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Post by SolidLight on Dec 20, 2019 19:48:06 GMT
And then a year later everyone in this list becomes non-recommended and a whole new set of recommended generals appears. Cadorna is already lame now because Dogfight is an immobilize, not a stun.
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Post by Kurt von Schleicher on Dec 21, 2019 0:41:54 GMT
Well we’re going to have to work with what we’re given. I’m not a fan of many of the artillerymen we’re given. Even Foch seems barely on par with Hotzendorf. I’m considering Vladimir Vazov and Radko Dimitriev, though I don’t like their stats and that they’re Dukes. Foch is pretty good even lack of salvo skill.
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Post by Gone on Dec 21, 2019 4:15:48 GMT
I’m never playing this game, though. Why not? I seriously dislike the design. It seems to me that they copy-pasted it from EW6: 1806. If it is the same design, why not make EW6:1914 a DLC? Why release it as a separate game? It makes sense to an extent, I know, because both games are “EW6”. But for 1915 being a full-time game, I feel like it lacks in creativity. It feels like a reskinned EW6. It even feels fan-made or as a mod sometimes.
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Post by Gone on Dec 21, 2019 4:16:33 GMT
Maybe the game has some redeeming qualities, though. But so far, it hasn’t impressed me.
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Post by Gone on Dec 21, 2019 4:17:56 GMT
I also can’t wait what to see the overpowered enemies of this game are going to be. First the aliens in WC3, then the Mysterious Forces/Terrorists in WC4 and then the Crimean War generals and units in EW6. (I don’t know if GCR has something similar, but I’ve heard that Rome-Octavian is the most overpowered country in the game. Thankfully it’s playable)
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Post by SolidLight on Dec 21, 2019 7:20:57 GMT
I seriously dislike the design. It seems to me that they copy-pasted it from EW6: 1806. If it is the same design, why not make EW6:1914 a DLC? Why release it as a separate game? It makes sense to an extent, I know, because both games are “EW6”. But for 1915 being a full-time game, I feel like it lacks in creativity. It feels like a reskinned EW6. It even feels fan-made or as a mod sometimes. Yeah ok I understand. I’m pretty happy with it though since I liked EW6:1806 and this is basically a sequel. The only thing I’ve disliked so far is how long you have to play until you get some movement upgrades in your army. Until then you have to slog your way forward with units moving 1 space through forests and mountains.
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Post by SolidLight on Dec 21, 2019 7:30:02 GMT
Also, ACW is really similar to EW6:1806, but WW1 is vastly different. It feels like 2 different games in one. The navy starts to feel like WC4.
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Post by yuanzhong on Dec 25, 2019 23:27:16 GMT
I’m never playing this game, though. Haha, same with me
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Post by stoic on Dec 27, 2019 16:31:59 GMT
Are there still two ambulances in the shop. I bought one yesterday and couldn't find another one since then...
Back to discussion... Definitely 1814 is hardly something more than a DLC. However it is quite a different game for two reasons:
First, significant changes in warfare in the second half of 18th century are well presented in EW6 1914. Machine guns, Artillery and Armored cars/Tanks will dominate the field in our sequel. Moreover, in comparison to 1806 we have a bunch of really good Artillery generals. It was impossible to build up a team in EW1806 around Artillery, now it is definitely an option.
Second, aura skills don't stack and we can deploy far more generals than in was the case in original. That means our ways to success are quite different from what we had in 1806. It is early to say with certainty but I presume that we have to make more complex decisions on the battle fields than in EW6 1806.
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Post by SolidLight on Dec 27, 2019 16:34:30 GMT
Are there still two ambulances in the shop. I bought one yesterday and couldn't find another one since then... Back to discussion... Definitely 1814 is hardly something more than a DLC. However it is quite a different game for two reasons: First, significant changes in warfare in the second half of 18th century are well presented in EW6 1914. Machine guns, Artillery and Armored cars/Tanks will dominate the field in our sequel. Moreover, in comparison to 1806 we have a bunch of really good Artillery generals. It was impossible to build up a team in EW1806 around Artillery, now it is definitely an option. Second, aura skills don't stack and we can deploy far more generals than in was the case in original. That means our ways to success are quite different from what we had in 1806. It is early to say with certainty but I presume that we have to make more complex decisions on the battle fields than in EW6 1806. I think there's only 1 ambulance coach in the game. It's possible that a 2nd one is a campaign reward as some of the other healing items are distributed like that.
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Post by stoic on Dec 27, 2019 16:40:04 GMT
Are there still two ambulances in the shop. I bought one yesterday and couldn't find another one since then... Back to discussion... Definitely 1814 is hardly something more than a DLC. However it is quite a different game for two reasons: First, significant changes in warfare in the second half of 18th century are well presented in EW6 1914. Machine guns, Artillery and Armored cars/Tanks will dominate the field in our sequel. Moreover, in comparison to 1806 we have a bunch of really good Artillery generals. It was impossible to build up a team in EW1806 around Artillery, now it is definitely an option. Second, aura skills don't stack and we can deploy far more generals than in was the case in original. That means our ways to success are quite different from what we had in 1806. It is early to say with certainty but I presume that we have to make more complex decisions on the battle fields than in EW6 1806. I think there's only 1 ambulance coach in the game. It's possible that a 2nd one is a campaign reward as some of the other healing items are distributed like that. I see... They definitely force us to use med packs
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Post by SolidLight on Dec 27, 2019 16:41:52 GMT
I think there's only 1 ambulance coach in the game. It's possible that a 2nd one is a campaign reward as some of the other healing items are distributed like that. I see... They definitely force us to use med packs Never.
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Post by Pietro Badoglio on Dec 28, 2019 0:43:17 GMT
My general lineup plan looks something like this. 1: Bought the godly McClennan 2: Bought the also godly Hotzendorf 3: Grinded out gold to max their skills and get them both to M General and bought the best equipment for their class 4: Bought Meade as a bunker buster and support for Hotzendorf 5: Bought MacArthur as I needed another Infantry general but didn't want to spend medal. 6: Grinded once again and maxed out Jackson and bought him a pistol 6: Plan on buying Johnston as he looks pretty good after I finished maxing my tech 7: Find another good cavalry general to complete the horsemen of the apocalypse 8: Probably buy a Navy general and complete my team of 8
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Post by stoic on Dec 28, 2019 3:53:41 GMT
I prefer to remain cautious for a moment, at least until we find out what those skill books do...
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Post by Navia Lanoira on Dec 28, 2019 11:04:34 GMT
I prefer to remain cautious for a moment, at least until we find out what those skill books do... Oh, speaking of that, they give me many skill books which i dunno if it is useless or not.
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