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Post by Carl Gustaf Emil Mannerheim on Dec 10, 2023 2:33:18 GMT
Does somebody know how to save these three guys from dying in order to 3 star the Zhukov’s trial 4 mission? Cuz in mine situation they all decide to attack Germans in solo (through the mines ofc) and so they die approx. by the 10th turn. I tried everything I could, like from using the medics to the clearing everything near these generals, but none of these worked, they are too concentrated on dying. I’m just tired now.
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Post by George Rudi on Dec 10, 2023 3:58:42 GMT
- Kill enemy gen, or unit that stay in the city, but dont occupy the city, this maybe can halt the trio to move forward. Save Manstein for the last. - Save your resource, make only 1 or 2 elite force (tank & arty), use it for AF attack later. - Medic stays near Vas and Roko, use inf gen with highest mobility - Around round 10-12, Take Manstein city, put AF gen, take every target city simultaneously. Spread your gen carefully The Trio gone nowhere
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Post by resiphius on Dec 10, 2023 11:43:24 GMT
- Kill enemy gen, or unit that stay in the city, but dont occupy the city, this maybe can halt the trio to move forward. Save Manstein for the last. - Save your resource, make only 1 or 2 elite force (tank & arty), use it for AF attack later. - Medic stays near Vas and Roko, use inf gen with highest mobility - Around round 10-12, Take Manstein city, put AF gen, take every target city simultaneously. Spread your gen carefully The Trio gone nowhere After a few test runs I would say your method is too slow, because I can beat it at round 10 with maxed King Tiger and round 12 without King Tiger, all using maxed non-IAP generals with most of them wearing at max lvl 3 ribbons and skill medals. My line up Guderian: M26 Pershing lv4 Rommel: Super tank Roko: 3-stack heavy tank Konev: BM-21 lv4 Nenonen: Super Rocket Yamashita: 4-stack motorized infantry MacArthur: 4-stack mechanized infantry Clark: 3-stack motorized infantry Dowding: Field artillery (infantry gun in case you are more used to unit naming of WC3 or Glory of General 3) Arnold: Medic (just to beef up the unit’s HP and movement) My strategy is sending Guderian, Rommel and Konev straight to Minsk and take out Manstein at round 6-7, while the remaining gens would be split into two groups: Roko, Nenonen and Yamashita would clear out the lower territory borders and attack Greim, then heading back to the lower right city; The pre-deployed Zhukov, Clark, MacArthur and Arnold would clear out the upper territory borders and lead the remaining tanks to attack Model, then heading back to the upper right city. Dowding’s main usage is to farm money in the starting city for recruiting elites and covering any air raid expense. After securing Minsk, Guderian would go for either the upper left city or Kleist, while Rommel and Konev heading to the opposite side.
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Post by Carl Gustaf Emil Mannerheim on Dec 10, 2023 13:50:21 GMT
George Rudi, Thousand thanks for ur help! Im sure this tactics will work.
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Post by George Rudi on Dec 10, 2023 13:54:28 GMT
After a few test runs I would say your method is too slow, because I can beat it at round 10 with maxed King Tiger and round 12 without King Tiger, all using maxed non-IAP generals with most of them wearing at max lvl 3 ribbons and skill medals. My line up Guderian: M26 Pershing lv4 Rommel: Super tank Roko: 3-stack heavy tank Konev: BM-21 lv4 Nenonen: Super Rocket Yamashita: 4-stack motorized infantry MacArthur: 4-stack mechanized infantry Clark: 3-stack motorized infantry Dowding: Field artillery (infantry gun in case you are more used to unit naming of WC3 or Glory of General 3) Arnold: Medic (just to beef up the unit’s HP and movement) My strategy is sending Guderian, Rommel and Konev straight to Minsk and take out Manstein at round 6-7, while the remaining gens would be split into two groups: Roko, Nenonen and Yamashita would clear out the lower territory borders and attack Greim, then heading back to the lower right city; The pre-deployed Zhukov, Clark, MacArthur and Arnold would clear out the upper territory borders and lead the remaining tanks to attack Model, then heading back to the upper right city. Dowding’s main usage is to farm money in the starting city for recruiting elites and covering any air raid expense. After securing Minsk, Guderian would go for either the upper left city or Kleist, while Rommel and Konev heading to the opposite side. Sorry if it looked too slow, because i don't know what kind of line up "Mannerheim" has for now, so i gave him the safest way to 3 stars them. 10 round with Maxed King Tiger? Sorry but that's too slow for me. Here's without King Tiger, No-IAP, only lvl 4 Pershings
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Post by resiphius on Dec 10, 2023 14:54:28 GMT
