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Post by Mao Ze Dong on Aug 6, 2018 5:02:15 GMT
My greatest disappointment with recent Easytech games is the lack of details. Why are we using Krupp guns with napoleonic militias? Why won’t some cities go into rebellion after its occupants have moved on? Why won’t the French units freeze to death in Russia while fighting in Winter? Why can you train unlimited amount of soldiers, as if small nations like Netherlands will never run out of manpower and mutiny? Why are the generals only allowed to command one unit and unable to pass on to another when one dies? I get that Easytech has been adding technological advancements to simulate the change in different eras, but they never update the textures on the soldiers or the special abilities they possess, as different battle tactics come to play, as time progresses.
Another thing I dislike about Easytech is that they have given AI unfair cheats in games since WC3. Such examples would be AI’s will spawn in units that won’t be possible if a player were in that spot, and possessing unfair unit quality advantage like in ew6, where you will always have your units debuffed compared to your enemies in conquests. (If you play as Russia in 1806, your Crimean Battleship will have around 90 points of damage output while the Ottoman ship will have 108. If you play the Ottomans, it will be vice versa. ) This makes Easytech games look like pay to wins, something that turns many players off.
The flaws doesn’t end here. Easytech also have certain game mechanics that doesn’t make sense or is utterly useless, and possibly completely unnecessary. Take the wonders as an example. They don’t really provide much of a benefit other than doing something for a round or two. Another feature that I find annoying would be the temple. It only heal units by a tiny bit at a time, but in games like this, time is key. It’s totally not worth a space in a region and 270 resources.
Because of the flaws like and not limited to these, hacks exist to compensate to the displeased players. These flaws also fuel the demand for mods (Of which Easytech may or may not like) , as some may not be already satisfied with the original game. I really hope certain issues could be addressed in the next game.
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Post by Robert Walpole on Aug 6, 2018 10:47:07 GMT
My greatest disappointment with recent Easytech games is the lack of details. Why are we using Krupp guns with napoleonic militias? Why won’t some cities go into rebellion after its occupants have moved on? Why won’t the French units freeze to death in Russia while fighting in Winter? Why can you train unlimited amount of soldiers, as if small nations like Netherlands will never run out of manpower and mutiny? Why are the generals only allowed to command one unit and unable to pass on to another when one dies? I get that Easytech has been adding technological advancements to simulate the change in different eras, but they never update the textures on the soldiers or the special abilities they possess, as different battle tactics come to play, as time progresses. Another thing I dislike about Easytech is that they have given AI unfair cheats in games since WC3. Such examples would be AI’s will spawn in units that won’t be possible if a player were in that spot, and possessing unfair unit quality advantage like in ew6, where you will always have your units debuffed compared to your enemies in conquests. (If you play as Russia in 1806, your Crimean Battleship will have around 90 points of damage output while the Ottoman ship will have 108. If you play the Ottomans, it will be vice versa. ) This makes Easytech games look like pay to wins, something that turns many players off. The flaws doesn’t end here. Easytech also have certain game mechanics that doesn’t make sense or is utterly useless, and possibly completely unnecessary. Take the wonders as an example. They don’t really provide much of a benefit other than doing something for a round or two. Another feature that I find annoying would be the temple. It only heal units by a tiny bit at a time, but in games like this, time is key. It’s totally not worth a space in a region and 270 resources. Because of the flaws like and not limited to these, hacks exist to compensate to the displeased players. These flaws also fuel the demand for mods (Of which Easytech may or may not like) , as some may not be already satisfied with the original game. I really hope certain issues could be addressed in the next game. The attention to detail actually made EW5 a new game for me tbh.
