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Post by journeykeen on Sept 22, 2023 20:52:05 GMT
This seemed to be really difficult at first, and I thought that medal switching and s/l was going to be necessary. It’s not.
There are four ‘lanes’ they attack through, and the middle right and far left ones are quite narrow. I put Manstein on the left and common troops + land forts on mid-right.
The key is that after the initial onslaught on all four lanes, the USSR will then concentrate its units on a single lane. You can see their troop buildup behind the lanes, so 2-3 rounds before they get to you build a lot of land forts to block the lanes. The rightmost lane is wide, so only build forts right in front of the city and keep 1-2 tanks in the open and artillery behind the forts.
Try to keep your units behind forts to save health, and prioritize artillery! You do not want the Soviets to get free damage. Other than that, I put the health landmark on your main city in the mid-left lane and “military academy” on the mid-right lane city to spawn level two heavy tanks most round. They are fantastic meat shields.
My generals all have max skills and some health upgrades with the tank/arty IAP medals. I used Manstein, Zhukov, Guderian, Rokko, Rommel, Vatutin, Yamashita, Donitz (because he has rumor), Dowding (for AF and +50 income each round), and Williams (my third artillery; don’t but him he’s meh).
I had two lvl 4 red tank ribbons (Guderian and Manstein), a lvl 4 and lvl 3 red artillery, a lvl 3 infantry, then mostly lvl 2-3 ribbons everywhere else. The green ones are important here!
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Post by jonblend on Sept 25, 2023 11:49:58 GMT
And here's the f2p version for hard mode: (I figured this is the best place for it, if you want me to add it to the other discussion or create a separate thread, no problem)
The idea is to keep the enemy busy with bunkers and use artillery and rocket launchers to deal chip damage while the tanks finish off weakened units. In order to boost income, Yamamoto has economy and industry expert and Dowding has economy and tech expert (tech expert wasn't needed). Arnold was put on a medic to heal injured (artillery) units.
The lv4 city received a financial center and the lv3 one with Dowding got a trading/market thing. In the NW lv3 city, I put the add-on for cheaper recruitment. I regularly recruited light inf to provide a punching bag for the enemy ships.
The generals (except for Guderian) were never directly exposed to the enemy; they should always attack from behind a bunker line. But sometimes (as can be seen with Roko) it's necessary to move in an fill a gap while bunkers are being rebuild. In case of a breakthrough, some air attacks might be necessary to clear invaders and put bunkers in their place.
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Post by Heinz Guderian on Sept 25, 2023 13:57:42 GMT
And here's the f2p version for hard mode: (I figured this is the best place for it, if you want me to add it to the other discussion or create a separate thread, no problem)
The idea is to keep the enemy busy with bunkers and use artillery and rocket launchers to deal chip damage while the tanks finish off weakened units. In order to boost income, Yamamoto has economy and industry expert and Dowding has economy and tech expert (tech expert wasn't needed). Arnold was put on a medic to heal injured (artillery) units.
The lv4 city received a financial center and the lv3 one with Dowding got a trading/market thing. In the NW lv3 city, I put the add-on for cheaper recruitment. I regularly recruited light inf to provide a punching bag for the enemy ships.
The generals (except for Guderian) were never directly exposed to the enemy; they should always attack from behind a bunker line. But sometimes (as can be seen with Roko) it's necessary to move in an fill a gap while bunkers are being rebuild. In case of a breakthrough, some air attacks might be necessary to clear invaders and put bunkers in their place.
Wow this is very helpful thank you so much! Did you start building your frots at the front line or did you start from the back and moved your forts slowly forward?
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Post by jonblend on Sept 25, 2023 17:09:15 GMT
Wow this is very helpful thank you so much! Did you start building your frots at the front line or did you start from the back and moved your forts slowly forward? I started right at the front and never moved back (one hex maybe . At the beginning it was only a provisional line, including some of the units and buildings we get on turn one. Later I built more fortifications depending on available resources and how much a certain section is being attacked by the enemy. In my case, East (including the narrow two-tile-wide passage) and West were under heavy pressure, while the middle was quiet for the most time.
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Post by Heinz Guderian on Sept 26, 2023 1:33:49 GMT
I started right at the front and never moved back (one hex maybe . At the beginning it was only a provisional line, including some of the units and buildings we get on turn one. Later I built more fortifications depending on available resources and how much a certain section is being attacked by the enemy. In my case, East (including the narrow two-tile-wide passage) and West were under heavy pressure, while the middle was quiet for the most time. With your method I only got to round 20, before I was at round 16. At round 18 my forts are overrun(there are just too many troops, the soviets have like 6-8 long lines of troops) and all of my generals are dead, how did all of your generals survive all the way until round 329?
