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Post by Friedrich “Fried Rice” Paulus on Jul 31, 2019 0:01:30 GMT
It has no skills yet, thats why Pacorus is better and thus taking the starting cavalry troop for every campaign mission. I didn't want to take skills as I wasnt sure if it was going to be the final path I would take for my commander and if it wasnt, maybe it wasnt posible or cheap to revert those skills. Okey, many thanks for the feedback deleted (wtf I cant find you with "Insert user link") and Friedrich “Fried Rice” Paulus, I'll keep him as cavalry Now then... which skills would be ideal then? stoic I was thinking jungle fighting, but you mentioned it was a bad decision, can you dig in further in the reasoning? 25 extra damage both when attacking and defending when placed on a jungle (that also gives defensive bonuses) seems really solid On cavarly, definitely cavarly commander and guerilla, everyone can agree on those two skills. The others, choose from assualt, charge, jungle, plain, siege, and march. You really can’t make a bad choice. I would probably say that copying hannibal isn’t a bad idea. Or you can copy every skill but assault, and give him a crit boosting item like a crossbow along with a terrain bonus. Or you could give him siege and the flag for it. You will be able to have lvl 3 siege very early in the game with the flag, and it is great to have on cavarly units. Oh and by the way, deleted’s tag is @ metternich
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Post by Friedrich “Fried Rice” Paulus on Jul 31, 2019 0:06:51 GMT
Actually you could also bypass guerilla if you want to with
Cav commander, terrain, siege, charge/assualt, crossbow, having a unit with a massive damage boost early in the game wouldn’t hurt.
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Post by yuanzhong on Jul 31, 2019 1:14:17 GMT
I think hybrid skills set is good for commander and maybe only for commander. Hybrid build is not good for other general because their specific skill set for only one or two categories and their limit on Capacity. By giving commander hybrid skill set, we can put him on any types of unit, just need to pay 5000 gold to reset his capacity. And he can buff all unit ignoring their categories also. Can be used on every types of unit, can buff all types of unit, that's the true meaning of "bound to become great commander"
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Post by Deleted on Jul 31, 2019 4:27:36 GMT
Problem with hybrids is you won't have any commander skills. Although I dislike RNJ, 20%-25% chance to attack again is consistent enough. Pompey attacking 4 times in a row is a great sight to behold.
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Post by yuanzhong on Jul 31, 2019 4:34:52 GMT
Problem with hybrids is you won't have any commander skills. Although I dislike RNJ, 20%-25% chance to attack again is consistent enough. Pompey attacking 4 times in a row is a great sight to behold. But it's restricted by type of units. You can give best units for your IAPs or best generals in their types, and use remain unit for your general and still have very strong gen . I want to play with my commander like that.
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Post by Deleted on Jul 31, 2019 4:39:38 GMT
Problem with hybrids is you won't have any commander skills. Although I dislike RNJ, 20%-25% chance to attack again is consistent enough. Pompey attacking 4 times in a row is a great sight to behold. But it's restricted by type of units. You can give best units for your IAPs or best generals in their types, and use remain unit for your general and still have very strong gen . I want to play with my commander like that. Flexibility is a great thing, and to each their own. I prefer mine to be more focused. I can always use my general as a hybrid since he has March and Siege if need be
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Post by andrei on Jul 31, 2019 4:41:17 GMT
Problem with hybrids is you won't have any commander skills. Although I dislike RNJ, 20%-25% chance to attack again is consistent enough. Pompey attacking 4 times in a row is a great sight to behold. But it's restricted by type of units. You can give best units for your IAPs or best generals in their types, and use remain unit for your general and still have very strong gen . I want to play with my commander like that. You have 5 gens to chose for every unit type. Why do You want hybrid? Specialized commander buffs other unit types same as hybrid. What's the point?
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Post by yuanzhong on Jul 31, 2019 4:47:10 GMT
But it's restricted by type of units. You can give best units for your IAPs or best generals in their types, and use remain unit for your general and still have very strong gen . I want to play with my commander like that. You have 5 gens to chose for every unit type. Why do You want hybrid? Specialized commander buffs other unit types same as hybrid. What's the point? Because we only have 1 commander, he should be the most special in my team You can put commander in every units and still have strong unit, that make him unique
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Post by andrei on Jul 31, 2019 4:52:00 GMT
You have 5 gens to chose for every unit type. Why do You want hybrid? Specialized commander buffs other unit types same as hybrid. What's the point? Because we only have 1 commander, he should be the most special in my team You can put commander in every units and still have strong unit, that make him unique I think You are wrong. Yes, commander is the best. But what exactly makes him strong? Skills and talent. Talent is great but with hybrid skills he is good but not better than any specialized gen imo. And by making him Specialized we are creating really OP gen. And he still holds his main advantage of extra speed and allies buff.