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Post by mrniceman on Aug 6, 2018 11:46:09 GMT
My greatest disappointment with recent Easytech games is the lack of details. Why are we using Krupp guns with napoleonic militias? Why won’t some cities go into rebellion after its occupants have moved on? Why won’t the French units freeze to death in Russia while fighting in Winter? Why can you train unlimited amount of soldiers, as if small nations like Netherlands will never run out of manpower and mutiny? Why are the generals only allowed to command one unit and unable to pass on to another when one dies? I get that Easytech has been adding technological advancements to simulate the change in different eras, but they never update the textures on the soldiers or the special abilities they possess, as different battle tactics come to play, as time progresses. Another thing I dislike about Easytech is that they have given AI unfair cheats in games since WC3. Such examples would be AI’s will spawn in units that won’t be possible if a player were in that spot, and possessing unfair unit quality advantage like in ew6, where you will always have your units debuffed compared to your enemies in conquests. (If you play as Russia in 1806, your Crimean Battleship will have around 90 points of damage output while the Ottoman ship will have 108. If you play the Ottomans, it will be vice versa. ) This makes Easytech games look like pay to wins, something that turns many players off. The flaws doesn’t end here. Easytech also have certain game mechanics that doesn’t make sense or is utterly useless, and possibly completely unnecessary. Take the wonders as an example. They don’t really provide much of a benefit other than doing something for a round or two. Another feature that I find annoying would be the temple. It only heal units by a tiny bit at a time, but in games like this, time is key. It’s totally not worth a space in a region and 270 resources. Because of the flaws like and not limited to these, hacks exist to compensate to the displeased players. These flaws also fuel the demand for mods (Of which Easytech may or may not like) , as some may not be already satisfied with the original game. I really hope certain issues could be addressed in the next game. Yes being more realistic is good but you gotta admit that EW6 is a pretty good game, even better than the beloved EW4. Imagine what you wanted somehow get implemented into the game, how could you even win a conquest? If your troops will die of hunger and cold in the Russian lands, this basically turns Russia into a freaking 10star country with unconquerable land...... and when you did manage to go in you gotta station troops in every single city because they will rebel against you, but then you have another problem, a limited troop size...... So, if you don’t have enough troops, you lose cities, then you lose resources, then you lose troops......well the conquest got more realistic, but it is legit impossible for us player bro. However I do agree that wonders need a buff and we need more stable conquest that doesn’t change the tide of war base on which side we are on. And generals changing unit might be a good idea but it can also be a nightmare in campaign and challenges tho.
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Post by Robert Walpole on Aug 6, 2018 12:10:38 GMT
Petition for +100% artillery buff when Arc De Triomphe is activated?
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Post by Friedrich “Fried Rice” Paulus on Aug 6, 2018 14:11:13 GMT
I feel like some countries enter the war after a particular amount of turns is also something we should appreciate. This would be a great implentation in the world conqueror series.
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Post by CountVonNumenor on Aug 6, 2018 15:05:28 GMT
This is a letter I sent a few days ago ago to EasyTech, and I am happy that I received an answer from the company:
"Dear EasyTech,
I have been playing your games by a few years already, and they left me a very good impression (my favourite Android games). I have an idea for a new Turn Based Strategy game for mobile platforms, different to the ones already existent, placed in The Great War (1914-1918). Here's the basic idea. On the one hand, there is the Campaign mode. Here I have the following ideas:
- Western Front (1914-1918), with playable countries Germany, Belgium, France, England -The East Front (1914-1923) with playable countries Germany, Austria-Hungary, Serbia, Romania, the Tsarist Russian Empire and the Bolshevik Revolution -the Italian front (1915-1918), Italy, Austria-Hungary and Germany - Balkan Front (1914-1918), with Serbia, Greece, Bulgaria, Otoman Impact, England, France
None of the levels will have a limited number of turns for realism, or maybe 40-50, but if you get over that number, the enemy may have a little advantage. There is also a "Headquarters" section, where you can upgrade units (I'm not sure if I want to add generals to buy them with ingame currency, considering them a bit OP in the EasyTech games, but I can change my mind). Upgrades work as follows: instead of upgrading a single unit by improving its stats, you can unlock new units (new types of infantry, more advanced, modern combat equipment, new planes, etc.). You start with 1914 level technology and get to the 1918 type (I'll explain later how the tech tree will work). There will also be a Conquest mode in several ways. There will be: the western front 1914, 1915, 1916, 1917, 1918 and 1923, same years for the eastern front (or perhaps a huge map of Europe, very accurate with many towns, correct borders between countries and natural enviorenents that can give a buff or nerf to certain unuts, for these years). All countries in Europe are playable. The prize will be medals or research points. No number of turns decided yet, but it could be somewhere between 300-400 (the purpose would be, as it was in the real war, to win as fast as possible, but not having the pressure of doing that on a certain number of turns). The two major factions would be the Central Powers (Germany, Austria-Hungary) and Antanta (England, France and England), but the neutral countries can also create their own factions. The rest of the countries can choose which one they join or they can stay neutral.
