive performance and you turn aggressive in the last 10 turns. Lan kills infantery and arty, Karl cities and cav.
-Team 2: Davout and Sophia go to South Italy, and their goal is to take all Italy, including the islands. Sophy breaks cities and Davout kills.
-Team 3: Massena and Scharry go to Greece. Their goal is to take all this area including Istambul and all the cities taken beforehand by the Italians. Massena does the dirty job and Scharny on rocked smashes people. Hint: Equip Scharny with an item to increase critical rate (don't remember the name right not). When his morale is up (almost always ), he has high possibility of casting critics....and rockets+critics=smash -Team 4: Murat goes to Turkey, and takes all Turkey eastwards of Istambul. Egypt will help a bit, but you have to take a city, defend it like 4-5 turns, and then expand like a cancer with grenadiers. Keep him alive!
-Team 5: Sakurako and the free general take 2 cities in Brazil, and then go to USA. Important point: war between Brazil and Colombia is quite gruesome, so you need only to take the 2 easternmost cities and leave South America again with Sakurako and the free general towards Florida. Taking these 2 cities will break the equilibrium and Colombia should be able to gain and help a bit in USA. Therefore, you don't waste resources, population nor turns there. Take one city in USA and expand like a cancer. Usually dash for Toronto, Quebec etc because this cities will have already low HP. Important: DO NOT DONATE TO MEXICO. Focus donations on Canada and on Austria.
Don't bother on central Europe or helping Prussia, as soon as Denmark and Bavaria enter war they will swap them.
This is also very important. You have to keep very focused on the game, and it takes like 2-3 hours, so dont play in a single run. This advice sounds stupid, but after one hour is easy to loose concentration and it is easy to start making small mistakes (missing units, population, missing movements, getting blast or forced march, etc) and hence, loosing turns. What I do is I play the first 20 turns, then break, then another 10, then break, and then the last run till victory.
Cheers!
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Post by stoic on May 8, 2019 3:43:08 GMT
Ok, sorry stoic but I want the 1815 1 star country record for me alone
best75, I would like to claim again fastest 1 start country and highest points at 1815
I will tell you guys how I did:
8 Generals, non IAP. Massena, Karl, Murat, Davout, Lan, Scharny, Sophia, and Saku. My tech tree is almost maxed, and my generals are not maxed (actually far away from it, sadly). Equipment: all generals with healing (except Sakurako). Lan, Davout, and Karl with defensive gear (either HP or def.). Massena, Scharny and Murat with an offensive item.
1-Declare war on Algeria on turn 1. Send Sakurako in frigate along with the free general to Brazil 2-In few turns you should deploy all your generals, and reach Brazil with the ones mentioned in 1).
2.5-If the enemy Murat goes inland towards Europe, restart the game. He will ruin your run. If he goes to sea in a carrier, then is easy to kill him with couple of grenadiers+coastal arty.
3-Now you have Algeria, and enemy Murat is destroyed; it is time for you to sail and deploy north. This is my strategy:
-Team 1: Lan and Karl go to Spain, take Barcelona, and the final goal is taking Paris. It is mostly defensive performance and you turn aggressive in the last 10 turns. Lan kills infantery and arty, Karl cities and cav.
-Team 2: Davout and Sophia go to South Italy, and their goal is to take all Italy, including the islands. Sophy breaks cities and Davout kills.
-Team 3: Massena and Scharry go to Greece. Their goal is to take all this area including Istambul and all the cities taken beforehand by the Italians. Massena does the dirty job and Scharny on rocked smashes people. Hint: Equip Scharny with an item to increase critical rate (don't remember the name right not). When his morale is up (almost always ), he has high possibility of casting critics....and rockets+critics=smash -Team 4: Murat goes to Turkey, and takes all Turkey eastwards of Istambul. Egypt will help a bit, but you have to take a city, defend it like 4-5 turns, and then expand like a cancer with grenadiers. Keep him alive!
-Team 5: Sakurako and the free general take 2 cities in Brazil, and then go to USA. Important point: war between Brazil and Colombia is quite gruesome, so you need only to take the 2 easternmost cities and leave South America again with Sakurako and the free general towards Florida. Taking these 2 cities will break the equilibrium and Colombia should be able to gain and help a bit in USA. Therefore, you don't waste resources, population nor turns there. Take one city in USA and expand like a cancer. Usually dash for Toronto, Quebec etc because this cities will have already low HP. Important: DO NOT DONATE TO MEXICO. Focus donations on Canada and on Austria.
Don't bother on central Europe or helping Prussia, as soon as Denmark and Bavaria enter war they will swap them.
This is also very important. You have to keep very focused on the game, and it takes like 2-3 hours, so dont play in a single run. This advice sounds stupid, but after one hour is easy to loose concentration and it is easy to start making small mistakes (missing units, population, missing movements, getting blast or forced march, etc) and hence, loosing turns. What I do is I play the first 20 turns, then break, then another 10, then break, and then the last run till victory.
