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Post by Reinhard Von Lohengramm on Jul 16, 2019 19:25:12 GMT
Drusus talent inspire, give him around 20 points of attack. My mithridates in normal moral in a bowman 3 stacks have 96 - 133 of attack withouth items and when the moral low he have 82 -110 of attack. Drusus with a crossbow 30% of critical rate (without upgrade, with banner, crossbow and upgrades is 40 %) against 25% probability of octavian critical rate (with crossbow) and 25% probability of attack twice, apart, if octavian is surronded he lost around 20 points of attack. How Stoic say in another post, Drusus consistency (and critical rate) vs octavian potential (but you need luck)
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Post by yuanzhong on Jul 23, 2019 3:50:22 GMT
So if I want to make my commander become a hybrid, which skills should I give him?
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Post by stoic on Jul 23, 2019 3:58:47 GMT
So if I want to make my commander become a hybrid, which skills should I give him? Hide and Counterattack with a banner of Lurk.
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Post by itzechox on Jul 23, 2019 4:28:33 GMT
jungle fighting , siege , hide , counterattack i guess
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Post by Friedrich “Fried Rice” Paulus on Jul 23, 2019 4:31:00 GMT
So if I want to make my commander become a hybrid, which skills should I give him? Jungle Fighting - Counterattack - March - Siege Or Counterattack - Siege - Jungle Fighting - Hide if you want a stronger general. Probably the second one as after the semester update we will probably have additional mobility upgrades, plus on top of already having the + 3 movement on the base unit. Or if you are feeling really crazy, jungle fighting cavarly commander infantry/archer commander siege
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Post by Friedrich “Fried Rice” Paulus on Jul 23, 2019 4:32:11 GMT
Or if you are down right crazy
Cavarly Commander, Navy Commander, Infantry, Jungle Fighting. Give him a crit item, and you will have a strong general
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Post by Friedrich “Fried Rice” Paulus on Jul 23, 2019 4:35:03 GMT
You could also simply make him a naval hybrid
Cavarly Commander - Navy Commander - Siege - JF / Counterattack
Many possibilities to explore. I would let your imagination come up with the wildest idea it can and use it
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Post by Deleted on Jul 23, 2019 5:55:59 GMT
Never liked hybrids, but a starting point is to have siege and March. Those 2 will make your commander useful in all units you make him command. The other 2 depends on which unit you want him to focus. Jungle fighting will be great for usefulness in open battle, while urban fighting for dealing more damage to cities. Counterattack for a cheesy siege strat(attack a city, then let your enemies hit your commander, which is pretty much 140 flat damage from siege and counterattack to a city not including your commander's normal attack or crit) As for a pure hybrid one, it's a terrible idea. You can only reach 9 points in one area, and 7 on another. Unless you want to dull out the potential of your commander, then I recommend to not go full hybrid.
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Post by yuanzhong on Jul 23, 2019 6:09:32 GMT
When I said hybrid, I include capacity reset. Just want the combination of skill that suit for all land categories. I think at first plain fighting and siege are suitable choice since I don't focus on speed conquest.
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Post by stoic on Jul 23, 2019 17:10:41 GMT
OK, Now my Commander looks like a real general. Only a month ago he was nothing but a raw recruit, and now he is a battle-hardened veteran. It was a lot of medals I poured into him (enough to buy 2 good generals), but as he will be our best general (including IAPs), I think it is worth it.
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Post by Friedrich “Fried Rice” Paulus on Jul 23, 2019 17:38:43 GMT
OK, Now my Commander looks like a real general. Only a month ago he was nothing but a raw recruit, and now he is a battle-hardened veteran. It was a lot of medals I poured into him (enough to buy 2 good generals), but as he will be our best general (including IAPs), I think it is worth it. Wow that is amazing. No need for Hannibal at all.
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Post by kingbutawl on Jul 23, 2019 17:51:07 GMT
I copied Pompey's skills and I'm ok with this *Auto corrected*
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Post by Friedrich “Fried Rice” Paulus on Jul 23, 2019 17:56:02 GMT
As a side note, are you guys sure about march on your free commander. I mean he already has hero + 3 mobility, so he is super fast as is. I mean I understand if you are a speedrunner.
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Post by Deleted on Jul 23, 2019 18:18:36 GMT
OK, Now my Commander looks like a real general. Only a month ago he was nothing but a raw recruit, and now he is a battle-hardened veteran. It was a lot of medals I poured into him (enough to buy 2 good generals), but as he will be our best general (including IAPs), I think it is worth it. I don't like jungle fighting. 20 flat damage is great, but I fighting in the desert areas will make it pretty useless. Would prefer March or siege . Still tho, that's one scary general
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Post by Deleted on Jul 23, 2019 18:25:13 GMT
As a side note, are you guys sure about march on your free commander. I mean he already has hero + 3 mobility, so he is super fast as is. I mean I understand if you are a speedrunner. You can definitely forgo March, although mobility is something you can never go wrong with. +2movement will make your commander untouchable if things go wrong, and will let you position him much more easily. Really useful in campaign, since your commander can run from one side of the map to the other, helping out allies and the like. I don't see much other alternatives that would be better, other than siege, skills that give you crit with high morale or the terrain skills. Since terrain skills is fixed damage(unless it isn't, then I may switch up some of my commander's skills) I'll be keeping March
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