Post by Robert Walpole on Aug 24, 2018 12:59:20 GMT
So let’s learn a bit more about trying to siege some cities because why let a few city fortifications get in the way of a good victory celebration?
So here are the factors taken into account when trying to siege and seize a city:
-Health of the unit inside
-Health of the city fortifications
-Types of weapons used in effectively sieging a city
-Army types
-Tactics
-Situation
So let’s start with the health part.
As I had known so far the city fortifications halves the damage the unit inside takes. So if Blucher in a tank deals idk 200 damage it will only appear as 100. Of course the city fortification also takes damage since you are sieging it in the first place making sense that it takes damage too, not just the units inside. So the two factors means that there’s only one option: Force.
Different tiers in cities mean more health for them. Here is one list:
Tier 1: 105 HP
Tier 2: 200 HP
Tier 3: 300 HP
Tier 4: 400 HP
Tier 5: 500 HP
Tier 6: 650 HP
Types of weapons are different when it comes to sieging. Here are their percentage when it comes to attacking city fortifications:
Cold Weapon: 75%
Musket: 50%
Machine Gun: 50%
Chase Gun: 150%
Artillery: 135%
Rocket: 120%
With this conclusion, light cavalry - Heavy cavalry units will gain a mere 75% Attack output. Attacking city fortifications with infantry units without the bomb dropping skill simply halves the output.
Artillery based weapons such as Artillery, Rocket and Chase gun gives the unit a bonus output, the perfect siege type.
Now let’s talk about Tactics and the overall situation for a siege. It is important for the situation to be favourable to increase the maximum effectiveness for the siege.
One must have at least gotten their hands on an artillery unit or two to make the siege successful especially if there’s a unit guarding the city. We also need Cold Weapon type cavalry to wear down the unit inside the city. Infantry units will simply be the ones to take the city once everyone had done their part and cannot be moved at all.
Here are the some tips:
Always surround the enemy if possible to prevent a troop spam.
Wear down the enemy to the point of the unit not actually dying but can be taken out in the next turn for the reserves to take out the city.
Use riflemen for infantry due to their high mobility and 295 health.
Cavalry troops may substitute infantry due to their skill of attacking once more.
Grenadiers and Horse Grenadier Guards can maximise the siege output and by themselves can easily overpower a city fortification and its unit.
Now let’s move on to the tactics used in siege warfare.
The cavalry-artillery-infantry lineup (arch formation)
This one is basically useful when it comes to attacking coastal cities without having a navy. The only problem is that the unit might escape to the water which means that you must destroy the unit in full health in one turn. This type of siege may last 3 rounds depending on the units used.
The Cavalry-Artillery-Infantry lineup (full encirclement formation)
This one is useful in some situations like capturing capital cities and tier 6 cities. It is also useful if you have units simply too weak to handle an arch formation but are large in quantities. It also entraps the unit in the city. This type of siege may last 1-2 rounds depending on the units’ situation.
The naval lineup (both full encirclement and arch formation)
So this one is useful in situations where islands like the one from Mexico, Britain and Corsica which requires limited landing space. The naval forces try and pierce through the city and the unit inside while a standby force consisting of at least one infantry is there to take the city. It is highly important for the infantry to survive and therefore not attack due to the risks of not capturing the city.
So in conclusion: Artillery/ Navy is a must when capturing a fully fortified city.
So here are the factors taken into account when trying to siege and seize a city:
-Health of the unit inside
-Health of the city fortifications
-Types of weapons used in effectively sieging a city
-Army types
-Tactics
-Situation
So let’s start with the health part.
As I had known so far the city fortifications halves the damage the unit inside takes. So if Blucher in a tank deals idk 200 damage it will only appear as 100. Of course the city fortification also takes damage since you are sieging it in the first place making sense that it takes damage too, not just the units inside. So the two factors means that there’s only one option: Force.
Different tiers in cities mean more health for them. Here is one list:
Tier 1: 105 HP
Tier 2: 200 HP
Tier 3: 300 HP
Tier 4: 400 HP
Tier 5: 500 HP
Tier 6: 650 HP
Types of weapons are different when it comes to sieging. Here are their percentage when it comes to attacking city fortifications:
Cold Weapon: 75%
Musket: 50%
Machine Gun: 50%
Chase Gun: 150%
Artillery: 135%
Rocket: 120%
With this conclusion, light cavalry - Heavy cavalry units will gain a mere 75% Attack output. Attacking city fortifications with infantry units without the bomb dropping skill simply halves the output.
Artillery based weapons such as Artillery, Rocket and Chase gun gives the unit a bonus output, the perfect siege type.
Now let’s talk about Tactics and the overall situation for a siege. It is important for the situation to be favourable to increase the maximum effectiveness for the siege.
One must have at least gotten their hands on an artillery unit or two to make the siege successful especially if there’s a unit guarding the city. We also need Cold Weapon type cavalry to wear down the unit inside the city. Infantry units will simply be the ones to take the city once everyone had done their part and cannot be moved at all.
Here are the some tips:
Always surround the enemy if possible to prevent a troop spam.
Wear down the enemy to the point of the unit not actually dying but can be taken out in the next turn for the reserves to take out the city.
Use riflemen for infantry due to their high mobility and 295 health.
Cavalry troops may substitute infantry due to their skill of attacking once more.
Grenadiers and Horse Grenadier Guards can maximise the siege output and by themselves can easily overpower a city fortification and its unit.
Now let’s move on to the tactics used in siege warfare.
The cavalry-artillery-infantry lineup (arch formation)
This one is basically useful when it comes to attacking coastal cities without having a navy. The only problem is that the unit might escape to the water which means that you must destroy the unit in full health in one turn. This type of siege may last 3 rounds depending on the units used.
The Cavalry-Artillery-Infantry lineup (full encirclement formation)
This one is useful in some situations like capturing capital cities and tier 6 cities. It is also useful if you have units simply too weak to handle an arch formation but are large in quantities. It also entraps the unit in the city. This type of siege may last 1-2 rounds depending on the units’ situation.
The naval lineup (both full encirclement and arch formation)
So this one is useful in situations where islands like the one from Mexico, Britain and Corsica which requires limited landing space. The naval forces try and pierce through the city and the unit inside while a standby force consisting of at least one infantry is there to take the city. It is highly important for the infantry to survive and therefore not attack due to the risks of not capturing the city.
So in conclusion: Artillery/ Navy is a must when capturing a fully fortified city.