My turn then, as the Samurai and a distinct feature of Japan.
Firstly, after a lot of thought, I declare my provinces to be under:
Fukuoka
Hiroshima
Osaka
Nagoya
Tokyo
Sendai
Sapporo
A total of 7 provinces.
Turn 1:
Recruiting:
- I have 7 infantry, 4 tanks (round up from 3.5) and 2 artillery (round down from 2 and 1/3).
These are pre-existing troops.
I shall not recruit troops.
Increase number of turns of research by 1.
Research:
Increase number of turns of all research by 1.
- Navy I (From 0/20 to 3/20)
Grants ability to recruit Clippers every turn which can act as troop transports or units for naval combat.
1 clipper = 1 tank = 2 inf.
Thus, Clippers production = tank production per turn.
- Meiji Restoration: Reforms I (From 0/15 to 3/15)
Economic Reforms: A massive charting of the economic system will commence. It will lead to a study / report which shall be brought to the attention of the (National) Diet and the Emperor.
Allows for Economic research duration to be halved. Must have dice rolls first to be approved.
Military Reforms: The military has been lacking and modernisation efforts are underway.
Allows for Military research duration to be halved. Must have dice rolls first to be approved.
Political Reforms: The rule of the country had once fallen into the hands of the Shõgun and his Daimyos. Now, the Restoration shall restore the Emperor to power! The country shall adopt a new political system whereby the Emperor is needed for formal roles, to lead as Commander-in-Chief of the armed forces and as a de jure President who can sign and pass bills or reject and hand bills back to the Diet.
Halves the duration of Political / Diplomatic Research. Guaranteed.
- Rearmament and Retraining I (From 0/15 to 3/15)
Upgrade military training for Infantry on active duty.
Enables all infantry units to have [Samurai] statistics and abilities.
Cannot recruit infantry while this is being researched.
Politics:
Japan shall remain neutral unless Great Britain and her empire (a) joins the war and (b) invokes the Anglo-Japanese Alliance.
Attacking:
The country is at peace. Thus, the attacking phase shall be used for Research.
Increase number of turns for research by 1.
Turn end.
hmm I thought every player had 7 turns per phase? Seems like you spent 9 for research xD, lets standardize at 7 turns per phase, but since your a neutral country all is well.