Next feature is the tech tree:
- From infantry you can search: infantry 1914 / basic (old-style), infantry 1916 (new model), assault infantry (1917), SMG infantry (1918) - armored vehicles: armored cars (basic), tanks (1916), light tanks (1917), advanced tanks (1918) - aviation: early planes (base), fighters (1915), bombers and triplanes (1916), fighters 1918 - artillery: (1880-1890) field artillery, (1914) field artillery, (1914) siege howitzer, howitzer (1915), field artillery (1916), rail artillery (1916), heavy howitzer (1917), siege howitzer (1917), field artillery (1918), rail artillery (1918)
Back to the Conquest Mode:
In Conquest 1914, you can recruit infantry 1914 (old), armored cars (1914), early planes (1914), machineguns, cavalry (dragoons and lancets), infantry (1914 including chaseurs / jägers), field artillery (old model), siege howitzer (old model), and a few other things I'll decide to add In Conquest 1915, you can recruit same as previous, but there are added fighters (1915), howitzer (1915) Conquest 1916 brings more same as before, but a bit more stuff: field artillery (1916), rail artillery (1916), infantry 1916 (new models, represented by a different unit skin), tanks (1916), bombers, triplanes (1916) New elements for Conquest 1917: heavy howitzer (1917), siege howitzer (1917), light tanks (1917), assault infantry (1917) In Conquest 1918 and 1923 you have same things fromm previous years, but with new elements: rail and field artillery (1918), SMG infantry (1918), advanced tanks (1918), fighters 1918 *Note: countries that never used tanks in WW1 will not be able to produce them, unless they conquer a factory where they can be built. In that case, the will can produce tanks similar to thei allieds'. *Note: infantry category is classified in 5 kinds you can create: rifle/line infantry, chasseurs, assault infantry, SMG infantry and machineguns * Note: cavalry avaible is by 4 kinds: lancers, dragoons, hussars and mounted infantry (avaible by 1916 tech) *Note: artillery classification: field artillery, siege howitzer, (field) howitzer, heavy howitzer, rail artillery *Note: armoured units avaible: armoured cars, armoured trains (looking the same for all years), early tanks, light tanks and advanced tanks *Note: planes avaible: reconaissance planes, fighters (biplanes), triplanes, bombers All countries will have different unit skins, for a larger diversity, not all will look the same, or have countries with generic units (I always wanted you to solve this in the following games). I already created the first 2 tech trees/ nation roasters, and I have the ideas for most countries in the world.
German Tech Tree
a) Infantry - 1914 rifle infantry uniform (the one with the spike-helmet) - 1914 jägers (they remain same for all years, but in 1916, may get the stallhelm) - 1916 rifle infantry (stallhelm and grey uniforms) - 1917 assault infantry (storm troopers) - 1918 SMG infantry - machinegun: MG08 Spandau
b) Artillery - 1880-1890 field artillery: 77mm M.1896 - 1914 field artillery: 75mm Krupp M.1903 (it may also be used by Romania), or I can replace it with the - 1914 siege howitzer: 420mm "Big Bertha" - 1915 howitzer: 150mm M.1913 - 1916 field artillery: 105mm Leichte Feldhaubitze 16 - 1916 rail artillery: 380mm Langer Max - 1917 heavy howitzer: 210mm Morser 10 - 1917 siege howitzer: 280mm Haubitze L/12 - 1918 field artillery: 150mm Kanone 16 - 1918 rail artillery: the "Paris Gun"
c) Armoured vehicles - 1914 armoured car: Ehrhard E-V/4 - 1916 armoured car: Bussing - 1916 tank: the germans didn't produce any of their own until 1918, but the can have the "Beutepanzers" (captured British tanks - Mark I or Mark IV) - 1917 light tanks: none - 1918 advanced tanks: A7V * I haven't decided yet if there will be both "male" and "female" tanks, but if I'll do so, the "male" will have a larger firing range, and the "female" will have an anti-infantry bonus
d) Cavalry - 1914 hussars - 1914 lancers - 1914 dragoons - 1916 mounted infantry (same look as the "dismounted" 1916 version)
e) Aviation - 1914 scout plane (with little attack capability and low HP and damage): Aviatik B.1 - 1915 fighter: Fokker Eindecker - 1916 bomber: Zeppelin (universal looking fir most of the factions) and Gotha G. IV - triplane: Fokker Dr.1 - 1916 fighter: Albatros D. III - 1918 fighter: Fokker D.VII *There will also be anti-aircraft artillery, represented for Germany by the 88mm Flak 16
Romanian Tech Tree
a) Infantry - 1914 rifle infantry (old style) - 1914 vânători/chasseurs - 1916 rifle infantry - 1917 assault infantry - 1918 SMG infantry - machinegun: Maxim
