Post by Robert Walpole on Sept 1, 2018 15:22:05 GMT
Economy is basically the backbone of your entire army since they are the reason why you can resupply your armies and have the ability to even have an army.
The factors included that affects economy are:
Tax Percentages
Farms and Population
Tier of cities
Markets, Industry and Universities
So let’s get started shall we, as I’m going to try and get you a degree in EW6’s style of economics!
Tax Percentages
Easytech added a new form of controlling huge armies and that’s the implementation of the population system that had explained how spamming units over and over again does NOT change the tide of the war.
As you can see, the tax slowly rises as population grows, thus dividing what you are supposed to get by that turn depending on what debuff you got. For example, you are supposed to earn 1000 material in that round but since you have -50% tax, you only get 500.
This also applies to Knowledge and Industry, so be careful on what you spawn in because every unit must play something on the battlefield.
Let’s also talk about Farms and Population
Farms are basically upgrades to increase population. They are found in cities as facilities.
Once you reached Tier IV, you can upgrade these.
Upgrade I: +10 Population
Upgrade II: +5 Population
Upgrade III: +5 Population
You can get 20 Population by fully upgrading a farm to level III.
Of course, there’s another way of increasing population. Cities itself have population increase whenever upgraded to the next tier.
Tier 1 cities already have 5 Population.
Tier 2, Tier 4 and Tier 6 upgrades gives you 5, 5 and 10 additional population respectively.
This leads you to having 25 Population per tier 6 city and with an additional 20 Population when having a fully upgraded farm leaving you with 45 Population.
You can only have a maximum of 150-165 population depending on the era in conquests with 150 being most likely in 1798 and 165 in the rest.
Tiers of Cities
Cities rank up to 6 tiers with Capitals reaching up to tier 6. Especially in cities with labels.
City tiers allow you to fully utilise the facilities and the buildings that it covers plus having the ability of getting your technology higher. However it does not mean that once you captured a tier 6 city from an enemy means that you have access to a tier 6 technology when you only have a tier 5 capital.
Cities can also help in increasing the allotted material, industry and knowledge. So the formula for knowing what a city can give you without facilities is:
+5 material per tier (starts at tier 1)
+2 industry per tier (starts at tier 2)
+1 knowledge per tier (starts at tier 4)
So every tier 6 city gives you 30 material, 10 industry and 3 knowledge without facilities.
Markets, Industry and Universities
Markets, Industry and Universities are facilities available in cities. They help increase the allotted material, industry and knowledge that the city provides. Like the farm, they can be upgraded 3 times.
Markets
Initial Upgrade: +3 material
2nd Upgrade: +3 material
3rd Upgrade: +3 material
Industry
Initial Upgrade: +5 industry
2nd Upgrade: +3 industry
3rd Upgrade: +2 industry
Universities
Initial Upgrade: +2 knowledge
2nd Upgrade: +2 knowledge
3rd Upgrade: +2 knowledge
This means that a tier 6 city with all 3 facilities can produce 39 material, 20 industry and 9 knowledge.
In conclusion, economy is simply a factor in the game that cannot be overlooked no matter what.
The factors included that affects economy are:
Tax Percentages
Farms and Population
Tier of cities
Markets, Industry and Universities
So let’s get started shall we, as I’m going to try and get you a degree in EW6’s style of economics!
Tax Percentages
Easytech added a new form of controlling huge armies and that’s the implementation of the population system that had explained how spamming units over and over again does NOT change the tide of the war.
As you can see, the tax slowly rises as population grows, thus dividing what you are supposed to get by that turn depending on what debuff you got. For example, you are supposed to earn 1000 material in that round but since you have -50% tax, you only get 500.
This also applies to Knowledge and Industry, so be careful on what you spawn in because every unit must play something on the battlefield.
Let’s also talk about Farms and Population
Farms are basically upgrades to increase population. They are found in cities as facilities.
Once you reached Tier IV, you can upgrade these.
Upgrade I: +10 Population
Upgrade II: +5 Population
Upgrade III: +5 Population
You can get 20 Population by fully upgrading a farm to level III.
Of course, there’s another way of increasing population. Cities itself have population increase whenever upgraded to the next tier.
Tier 1 cities already have 5 Population.
Tier 2, Tier 4 and Tier 6 upgrades gives you 5, 5 and 10 additional population respectively.
This leads you to having 25 Population per tier 6 city and with an additional 20 Population when having a fully upgraded farm leaving you with 45 Population.
You can only have a maximum of 150-165 population depending on the era in conquests with 150 being most likely in 1798 and 165 in the rest.
Tiers of Cities
Cities rank up to 6 tiers with Capitals reaching up to tier 6. Especially in cities with labels.
City tiers allow you to fully utilise the facilities and the buildings that it covers plus having the ability of getting your technology higher. However it does not mean that once you captured a tier 6 city from an enemy means that you have access to a tier 6 technology when you only have a tier 5 capital.
Cities can also help in increasing the allotted material, industry and knowledge. So the formula for knowing what a city can give you without facilities is:
+5 material per tier (starts at tier 1)
+2 industry per tier (starts at tier 2)
+1 knowledge per tier (starts at tier 4)
So every tier 6 city gives you 30 material, 10 industry and 3 knowledge without facilities.
Markets, Industry and Universities
Markets, Industry and Universities are facilities available in cities. They help increase the allotted material, industry and knowledge that the city provides. Like the farm, they can be upgraded 3 times.
Markets
Initial Upgrade: +3 material
2nd Upgrade: +3 material
3rd Upgrade: +3 material
Industry
Initial Upgrade: +5 industry
2nd Upgrade: +3 industry
3rd Upgrade: +2 industry
Universities
Initial Upgrade: +2 knowledge
2nd Upgrade: +2 knowledge
3rd Upgrade: +2 knowledge
This means that a tier 6 city with all 3 facilities can produce 39 material, 20 industry and 9 knowledge.
In conclusion, economy is simply a factor in the game that cannot be overlooked no matter what.