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Post by yuanzhong on Jul 31, 2019 4:58:21 GMT
Because we only have 1 commander, he should be the most special in my team You can put commander in every units and still have strong unit, that make him unique I think You are wrong. Yes, commander is the best. But what exactly makes him strong? Skills and talent. Talent is great but with hybrid skills he is good but not better than any specialized gen imo. And by making him Specialized we are creating really OP gen. And he still holds his main advantage of extra speed and allies buff. So what will you do when you have only 1 Cav unit and other type units, Hannibals or commander (as if you specialize him as cavalry). Commander is not strongest in each categories but in top 3 for every categories.
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Post by andrei on Jul 31, 2019 5:17:31 GMT
I think You are wrong. Yes, commander is the best. But what exactly makes him strong? Skills and talent. Talent is great but with hybrid skills he is good but not better than any specialized gen imo. And by making him Specialized we are creating really OP gen. And he still holds his main advantage of extra speed and allies buff. So what will you do when you have only 1 Cav unit and other type units, Hannibals or commander (as if you specialize him as cavalry). Commander is not strongest in each categories but in top 3 for every categories. Sorry, I didn't understand the question. Of course Specialized free commander is better. Even better than Hannibal
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Post by yuanzhong on Jul 31, 2019 5:28:53 GMT
So what will you do when you have only 1 Cav unit and other type units, Hannibals or commander (as if you specialize him as cavalry). Commander is not strongest in each categories but in top 3 for every categories. Sorry, I didn't understand the question. Of course Specialized free commander is better. Even better than Hannibal If you have only 1 units that suit your commander and other type units, it's hard to choose who will be used (Specialized is better than IAPs, but just a slightly. It's better to use Hannibal in cavalry and Commander + Spartacus in inf than Commander in Cavalry and Spartacus + other Inf gens in inf). If you can put all aura gens in suitable units at beginning, it's very big advantage You focus on how strong the commander can become and I focus on how flexible (but still strong) he can. The usefulness of the general depends on how we think Another reason I build hybrid is I don't want to change skills when I'm unsatisfied with current specialized commander, it's very very expensive Now, my commander is still unupgraded but already bought 13 scrolls for Plain, Counter attack, March and Siege. I can use them for other gens if I change my think later.
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Post by andrei on Jul 31, 2019 5:54:37 GMT
Sorry, I didn't understand the question. Of course Specialized free commander is better. Even better than Hannibal If you have only 1 units that suit your commander and other type units, it's hard to choose who will be used (Specialized is better than IAPs, but just a slightly. It's better to use Hannibal in cavalry and Commander + Spartacus in inf than Commander in Cavalry and Spartacus + other Inf gens in inf). If you can put all aura gens in suitable units at beginning, it's very big advantage You focus on how strong the commander can become and I focus on how flexible (but still strong) he can. The usefulness of the general depends on how we think Another reason I build hybrid is I don't want to change skills when I'm unsatisfied with current specialized commander, it's very very expensive Now, my commander is still unupgraded but already bought 13 scrolls for Plain, Counter attack, March and Siege. I can use them for other gens if I change my think later. I just wanted to point out that we have a huge range of generals for each unit type to choose. So bringing free commander as another one with more or less same power is not giving You anything as You are limited with units (like in Your example). And making OP gen in comparison to the gens in the Academy is the best possible solution. At least I think so.
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Post by Ralyks on Jul 31, 2019 9:18:01 GMT
So about terrain skill... I'm not sure if I should make it City, forest or plain. Vercin has forest which means he will soak many of my forest scrolls... Leaving me with the other two. I could ignore terrain and have both assault and charge... Thoughts?
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Post by Deleted on Jul 31, 2019 11:12:49 GMT
So about terrain skill... I'm not sure if I should make it City, forest or plain. Vercin has forest which means he will soak many of my forest scrolls... Leaving me with the other two. I could ignore terrain and have both assault and charge... Thoughts? Not a fan of terrain skills in this game. Flat 20 damage is great, but i prefer to have more utility over 20 flat damage.
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