b) Artillery - 1880-1890 field artillery: 75mm Krupp M1880 - 1914 field artillery: 155mm De Bange - 1914 siege howitzer: 210mm M1888/1891 Krupp - 1915 howitzer: 150mm M1912 Schneider - 1916 field artillery: 75mm Krupp M1904 - 1916 rail artillery: none - 1917 heavy howitzer: 155mm M1917 Schneider - 1917 siege howitzer: 120mm M.1888/1891 Krupp - 1918 field artillery: 75mm Puteax (upgraded) - 1918 rail artillery: none - anti-aircraft artillery: 76,2mm Putilov autocanon *If you conquer an enemy town with the facility to produce rail artillery, you can recruit (as Romania) French or Austro-Hungarian one (not decided yet)
c)Armoured vehicles - 1914 armoured car: Renault Auto-Mitrallieuse - 1916 armoured car: Austin Mark III - 1916 early tank: none - 1917 tank: none - 1918 advanced tank: Renault Ft.17 (Romanian marks) *In case of conquering a tiwn with acces to tank industry, Romania can also recruit the French 1916 tank Schneider CAI1
d) Cavalry - 1914 hussars - 1914 lacers (Roșiori) - 1914 dragoons (guard cavalry) - 1916 mounted infantry (same look as the 1916 "dismounted" version")
e) Aviation: - 1914 scout plane: Bleriot - 1915 fighter: Aviatik C.I - 1916 bomber: Farman 40 - triplane: none - 1916 fighter: Nieuport 11 - 1918 fighter: Sopwith 1 1/2 Strutter *Romania doesn't have acces to zeppelins (they didn't use any during the war, just scout baloons)
I'd like to add one more feature: if the game will have a Diplomacy mode, I want to see next thing - request "unit license". By this feature, a player can train a unit used by another country by buying the technology wuth a certain amount of gold during conquest.
I hope these ideas will be useful, and if you want some more advice, I can always help. By the way: have you thought on creating a Middle Earth themed game, with European War 4 graphics and a huge, detailed map?"
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Post by MagicMacArthur2 on Aug 6, 2018 15:16:36 GMT
How is the answer?
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Post by CountVonNumenor on Aug 6, 2018 15:45:38 GMT
Quite good MagicMacArthur2,: "Dear player: Thank you for playing our games and we feel so sorry for the problem. The suggestions you made could be very helpful. We will discuss on their feasibility. For more information, you could visit our homepage: www.ieasytech.com/en/phone/and the forum: forum.ieasytech.com.cn Thank you for your passion and hope you enjoy our games. Best regards, Easytech mobile game development Inc. EasyTechService@outlook.com"
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Post by Mao Ze Dong on Aug 6, 2018 16:51:18 GMT
My greatest disappointment with recent Easytech games is the lack of details. Why are we using Krupp guns with napoleonic militias? Why won’t some cities go into rebellion after its occupants have moved on? Why won’t the French units freeze to death in Russia while fighting in Winter? Why can you train unlimited amount of soldiers, as if small nations like Netherlands will never run out of manpower and mutiny? Why are the generals only allowed to command one unit and unable to pass on to another when one dies? I get that Easytech has been adding technological advancements to simulate the change in different eras, but they never update the textures on the soldiers or the special abilities they possess, as different battle tactics come to play, as time progresses. Another thing I dislike about Easytech is that they have given AI unfair cheats in games since WC3. Such examples would be AI’s will spawn in units that won’t be possible if a player were in that spot, and possessing unfair unit quality advantage like in ew6, where you will always have your units debuffed compared to your enemies in conquests. (If you play as Russia in 1806, your Crimean Battleship will have around 90 points of damage output while the Ottoman ship will have 108. If you play the Ottomans, it will be vice versa. ) This makes Easytech games look like pay to wins, something that turns many players off. The flaws doesn’t end here. Easytech also have certain game mechanics that doesn’t make sense or is utterly useless, and possibly completely unnecessary. Take the wonders as an example. They don’t really provide much of a benefit other than doing something for a round or two. Another feature that I find annoying would be the temple. It only heal units by a tiny bit at a time, but in games like this, time is key. It’s totally not worth a space in a region and 270 resources. Because of the flaws like and not limited to these, hacks exist to compensate to the displeased players. These flaws also fuel the demand for mods (Of which Easytech may or may not