Attack Expert - max. bonus +65
Attack Master - max. bonus +105
Defense Expert - max. bonus +40
Defense Master - max. bonus +80
General - max. bonus +360
Marshal - max. bonus +600
Explosive Master - max. 175%
Explosive Expert - max. 150%
Armor Master - max 50% reduce/3 turns/2 hex range
Armor Expert - max. 30% reduce/3 turns/2 hex range
All Commander bonus max. 50%/3 turns/2 hex range
Cure Master max +150 HP/3 turns/2 hex range
Cure Expert max +100 HP/3 turns/2 hex range
Shelter - max. 75% damage reduction from artillery
Fort - max. +115 HP every turn to fortification, towers, and town centers in 2 hex range
Alert - max. 75% damage reduction from traps