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Post by Gone on Sept 30, 2019 0:44:42 GMT
I will admit though, the most overpowered special units in the game are cavarly units. Horse Grenadier’s, Marmluk Cavarly (too op imo), Death’s Head Hussars, Tank’s... are all really strong. Mamaluks as horse greniders ect. are rarely used ,you are better off using Lancers imo. I dislike Hungarian Hussars. Tried them on HRE's first mission, commanded by Murat and Blucher. Both were dead after like 5 turns. But then I used Heavy Cavalry and it went much better.
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Post by Friedrich “Fried Rice” Paulus on Sept 30, 2019 0:49:13 GMT
Mamaluks as horse greniders ect. are rarely used ,you are better off using Lancers imo. I dislike Hungarian Hussars. Tried them on HRE's first mission, commanded by Murat and Blucher. Both were dead after like 5 turns. But then I used Heavy Cavalry and it went much better. Basically they have a chance to not get counterattacked (like blitzkrieg in wc4) but they lose the heavy defense of heavy cavarly. The only ones with light defense I like are the deaths head hussars which affect any units that they are touching. If you are almost encircled, you can damage like 5 opponents at once. But they have awful defense tho
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Post by Gone on Sept 30, 2019 1:08:15 GMT
I dislike Hungarian Hussars. Tried them on HRE's first mission, commanded by Murat and Blucher. Both were dead after like 5 turns. But then I used Heavy Cavalry and it went much better. Basically they have a chance to not get counterattacked (like blitzkrieg in wc4) but they lose the heavy defense of heavy cavarly. The only ones with light defense I like are the deaths head hussars which affect any units that they are touching. If you are almost encircled, you can damage like 5 opponents at once. But they have awful defense tho But that’s the problem, I dislike cavalry without heavy defense. That’s why Heavy Cavalry is my favorite cavalry unit.
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Post by Friedrich “Fried Rice” Paulus on Sept 30, 2019 2:09:32 GMT
Basically they have a chance to not get counterattacked (like blitzkrieg in wc4) but they lose the heavy defense of heavy cavarly. The only ones with light defense I like are the deaths head hussars which affect any units that they are touching. If you are almost encircled, you can damage like 5 opponents at once. But they have awful defense tho But that’s the problem, I dislike cavalry without heavy defense. That’s why Heavy Cavalry is my favorite cavalry unit. Wait till you discover what Marmluk Cavarly, Horse Grenadier Guard, and the tank are ☺️
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Post by Gone on Sept 30, 2019 2:41:03 GMT
But that’s the problem, I dislike cavalry without heavy defense. That’s why Heavy Cavalry is my favorite cavalry unit. Wait till you discover what Marmluk Cavarly, Horse Grenadier Guard, and the tank are ☺️ My generals are going to be mega-powerful, I imagine.
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Post by silvercreek on Sept 30, 2019 9:36:42 GMT
I dislike Hungarian Hussars. Tried them on HRE's first mission, commanded by Murat and Blucher. Both were dead after like 5 turns. But then I used Heavy Cavalry and it went much better. Basically they have a chance to not get counterattacked (like blitzkrieg in wc4) but they lose the heavy defense of heavy cavarly. The only ones with light defense I like are the deaths head hussars which affect any units that they are touching. If you are almost encircled, you can damage like 5 opponents at once. But they have awful defense tho Or,,just go with lancers,they are devasting on infranty and cheap too.
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Post by silvercreek on Sept 30, 2019 9:45:27 GMT
Basically they have a chance to not get counterattacked (like blitzkrieg in wc4) but they lose the heavy defense of heavy cavarly. The only ones with light defense I like are the deaths head hussars which affect any units that they are touching. If you are almost encircled, you can damage like 5 opponents at once. But they have awful defense tho Or,,just go with lancers,they are devasting on infranty and cheap too. Burt I agree mamiulks,are the best horse unit in the game,too bad we don't get to use them much.
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Post by Friedrich “Fried Rice” Paulus on Sept 30, 2019 12:17:33 GMT
Basically they have a chance to not get counterattacked (like blitzkrieg in wc4) but they lose the heavy defense of heavy cavarly. The only ones with light defense I like are the deaths head hussars which affect any units that they are touching. If you are almost encircled, you can damage like 5 opponents at once. But they have awful defense tho Or,,just go with lancers,they are devasting on infranty and cheap too. I agree. They are amazing units. Putting your generals on heavy cavarly and spamming lancers for additional firepower is a really strong build.