After a few test runs I would say your method is too slow, because I can beat it at round 10 with maxed King Tiger and round 12 without King Tiger, all using maxed non-IAP generals with most of them wearing at max lvl 3 ribbons and skill medals. My line up Guderian: M26 Pershing lv4 Rommel: Super tank Roko: 3-stack heavy tank Konev: BM-21 lv4 Nenonen: Super Rocket Yamashita: 4-stack motorized infantry MacArthur: 4-stack mechanized infantry Clark: 3-stack motorized infantry Dowding: Field artillery (infantry gun in case you are more used to unit naming of WC3 or Glory of General 3) Arnold: Medic (just to beef up the unit’s HP and movement) My strategy is sending Guderian, Rommel and Konev straight to Minsk and take out Manstein at round 6-7, while the remaining gens would be split into two groups: Roko, Nenonen and Yamashita would clear out the lower territory borders and attack Greim, then heading back to the lower right city; The pre-deployed Zhukov, Clark, MacArthur and Arnold would clear out the upper territory borders and lead the remaining tanks to attack Model, then heading back to the upper right city. Dowding’s main usage is to farm money in the starting city for recruiting elites and covering any air raid expense. After securing Minsk, Guderian would go for either the upper left city or Kleist, while Rommel and Konev heading to the opposite side. Sorry if it looked too slow, because i don't know what kind of line up "Mannerheim" has for now, so i gave him the safest way to 3 stars them. 10 round with Maxed King Tiger? Sorry but that's too slow for me. Here's without King Tiger, No-IAP, only lvl 4 Pershings And? I can pull off the same trick as you but 7-round run is not what the post owner needs when the deadline for a star is 14 turns. I post mine because I think yours being too slow even on a “play safe” basis, and I’m not very comfortable to see a walkthrough that use too much air raid than I feel enough, especially considering this is WC4 that AAs are more frequently encountered.
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Post by George Rudi on Dec 10, 2023 15:22:48 GMT
And? I can pull off the same trick as you but 7-round run is not what the post owner needs when the deadline for a star is 14 turns. I post mine because I think yours being too slow even on a “play safe” basis, and I’m not very comfortable to see a walkthrough that use too much air raid than I feel enough, especially considering this is WC4 that AAs are more frequently encountered. "X-round run is not what the post owner needs when the deadline for a star is 14 turns" You already know the answer.. Who are you to judge that mine is too slow or not, without knowing the lineup of the post owner, or other member that need guidance. Let them choose what kind of guide that suit them most. Based on lineup, skills, or style of play. To use "so much" air raid, play safe, speedrun is just a matter of style to play. Post your own guide if you want to help others. If you're not comfortable with mine, give advice or critic if it's undoable, not saying that's too slow, that's too air dependable, etc. I'll support if other member want to give guide base (for example) on his infantry-base style, as long as it's doable.
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Post by tristanknight on Dec 17, 2023 16:42:17 GMT
Does somebody know how to save these three guys from dying in order to 3 star the Zhukov’s trial 4 mission? Cuz in mine situation they all decide to attack Germans in solo (through the mines ofc) and so they die approx. by the 10th turn. I tried everything I could, like from using the medics to the clearing everything near these generals, but none of these worked, they are too concentrated on dying. I’m just tired now. i would suggest to try a blitzkrieg on all fronts + a tank general to defend rokossovsky. keep the medic near the infantry general until one of the other two needs heals. and by blitzkrieg, i mean being at or past those defenses in your image by round 5-7, i was able to stay out ahead of the generals enough that defending them became irrelevant.
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Post by resiphius on Dec 18, 2023 12:21:45 GMT
Does somebody know how to save these three guys from dying in order to 3 star the Zhukov’s trial 4 mission? Cuz in mine situation they all decide to attack Germans in solo (through the mines ofc) and so they die approx. by the 10th turn. I tried everything I could, like from using the medics to the clearing everything near these generals, but none of these worked, they are too concentrated on dying. I’m just tired now. i would suggest to try a blitzkrieg on all fronts + a tank general to defend rokossovsky. keep the medic near the infantry general until one of the other two needs heals. and by blitzkrieg, i mean being at or past those defenses in your image by round 5-7, i was able to stay out ahead of the generals enough that defending them became irrelevant. Agreed, I cleared the trial in this way, just in a slightly more aggressive manner.
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Post by stoic on Mar 2, 2024 19:23:02 GMT
I noticed that most of the time they kill themselves attacking Manstein. So, one of possible solutions is to kill Manstein before it happens. After that Rokossovsky and Vasilevsky remain idle and it is easier to keep Bagramyan alive.
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