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Post by Friedrich “Fried Rice” Paulus on Aug 19, 2019 15:12:07 GMT
Deleted Great idea. Check the first page. I implemented a chart to show which skills work best with talents and other skills Kewl. Fireproof+ignite=SSS+ Totally forgot about that one. How dare me! Also if you guys find any other cool skill combinations that work for you, let me know : )
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Post by Friedrich “Fried Rice” Paulus on Aug 19, 2019 19:04:33 GMT
Accuracy and Besiege do look tempting but remember, they only add 4 damage (as opposed to 5 on other units), which gets further nerfed by the 25% damage debuff archers take, meaning that they actual only add 3 damage per level. Be warned!
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Post by Deleted on Aug 19, 2019 20:07:15 GMT
Accuracy and Besiege do look tempting but remember, they only add 4 damage (as opposed to 5 on other units), which gets further nerfed by the 25% damage debuff archers take, meaning that they actual only add 3 damage per level. Be warned! Wait, it looks tempting?
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Post by Friedrich “Fried Rice” Paulus on Aug 19, 2019 21:08:34 GMT
Accuracy and Besiege do look tempting but remember, they only add 4 damage (as opposed to 5 on other units), which gets further nerfed by the 25% damage debuff archers take, meaning that they actual only add 3 damage per level. Be warned! Wait, it looks tempting? From ew6, I wouldn’t mind having an infantry general with intercept. I figured the same would hold true in gcr
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Post by Friedrich “Fried Rice” Paulus on Aug 20, 2019 1:33:20 GMT
thank god he has besiege!
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Post by Friedrich “Fried Rice” Paulus on Aug 20, 2019 16:02:02 GMT
By the way, does the web let you create polls in the gcr thread specifically. Because it prevents me from doing it for some reason, but lets me for ew6
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Post by Friedrich “Fried Rice” Paulus on Aug 21, 2019 2:05:34 GMT
Shoot actually I have a question about the talent sentry...
1. Does the talent stack? 2. Is the defense the talent adds permanent...
If they are both true, it could be a pretty decent talent for conquest
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Post by Sun liren on Aug 21, 2019 11:25:13 GMT
Think about in this way. sentry have a 15% chance of increasing your current defence by 100% for that round. it also can be activated during opponent turn too if I am not wrong. So it reduces damage dealt by opponent quite a lot tbh. Of course there are other skill other than this, but putting it in D rank is a bit harsh. Side note: shield wall+sentry {if both skill activated at the same} time= a wooden stick hit a German panzer:)
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Post by Friedrich “Fried Rice” Paulus on Aug 21, 2019 12:32:12 GMT
Think about in this way. sentry have a 15% chance of increasing your current defence by 100% for that round. it also can be activated during opponent turn too if I am not wrong. So it reduces damage dealt by opponent quite a lot tbh. Of course there are other skill other than this, but putting it in D rank is a bit harsh. Side note: shield wall+sentry {if both skill activated at the same} time= a wooden stick hit a German panzer:) I seen it trigger 3 times in a row on labienus and sertorius. The final question is are the effects permanent? I agree. I will move it up to C. But if the effects are permanent. It will be a b tier talent
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Post by Sun liren on Aug 21, 2019 15:19:24 GMT
Sadly it doesn't or not it will a bit too op imo.
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Post by Friedrich “Fried Rice” Paulus on Aug 21, 2019 16:10:59 GMT
Sadly it doesn't or not it will a bit too op imo. I am still a but confused about it. I did put Garrison in D and I think that that is a way better talent, especially on cavarly generals.
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Post by Erich on Aug 24, 2019 16:34:43 GMT
Sadly it doesn't or not it will a bit too op imo. I am still a but confused about it. I did put Garrison in D and I think that that is a way better talent, especially on cavarly generals. As I test with Sertorius in campaign, when triggered, it permanently add 1, not 100%, to the defense of the unit. So maybe it’s decent in conquest, but short of medals not allow me to just hire someone to test in conquest. Nevertheless, I think no matter this talent decent or not, there’s only one useful general that afford it, Labienus, and he’s not good for defending. I have to edit my Thread of Rating generals using “medal standard system” as this talent isn’t equal to the item Fasces of power
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Post by Friedrich “Fried Rice” Paulus on Aug 24, 2019 17:22:41 GMT
I am still a but confused about it. I did put Garrison in D and I think that that is a way better talent, especially on cavarly generals. As I test with Sertorius in campaign, when triggered, it permanently add 1, not 100%, to the defense of the unit. So maybe it’s decent in conquest, but short of medals not allow me to just hire someone to test in conquest. Nevertheless, I think no matter this talent decent or not, there’s only one useful general that afford it, Labienus, and he’s not good for defending. I have to edit my Thread of Rating generals using “medal standard system” as this talent isn’t equal to the item Fasces of power Varus, or artavesdes ii are the cheapest generals to try out. If you make the cloud save, you can.
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Post by Erich on Aug 26, 2019 2:51:49 GMT
This insight help me so much, thank you Paulus. Just suggest yo put garrison and repair talents to c tier, or d+ , coz there are two generals with those skills that suit them so much. Arminius, with garrison, is ideal for attacking, Cavalries is always used for attacking role, they can attack again even without commander skill, and his skill guerilla + garrison make him the best to lead an attack, as 8% is equal to many defense point (read somewhere in the threads). Bato, with repair, is ideal for defending cities, Infantries mostly used to defend, and his skill set + repair make him very good at defending cities. Just wonder if this 5% add to city defend even with enemy around or not, if yes so Bato always has -50% damage for the first attack when defending cities.
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Post by Friedrich “Fried Rice” Paulus on Aug 26, 2019 2:56:36 GMT
This insight help me so much, thank you Paulus. Just suggest yo put garrison and repair talents to c tier, or d+ , coz there are two generals with those skills that suit them so much. Arminius, with garrison, is ideal for attacking, Cavalries is always used for attacking role, they can attack again even without commander skill, and his skill guerilla + garrison make him the best to lead an attack, as 8% is equal to many defense point (read somewhere in the threads). Bato, with repair, is ideal for defending cities, Infantries mostly used to defend, and his skill set + repair make him very good at defending cities. Just wonder if this 5% add to city defend even with enemy around or not, if yes so Bato always has -50% damage for the first attack when defending cities. Hmm. Repair is probably the worst talent in the game, well maybe the + 1 rank is worse so i will keep it in “D.” Garrison... idk about that one. Same with the aura buff talents. What do you guys think, should they move up? Garrison is not useless on cavarly, but is definitely on archers.
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