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Post by silvercreek on Sept 30, 2019 13:41:20 GMT
Or,,just go with lancers,they are devasting on infranty and cheap too. I agree. They are amazing units. Putting your generals on heavy cavarly and spamming lancers for additional firepower is a really strong build. Wow,we agree again,,😊
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Post by Gone on Oct 4, 2019 21:56:53 GMT
I agree. They are amazing units. Putting your generals on heavy cavarly and spamming lancers for additional firepower is a really strong build. Wow,we agree again,,😊 Fortunately they are playable whenever you play as the Ottoman Empire in Conquest. The Mamluks + Mahmud II make that country one of the most entertaining to play in the game.
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Post by Gone on Oct 6, 2019 11:51:02 GMT
This guy is underrated a lot. If you can learn to find jungle mountains a lot, you can unleash havoc with this guy. I am biased so 5 star, I like this guy a lot. Sophia and John are fighting for that spot of the 3rd artillery general(you won't need them if you have Napoleon). John wins because Sophia is better as a Princess,despite Sophia being more consistent in damage output than John. Deleted, I still believe that buying John over Napoleon is a great idea.John lacks Artillery Master and Artillery Expert, but in compensation, he has those two terrain bonuses that can stack, which is kinda like an unique ability that he has since he can fire against a city or a fort from a combined title. The only other general that has those two terrain bonuses is Katrine, but she’s an Infantry general, which doesn’t make the bonus as useful. There’s no other Artillery general that has those two bonuses. Plus Katrine is just a bad general overall. For Artillery, I find Counterattack useless, since you’re supposed to stay far away. Even if you get attacked by a fort, who would want to risk the safety of their general and get intentionally attacked by a fort? You won’t miss Artillery Master and Artillery Expert since Mahmud II has both of these abilities.
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Post by Gone on Oct 8, 2019 14:12:03 GMT
Since I’m probably buying Napoleon, I’m thinking between who I should get: John or Mahmud. John has Storm Fortifications and has two terrain bonuses, aside from being really cheap. But Mahmud has that infamous aura. When fully upgraded, both have similar battle ability and artillery ability. silvercreek , who do you think is the better buy? Both are extremely good, I have used John in the HRE/Austrian campaign and Mahmud in Conquest 1798.
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Post by Friedrich “Fried Rice” Paulus on Oct 8, 2019 16:43:48 GMT
Since I’m probably buying Napoleon, I’m thinking between who I should get: John or Mahmud. John has Storm Fortifications and has two terrain bonuses, aside from being really cheap. But Mahmud has that infamous aura. When fully upgraded, both have similar battle ability and artillery ability. silvercreek , who do you think is the better buy? Both are extremely good, I have used John in the HRE/Austrian campaign and Mahmud in Conquest 1798. Imo personally Alexander and Mahmud so you build your team up around napoleon, have him be the heavy hitter. But building your team around john is also not a bad idea. Napoleon and john together are going to be two very hard hitting generals that compliment each other very well.
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Post by Gone on Oct 8, 2019 16:52:34 GMT
Since I’m probably buying Napoleon, I’m thinking between who I should get: John or Mahmud. John has Storm Fortifications and has two terrain bonuses, aside from being really cheap. But Mahmud has that infamous aura. When fully upgraded, both have similar battle ability and artillery ability. silvercreek , who do you think is the better buy? Both are extremely good, I have used John in the HRE/Austrian campaign and Mahmud in Conquest 1798. Imo personally Alexander and Mahmud so you build your team up around napoleon, have him be the heavy hitter. But building your team around john is also not a bad idea. Napoleon and john together are going to be two very hard hitting generals that compliment each other very well. It’s because Alex is the Dabrowski of Artillery. I don’t want to buy a general just for Aura. I want my artillery generals to be fortress stormers, so that’s why I prefer Napoleon and John.
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Post by Friedrich “Fried Rice” Paulus on Oct 8, 2019 16:57:48 GMT
Imo personally Alexander and Mahmud so you build your team up around napoleon, have him be the heavy hitter. But building your team around john is also not a bad idea. Napoleon and john together are going to be two very hard hitting generals that compliment each other very well. It’s because Alex is the Dabrowski of Artillery. I don’t want to buy a general just for Aura. I want my artillery generals to be fortress stormers, so that’s why I prefer Napoleon and John. If thats what you need, thats what you need. However, you also have to kill the unit inside of the city too. Having two generals that deal massive damage against cities but not against the unit inside of it is also not a good thing Alexander is not dabrowski for artillery. He has very good defense, and solid output when compared to napoleon. Even though his artillery ability is poor, his amazing skill set makes up for it. He is also very good on rockets. Mahmud ii is a version of alexander who can crit very hard (something john cannot do). He also strengthens napoleon’s output, and can be a very good rocket artillery general when needed. The quality difference isn’t massive by any means. Anywhere you can find mountains, you can find jungle mountains.
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