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Post by Józef Poniatowski on Feb 27, 2019 14:12:42 GMT
I generally like to use my artillery units in sync with another general, i never send them out by themselves, and so I am thinking about putting crowd tactics on Konev to make him more able to suport my other generals. Thoughts?
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Post by Friedrich “Fried Rice” Paulus on Feb 27, 2019 14:15:52 GMT
I generally like to use my artillery units in sync with another general, i never send them out by themselves, and so I am thinking about putting crowd tactics on Konev to make him more able to suport my other generals. Thoughts? I like explosives more
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Post by Dorado St. Sebastian on Feb 27, 2019 21:11:41 GMT
A support skill on a support unit seems like sound doctrine.
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Post by suleiman on Feb 27, 2019 22:18:48 GMT
I generally like to use my artillery units in sync with another general, i never send them out by themselves, and so I am thinking about putting crowd tactics on Konev to make him more able to suport my other generals. Thoughts? This skill also works with inf. Dailly missions. I found very useful on konev.
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Post by Dorado St. Sebastian on Feb 28, 2019 0:01:20 GMT
Actually, the idea of a skill that can be used by armor, artillery, and infantry is great. I'm Wondering who else could benefit from these type of skills. Must be at least konev whom already has stars and skills in both artillery and infantry. Would be fun to tryout.
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Post by Harry Lillis "Bing" Crosby Jr on Feb 28, 2019 12:42:28 GMT
For me I added lvl 5 medal boosted plain fighting and level 4 rumour on konev. Instead my crowd tactics went to arnold who can support really well with full rumour and insane air skills, now with medal boosted crowd tactics he replaces rommel as my third general after guderian and konev, and with him I managed to clear the last 1980 operation antartica normal.
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Post by Fedor von Bock on Mar 6, 2019 3:16:01 GMT
what does crowd tatics even does?
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Post by Dorado St. Sebastian on Mar 6, 2019 3:29:34 GMT
Adds flat base damage to friendly units you are next to. Might be handy for artillery which have low hp and want to keep distance.
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Post by Harry Lillis "Bing" Crosby Jr on Mar 6, 2019 12:08:35 GMT
Adds flat base damage to friendly units you are next to. Might be handy for artillery which have low hp and want to keep distance. to add on, crowd tactics can be medal buffed, but its naval version of wolfpack skill has sadly no medal buff even though both skills are the same other than their usable terrains
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Post by Friedrich “Fried Rice” Paulus on Mar 9, 2019 14:36:54 GMT
I put jungle fighting on mine cuz another general had the plain fighting + medal. Actually a really cool combo, kind of like john or karl in ew6
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Post by Harry Lillis "Bing" Crosby Jr on Mar 9, 2019 14:49:08 GMT
I put jungle fighting on mine cuz another general had the plain fighting + medal. Actually a really cool combo, kind of like john or karl in ew6 ah an all terrain approach, plain and jungle are the two best and most common terrains
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Post by Nobunaga Oda on Mar 20, 2019 2:32:57 GMT
Bumping this thread, once I max lvl up Runour on my Nimitz, I may seek to max lvl up Crowd Tactics on my Konev.
To me that having allied dmg up for all scenarios is better than Explosives which I used in my first run as I'm more likely to let my tank gens attack a city than my arty gens. Of course, this skill is most efficient at max lvl with medal boost as this is flat dmg, not percentage based buff.
Once I max lvl Crowd Tatics, I'll return here to comment its effectiveness.
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Post by suleiman on Mar 21, 2019 11:18:03 GMT
Bumping this thread, once I max lvl up Runour on my Nimitz, I may seek to max lvl up Crowd Tactics on my Konev. To me that having allied dmg up for all scenarios is better than Explosives which I used in my first run as I'm more likely to let my tank gens attack a city than my arty gens. Of course, this skill is most efficient at max lvl with medal boost as this is flat dmg, not percentage based buff. Once I max lvl Crowd Tatics, I'll return here to comment its effectiveness. I totally agree with you. I did it, and i could say that crowd tactics is the best skill all around. All forces around konev get huge attack bonus, almost a full terrain bonus. If properly try to use your team together, all of your generals can get benefit from it. Also, it works with inf missions, suits konev most. Also using donitz with level 5 seawolf. Explosives is good for a tank general because of attacking again when destroying enemys city or unit. Gives you two shot, but art. Generals cant benefit from it. Imo, Team boost skills are the best skills.
