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Post by pathdoc on Jul 27, 2018 15:57:46 GMT
If you do not have access to a level VII city (e.g. US maps, many smaller nations), and resources are not the limiting factor, which is the best to go for?
I know I should be experienced enough to know this by now, but I've set the hard grind aside to concentrate on other things and it's slipped my mind.
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Post by Iron Duke on Jul 27, 2018 19:53:09 GMT
If you do not have access to a level VII city (e.g. US maps, many smaller nations), and resources are not the limiting factor, which is the best to go for? I know I should be experienced enough to know this by now, but I've set the hard grind aside to concentrate on other things and it's slipped my mind. I'd say double guards: stronger offence & consume less food.
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Post by Nobunaga Oda on Jul 28, 2018 2:33:07 GMT
If you do not have access to a level VII city (e.g. US maps, many smaller nations), and resources are not the limiting factor, which is the best to go for? I know I should be experienced enough to know this by now, but I've set the hard grind aside to concentrate on other things and it's slipped my mind. I'd say double guards: stronger offence & consume less food. I swear there was a thread on this somewhere. Anyways, the verdict from that thread is pretty similar: Double Guards win due to its attributes.
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Post by Erich von Manstein on Jul 29, 2018 13:09:21 GMT
Most cases: triple grenadiers. Exceptions: countries with British/Russian/Ottoman unit systems.
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Post by Iosef Stalin on Jul 29, 2018 16:56:31 GMT
If you do not have access to a level VII city (e.g. US maps, many smaller nations), and resources are not the limiting factor, which is the best to go for? I know I should be experienced enough to know this by now, but I've set the hard grind aside to concentrate on other things and it's slipped my mind. Double guards. But there is not tooo much of a difference
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