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Post by jonblend on Sept 29, 2023 9:23:24 GMT
I started right at the front and never moved back (one hex maybe . At the beginning it was only a provisional line, including some of the units and buildings we get on turn one. Later I built more fortifications depending on available resources and how much a certain section is being attacked by the enemy. In my case, East (including the narrow two-tile-wide passage) and West were under heavy pressure, while the middle was quiet for the most time. With your method I only got to round 20, before I was at round 16. At round 18 my forts are overrun(there are just too many troops, the soviets have like 6-8 long lines of troops) and all of my generals are dead, how did all of your generals survive all the way until round 329? That's a good question, I guess the bunkers did absorb all the damage. But it could also be the hard mode buffs. For Barbarossa, I got "perish together: When an [enemy] is eliminated, it deals 5% max HP damage to [all my troops] within one grid", which is really giving me headaches since I can no longer kill off spam while standing next to them.
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Post by best75 on Sept 30, 2023 1:36:24 GMT
And here's the f2p version for hard mode: (I figured this is the best place for it, if you want me to add it to the other discussion or create a separate thread, no problem)
The idea is to keep the enemy busy with bunkers and use artillery and rocket launchers to deal chip damage while the tanks finish off weakened units. In order to boost income, Yamamoto has economy and industry expert and Dowding has economy and tech expert (tech expert wasn't needed). Arnold was put on a medic to heal injured (artillery) units.
The lv4 city received a financial center and the lv3 one with Dowding got a trading/market thing. In the NW lv3 city, I put the add-on for cheaper recruitment. I regularly recruited light inf to provide a punching bag for the enemy ships.
The generals (except for Guderian) were never directly exposed to the enemy; they should always attack from behind a bunker line. But sometimes (as can be seen with Roko) it's necessary to move in an fill a gap while bunkers are being rebuild. In case of a breakthrough, some air attacks might be necessary to clear invaders and put bunkers in their place.
Its been so long since I touched WC4. I was browsing around here and jesus christ that looks like a insane amount of enemy heavy tanks and artillery.
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Post by jonblend on Sept 30, 2023 10:37:08 GMT
Its been so long since I touched WC4. I was browsing around here and jesus christ that looks like a insane amount of enemy heavy tanks and artillery. Yes, they definitely made this game interesting again, although challenge conquest didn't make it to this update. If you still have your old game file/ cloud save then challenge campaign (more or less same as hard campaign but with elite forces added) is a nice way to "re-play" WC4 while earning some medals.
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heller
First Lieutenant
Posts: 41
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Post by heller on Oct 11, 2023 4:04:58 GMT
Why they attack all routes at the same time? This is the second time of event, did ET change it? I can only defend one route, and they break through at the same time along the line.
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Post by Luigi Sansonetti on Oct 13, 2023 6:35:34 GMT
Konev and Timoshenko could easily obliterate your forts while gaining so much health, I cannot even make it to the 25th round.
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Post by blueberry on Feb 16, 2024 0:38:51 GMT
Thanks jonblend for pointing out to build the economic landmarks, I always forget they exist. And now that I have Dowding with max economic expert it wasn't too hard. The key is leaving a path open to the lake in the east, they will all try to squeeze through that opening. It's hilarious how the center was totally ignored after the first few turns, and also the west didn't see much action after Konev's attack. Timoshenko and Vasilevsky couldn't even reach the frontline
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Post by jonblend on Feb 16, 2024 11:47:04 GMT
Thanks jonblend for pointing out to build the economic landmarks, I always forget they exist. And now that I have Dowding with max economic expert it wasn't too hard. The key is leaving a path open to the lake in the east, they will all try to squeeze through that opening. It's hilarious how the center was totally ignored after the first few turns, and also the west didn't see much action after Konev's attack. Timoshenko and Vasilevsky couldn't even reach the frontline Good idea to use the lake, and I see Brauchitsch in the picture, how do you like him?
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Post by blueberry on Feb 16, 2024 18:42:21 GMT
Thanks jonblend for pointing out to build the economic landmarks, I always forget they exist. And now that I have Dowding with max economic expert it wasn't too hard. The key is leaving a path open to the lake in the east, they will all try to squeeze through that opening. It's hilarious how the center was totally ignored after the first few turns, and also the west didn't see much action after Konev's attack. Timoshenko and Vasilevsky couldn't even reach the frontline Good idea to use the lake, and I see Brauchitsch in the picture, how do you like him? He's solid. Nothing special. I don't want to get Nenonen because his face is too depressing...
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Post by stoic on Feb 16, 2024 20:05:36 GMT
Good idea to use the lake, and I see Brauchitsch in the picture, how do you like him? He's solid. Nothing special. I don't want to get Nenonen because his face is too depressing... 😆
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