like) , as some may not be already satisfied with the original game. I really hope certain issues could be addressed in the next game. Yes being more realistic is good but you gotta admit that EW6 is a pretty good game, even better than the beloved EW4. Imagine what you wanted somehow get implemented into the game, how could you even win a conquest? If your troops will die of hunger and cold in the Russian lands, this basically turns Russia into a freaking 10star country with unconquerable land...... and when you did manage to go in you gotta station troops in every single city because they will rebel against you, but then you have another problem, a limited troop size...... So, if you don’t have enough troops, you lose cities, then you lose resources, then you lose troops......well the conquest got more realistic, but it is legit impossible for us player bro. However I do agree that wonders need a buff and we need more stable conquest that doesn’t change the tide of war base on which side we are on. And generals changing unit might be a good idea but it can also be a nightmare in campaign and challenges tho. Well, to survive the ridiculous cold of Russian forest and heat of Ottoman deserts, these should be a supply button on foreign troops. It will cost some money, but not ridiculously expensive. And you are supposed to have a limit on the amount of cities you hold without having rebellions all over. City happiness should change toward its occupant’s Side over a set amount of time based on its population size. And to fix the population limit, you can wait for your nation’s young population to recover or draft from conquered land.
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Post by Robert Walpole on Aug 6, 2018 22:12:59 GMT
Yes being more realistic is good but you gotta admit that EW6 is a pretty good game, even better than the beloved EW4. Imagine what you wanted somehow get implemented into the game, how could you even win a conquest? If your troops will die of hunger and cold in the Russian lands, this basically turns Russia into a freaking 10star country with unconquerable land...... and when you did manage to go in you gotta station troops in every single city because they will rebel against you, but then you have another problem, a limited troop size...... So, if you don’t have enough troops, you lose cities, then you lose resources, then you lose troops......well the conquest got more realistic, but it is legit impossible for us player bro. However I do agree that wonders need a buff and we need more stable conquest that doesn’t change the tide of war base on which side we are on. And generals changing unit might be a good idea but it can also be a nightmare in campaign and challenges tho. Well, to survive the ridiculous cold of Russian forest and heat of Ottoman deserts, these should be a supply button on foreign troops. It will cost some money, but not ridiculously expensive. And you are supposed to have a limit on the amount of cities you hold without having rebellions all over. City happiness should change toward its occupant’s Side over a set amount of time based on its population size. And to fix the population limit, you can wait for your nation’s young population to recover or draft from conquered land. If this actually gets implemented im done with Easytech
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Post by mrniceman on Aug 7, 2018 5:14:01 GMT
@mao, your idea about city happiness is kinda like the total war series. I would like a supply button like in GoG(pay money to restore unit health~5%once per turn). But man building a supply line all the way to Moscow, nope nope nope
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Post by jamesyang on Aug 7, 2018 9:59:17 GMT
Thank you for playing our games and we feel so sorry for the problem.
The suggestions you made could be very helpful. We will discuss on their feasibility.
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Post by jamesyang on Aug 7, 2018 10:00:53 GMT
Thank you for playing our games and we feel so sorry for the problem.
The suggestions you made could be very helpful. We will discuss on their feasibility.
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Post by jamesyang on Aug 7, 2018 10:02:19 GMT
Thank you for playing our games and we feel so sorry for the problem.
The suggestions you made could be very helpful. We will discuss on their feasibility.
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Post by jamesyang on Aug 7, 2018 10:08:36 GMT
Of course, please tell us your advice as many as possible!
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