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Post by Deleted on Jul 3, 2019 17:16:19 GMT
In combat, I used other gens. Commander will be my last investment, because now we don't have much information which type is the best. Definitely not navy commander though. Cleopatra is really strong and isn’t an iap Cleopatra is the only non IAP unit with a talent that increases attack of nearby units. Although it's naval units, it's still useful.
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Post by Friedrich “Fried Rice” Paulus on Jul 3, 2019 17:28:39 GMT
Definitely not navy commander though. Cleopatra is really strong and isn’t an iap Cleopatra is the only non IAP unit with a talent that increases attack of nearby units. Although it's naval units, it's still useful. Idk if I am going to get her unfortunately. Although she could be good situationally. My dream team is this Infantry: Spartacus, Pompey (give him the march and shield wall flag), Vercingetorix (jungle fighting) Cavarly: Hannibal, Arminius (guerilla), huo (counterrattack + high morale ring) Archery: Caesar, Mehridates IV, Free Commander. So even without her, I have 9/8 generals i need
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Post by Deleted on Jul 3, 2019 18:09:55 GMT
Cleopatra is the only non IAP unit with a talent that increases attack of nearby units. Although it's naval units, it's still useful. Idk if I am going to get her unfortunately. Although she could be good situationally. My dream team is this Infantry: Spartacus, Pompey (give him the march and shield wall flag), Vercingetorix (jungle fighting) Cavarly: Hannibal, Arminius (guerilla), huo (counterrattack + high morale ring) Archery: Caesar, Mehridates IV, Free Commander. So even without her, I have 9/8 generals i need We have the exact same dream team, except I'll have cleopatra instead of Caesar .
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Post by stoic on Jul 3, 2019 18:38:41 GMT
If we consider GCR as a game somewhat similar to WC4 (and I personally see the game in this light), then we have to remember the basic principle of farming in WC4: there should (first of all) 4 generals capable of beating Infantry, Artillery, Tanks and Navy during daily Invasions.
The same is with the tasks in GCR. I think we can hire in GCR some cheap generals for Archers, Cavalry and Navy. Therefore I personally would prefer a hybrid with strong Infantry background. I will decide his future later (as it is possible to reset points) when I have better understanding of the game...
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Post by Friedrich “Fried Rice” Paulus on Jul 3, 2019 18:59:36 GMT
If we consider GCR as a game somewhat similar to WC4 (and I personally see the game in this light), then we have to remember the basic principle of farming in WC4: there should (first of all) 4 generals capable of beating Infantry, Artillery, Tanks and Navy during daily Invasions. The same is with the tasks in GCR. I think we can hire in GCR some cheap generals for Archers, Cavalry and Navy. Therefore I personally would prefer a hybrid with strong Infantry background. I will decide his future later (as it is possible to reset points) when I have better understanding of the game... Counterattack + Hide would be two great skills to put on him because the flag you get early on boosts both. As no other generals have those skills side by side, that would be a great build early on. The other skill you could him is intercept. That way you are built more or less towards completing missions but also your general is built towards the strength of infantry, which is counterattacking and killing archers.
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Post by Józef Poniatowski on Jul 3, 2019 20:52:57 GMT
Infantry just because there’s not too many cheap good infantry generals. agree, there is not much good gens in bronze and even in sliver tier. agree with both, and infantry has the highest HP making it the most mistake-absorbing.
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Post by Friedrich “Fried Rice” Paulus on Jul 4, 2019 0:07:40 GMT
This is my bro. Seems pretty op tbh. Really fast movement as well.
Honestly, for someone who is a centurion and has lvl 4 archer ability and mostly level 1 skills, he is pretty dang good.
But if you no iaps, perhaps an infantry build would be the best move. Remember, don’t give him lvl 1 ambush, infantry master, or shield wall because they will barely trigger. Give him skills that trigger every round.
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Post by Friedrich “Fried Rice” Paulus on Jul 4, 2019 0:12:11 GMT
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Post by stoic on Jul 4, 2019 2:29:39 GMT
If we consider GCR as a game somewhat similar to WC4 (and I personally see the game in this light), then we have to remember the basic principle of farming in WC4: there should (first of all) 4 generals capable of beating Infantry, Artillery, Tanks and Navy during daily Invasions. The same is with the tasks in GCR. I think we can hire in GCR some cheap generals for Archers, Cavalry and Navy. Therefore I personally would prefer a hybrid with strong Infantry background. I will decide his future later (as it is possible to reset points) when I have better understanding of the game... Counterattack + Hide would be two great skills to put on him because the flag you get early on boosts both. As no other generals have those skills side by side, that would be a great build early on. The other skill you could him is intercept. That way you are built more or less towards completing missions but also your general is built towards the strength of infantry, which is counterattacking and killing archers. Is it expensive to change his skills later?
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Post by andrei on Jul 4, 2019 5:20:24 GMT
How about Besiege, March, Counterattack and Plain Fighting.
He will be useful and effective for every unit type. Yes, lacks at least one specialised combat skill but there is no need to reset his skills as it is not an issue I assume. And we have strong specialised gens anyway
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Post by stoic on Jul 4, 2019 6:13:00 GMT
How about Besiege, March, Counterattack and Plain Fighting. He will be useful and effective for every unit type. Yes, lacks at least one specialised combat skill but there is no need to reset his skills as it is not an issue I assume. And we have strong specialised gens anyway I thought in that way as well, but until we know the relative strength of all skills, I think, it is a bit premature... We can upgrade other generals meantime...
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Post by Seger on Jul 4, 2019 6:52:48 GMT
Counterattack + Hide would be two great skills to put on him because the flag you get early on boosts both. As no other generals have those skills side by side, that would be a great build early on. The other skill you could him is intercept. That way you are built more or less towards completing missions but also your general is built towards the strength of infantry, which is counterattacking and killing archers. Is it expensive to change his skills later? Yes because you loose the skills you used, and you need to use the same skills to upgrade the skills of your gens. that's Why if you make him inf First you shouldn't give him skills
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Post by andrei on Jul 4, 2019 7:09:07 GMT
Is it expensive to change his skills later? Yes because you loose the skills you used, and you need to use the same skills to upgrade the skills of your gens. that's Why if you make him inf First you shouldn't give him skills You mean scrolls are lost after reseting, not skills
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Post by andrei on Jul 4, 2019 7:13:11 GMT
How about Besiege, March, Counterattack and Plain Fighting. He will be useful and effective for every unit type. Yes, lacks at least one specialised combat skill but there is no need to reset his skills as it is not an issue I assume. And we have strong specialised gens anyway I thought in that way as well, but until we know the relative strength of all skills, I think, it is a bit premature... We can upgrade other generals meantime... In case we want him for every unit - I see no any other wayout. He will be used as a real comamander - aura all over the way (for all the units) with moderate actual fighting impact to conserve his health. Otherwise just one specialization, which is not very good (first of all costly as we need to invest into his skills really a lot!) as we already have great generals for each unit type. It is just imo of course.
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Post by yuanzhong on Jul 4, 2019 7:27:45 GMT
Building skills set is a big investment. You need 4 scrolls for lvl 3 and 6 scrolls for lvl 4. So it costs 585 medals for each highest class skills (like plain fighting and commander for land type). Just keep commander no skill atm is my opinion
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