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Post by Harry Lillis "Bing" Crosby Jr on Mar 21, 2019 14:31:12 GMT
suleiman, interesting point, however to clarify why do you claim that crowd tatics goes best in konev? I draw from your argument that crowd tatics go best with frontline artillery generals. In that case why can't arnold be a good crowd tatics, in fact the best, for the job? Full rumour, more/same movement as konev, and you can put smth else on konev to maximise his damage output. With arnold supporting he can also wait for the generals around him to destroy the city, then he will swoop in and immediately fend off any close by enemy units using op air skills and his insane rumour. This seems like a better deal to me imo which I have already executed out haha
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Post by suleiman on Mar 21, 2019 22:33:29 GMT
suleiman, interesting point, however to clarify why do you claim that crowd tatics goes best in konev? I draw from your argument that crowd tatics go best with frontline artillery generals. In that case why can't arnold be a good crowd tatics, in fact the best, for the job? Full rumour, more/same movement as konev, and you can put smth else on konev to maximise his damage output. With arnold supporting he can also wait for the generals around him to destroy the city, then he will swoop in and immediately fend off any close by enemy units using op air skills and his insane rumour. This seems like a better deal to me imo which I have already executed out haha With crowd tactics Without crowd tactics This skill goes best in konev because, artilleries have supportive roles. This is about strategy and synergy of your team but, to gain best output of a team; (an ideal team has 3 tanks, 2 artileries, 1 navy/air- depends on mission) A. Artillery: soften the enemies with damage and rumor. They disable the enemy attacking back, so they are the first hitters. With encircling and rumor, team will lock up the enemy general without getting any damage. B. Infantry: unfortunately they are junk in this game. They are only useful when capturing a city, encircling enemy general with movement or being meetshield. So most of the players dont use an inf general, konev is sufficient for daily inf invasions. Crowd tactics also very useful for inf dailly invasions , too. C. Tanks: tanks rule this game. They are finisher, they have ability of attacking again after destroying enemy so we must maximise their output. Konev and leeb will soften enemy with damage and rumor, encircling, guderians hit with rumor must guarantee to lock up enemy general without getting any damage. Or after soften a city, guderian come with %40 attacking bonus against cities (explosives) first hit for destroying city, second hit for destroying cities unit. ( if city unit is a general, also guderian will hit two rumor) konev will boost all your tank generals, too. If they have higher attack, they have more chance to destroy enemy unit, so they wont ever get a counter damage. 4.Navy: they have supportive roles, too. There are so few missions which is completely in sea, they will soften enemies cities for tanks, too. 5.air: they are important in late game. (Especialy in UN missions) air general position in a recovered zone city. They are best for firing the last rounds recources with missiles and air attacks. Also, useful with economic skills. Arnold is an end-game general for most of the players. I bought him as my 7th general. U may use arnold on a art. also may give him crowd tactic but; his personal output will be vey low, only would be useful for rumor-crowd tactics. After some rounds, u will want to use him in a city to use his air skills, but your team will move on to the other targets, so they cant benefit from crowd tactics. The best solution is first using him with team, after getting enough recources using him in a city imo. I personely find economic expert skills more useful on air generals for boosting economy.(more recources-more missiles-more air forces-more air star benefit) Konev output will not be low, he have art leader and accuracy with medals. They are enough to give an hard bite to an enemy general. As a conclusion; konev is better with crowd tactics imo because; 1.also using with inf invasions 2. He is always with main battle group, always boosting team. 3. He is hitting hard, his crowd tactics duty dont block his main battle abilities ( for arnold, cant use his air stars without a city) I cant say that u cant use him with crowd tactics, u may use him as an art. General with rumor-crowd tactics, when his health low; using in a city to burn your recorces with air attacks. But he cant be more efficient than konev with crowd tactics imo.
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