Cheers!
My congratulations We all be happy if you upload some other images as well (not only the winning screenshot). It is a general rule for all new players (as I said already). Just to verify that our principle rules were not broken. I am personally absolutely sure that Morocco is doable in 37 turns But the more information we receive the less questions we have. Besides it is very interesting to see when key targets like Paris and so on were taken. Other players will adjust their strategy accordingly...
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Post by Navia Lanoira on May 12, 2019 9:48:04 GMT
Yay, officially for you as a new fast conqueror. Congratulations!
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Post by cojoncio on May 15, 2019 22:43:19 GMT
Thanks!!
best75 , to celebrate it, I would like to claim another record, fastest 1-star conqueror at 1806. I did it with Saxony in 30 turns. I used my dream team, Massena, Karl, Davout, Murat, Lan, Scharny, Sophy, and Sakurako.
This is the winning screenshot:
I was very lucky, as allies helped me a lot. Actually in turn 30 I could not complete it, I missed 2 cities, but my allies took them in the same turn.
As to satisfy stoic , I took a general overview of how Europa was in the last turn.
Africa+Italy:
Allies did all the nasty word. Actually I scored several times 31-32 turns but most of the times the stubborn Morocco made me lost the run. In my strategy, I dont support Spain neither Italy
UK:
Easy. Murat+Lan= Slaughter, and Sakurako to help them broke cities and enhance defense while ferrying. I got nice help from Denmark. I sent my free general to the stupid British island near Corunha as you can see in the bottom left corner
East Front (Russia)
Uff here I was very luck. I got a lot of support from France and Otomans. Sophia and Scharny as city crackers, and Karl playing havoc with russian girls. Massena died quite soon, but I did not restarted the run as my allies were performing well. This is why I dont like so much 1806, because you have to rely a lot on you allies....and sometimes they do stupid things that ruin your run even if you are performing well
This has been a difficult one! Cheers! cojoncio
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Post by stoic on May 16, 2019 5:38:44 GMT
cojoncio, you probably misunderstood me. The most important part is to demonstrate and illustrate with screenshots HOW your win was possible. That means taking crucial cities, moving of your troops to different strategic targets and so on. In other words, mechanics of your success, so that everyone could try to repeat it, using your strategy. Just to say "well, it was just luck" - is not what we are aiming at. For example, can you illustrate with screenshots how you can establish a permanent base in Turkey playing as England in 1812. Your result (33 turns) is impressive, so I am really curious (and not suspicious or envious ) how it was possible to move your Wellington (leaving your Spanish allies at the mercy of the French) there (through myriads of enemies) and establish a permanent base to win this campaign in 33 turns. It is not a demanding request or something of the sort, to be honest. When andrei and I only began to compete year or so ago, it was an established practice. We haven't simply said: "well, our boys were cool, killing everything around", we demonstrated mechanics of victory every time. The point, again, to explain and demonstrate your strategy in such way, that everyone could try to repeat it with some success. Luck is important, but it doesn't explain everything.
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Post by stoic on May 16, 2019 5:49:02 GMT
Btw, can you upload screenshots of your generals? I noticed that you don't have Dabrowski or Artillery experts. For me it is a blasphemy So I would like to see how your generals are upgraded...
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Post by stoic on May 16, 2019 7:18:26 GMT
cojoncioYou said in one of your posts: "My strategy was to start donations from turn 1, and get rid of most of my aura generals replacing them by stand-alone ones". To me it was a dubious statement, to say the least, because I personally don't know many generals who are better than aura generals, and, in general, to replace aura generals with "stand-alone" ones is a recipe of failure to me (because you win conquests and campaigns by using your trumps, not by throwing them away). Yet, you demonstrate time and again great results. For example, now you beated andrei's record (and he had all aura generals except one). It has basically 3 possible explanations. 1. We are wrong about aura generals. Aura is trash, so it is better to hire generals without it. I don't think it is a very probable explanation 2. You are a great strategic mind who can beat guys using inferior generals. Well, I don't know you personally, but the probability of it is quite high 3. There is something unusual with your version of the game. As we know a skillful and resourceful user can change something in the game without it being very noticeable. You know, movement speed of units, amount of resources of your allies at the start of each conquest and so on... (unfortunately, we had such examples in the past. I really don't know why but from time to time some people do it pretending it was an unbroken copy of the game) So, to eliminate this third option we should have enough data and understand mechanics of someone's success. For example, that it is really possible to establish a permanent base in Turkey quite early (playing as Britain in 1812), so that everyone could repeat it using the same route. If someone is able to reach a certain key point, let's say in 5 turns, but others can not (notwithstanding all their efforts) - it is a good indication that something more than luck was involved Good strategy is good because it is repeatable. The final outcome is unpredictable and depends on many factors, but a good strategy works for everyone in the end or it is not a good one. Your results are great. But we have to be sure, that it was a fair play.
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Post by andrei on May 16, 2019 8:46:19 GMT
Thanks!!
East Front (Russia)
Uff here I was very luck. I got a lot of support from France and Otomans. Sophia and Scharny as city crackers, and Karl playing havoc with russian girls. Massena died quite soon, but I did not restarted the run as my allies were performing well. This is why I dont like so much 1806, because you have to rely a lot on you allies....and sometimes they do stupid things that ruin your run even if you are performing well
This has been a difficult one! Cheers! cojoncio
Looks like the support from Ottomans wasn't that good. According to the map You own Vienna (whole southern Austrian territory) and even Crimea, not the Ottomans. And Your gens are not in Crimea. Scharnhost and Sophia are on the way to Moscow. You moved them through Austria to Crimea and then to Moscow as I understand. That is really fast. Who was responsible for taking Saint Petersburg and northern Russia? Those full health French gens?
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Post by dsongop on May 16, 2019 14:21:16 GMT
Hi all. I haven't been very actively lately with the intent to focus on school, but of course i was hooked by WC4:D . I barely had time to break any records, so my congratulations cojoncio for improving these ancient records from stoic and andrei . However, I also have a few concerns. 1. Even if you count off their aura skills, generals such as Blucher, Napoleon, and Nelson still hit harder than some of your generals. (I understand if you refrain from IAPs, but it at least seems logical to get Nelson) 2. You also said you haven't upgraded most your generals, and your tech tree is almost maxed. At least for me, I'd prefer insane generals with decent tech than decent generals with advanced tech. (This could be a controversial statement so I'd need stoic 's wisdom on this one) 3. I came across this post on a Chinese forum, where the player completed the conquest in 28 turns with mostly cavalry generals (my approach). The thread was created almost a year ago, so I'm not sure if there were updates that could've affected the outcome or anything. Nonetheless, I think this brings a new dimension to our discussion on records, because if we dig deeper, I'm sure we can find perhaps more records by the Chinese speedrunners.
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Post by stoic on May 16, 2019 15:09:07 GMT
Hi all. I haven't been very actively lately with the intent to focus on school, but of course i was hooked by WC4:D . I barely had time to break any records, so my congratulations cojoncio for improving these ancient records from stoic and andrei . However, I also have a few concerns. 1. Even if you count off their aura skills, generals such as Blucher, Napoleon, and Nelson still hit harder than some of your generals. (I understand if you refrain from IAPs, but it at least seems logical to get Nelson) 2. You also said you haven't upgraded most your generals, and your tech tree is almost maxed. At least for me, I'd prefer insane generals with decent tech than decent generals with advanced tech. (This could be a controversial statement so I'd need stoic 's wisdom on this one) 3. I came across this post on a Chinese forum, where the player completed the conquest in 28 turns with mostly cavalry generals (my approach). The thread was created almost a year ago, so I'm not sure if there were updates that could've affected the outcome or anything. Nonetheless, I think this brings a new dimension to our discussion on records, because if we dig deeper, I'm sure we can find perhaps more records by the Chinese speedrunners. In ET conquests we always had something like "China against the rest of the World" We have several players here who are from China or speak Chinese, so they inform us from time to time about successes of Chinese players. But, unfortunately, this connection is not very tight. We can ask Erich von Manstein to tell us about the best results. You are absolutely right about skills of generals in ET games. Upgraded skills of generals are the most important aspect of EW6 as well. And the best skills in this game undisputed are aura skills, which can double or even triple the potential of your whole army. On the screenshot of the Chinese player demonstrated above I see the logic. But I really struggle to see it in statements that unupgraded Sophia and Co. can do wonders. We all have privilege to see Scharnhorst in 1812 conquest. Is he really so impressive without support of Artillery experts? I don't think so. And yet we have these astonishing results. So, either cojoncio is a genius or something is wrong here .
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Post by andrei on May 16, 2019 16:33:21 GMT
dsongop , we are not saying it is not possible. I am pretty sure 28 turns from Chinese player is not the best result (moreover: look all those Cavalry gens are Marshals). The question is what is the strategy. Particularly in 1806 cojoncio use 2 arty gens for crushing quite strong southern flank of Russian Empire. We all know arty is not the best unit to kill enemy units. It is great for crushing cities. But not killing those Russian hoard. And we see that Ottomans performed awful. Player had to conquer Crimea on his own. That raises questions how exactly that was done. There are also questions regarding full health French gens near Saint Petersburg. Just like player killed all the Russian strong gens before French even get to them. That are the questions for the provided screens. And that is only screens for the last turn, not for the progress. If we have explanation of the strategy the questions will probably be removed.
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