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Post by Friedrich “Fried Rice” Paulus on Jul 22, 2020 16:23:21 GMT
He has a 5/5 potential skill set with 2 textbook changes (cover and counter for two other skills) making him a uniquely strong general, only other gauranteed example is Macmahon. And that’s without mentioning his history mode importance. Give him pierce and tactics master (for counter and cover), and you’ll see that he’ll be pretty good. I gave him tactic master and infantry master. Is that okay? That’s the build I use personally. Yes, that is a great idea. That way you have a very consistent fast infantry general
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Post by Friedrich “Fried Rice” Paulus on Jul 22, 2020 16:23:42 GMT
I gave him tactic master and infantry master. Is that okay? That’s the build I use personally. Yes, that is a great idea. That way you have a very consistent fast infantry general Well used, can’t really play anymore
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Post by Taizong of Tang on Aug 13, 2020 4:27:42 GMT
To me McMahon doesn’t look that good. He has a 5/5 potential skill set with 2 textbook changes (cover and counter for two other skills) making him a uniquely strong general, only other gauranteed example is Macmahon. And that’s without mentioning his history mode importance. Give him pierce and tactics master (for counter and cover), and you’ll see that he’ll be pretty good. What happens when you play an aura bot (defense formation, infantry/Cavalry commander) next to a porcupine (rage, revenge, counterattack, plain fighting, infantry/Cavalry master)? Which army type is better for this two builds? I was thinking of making macmahon the porcupine but with his low potential (prince), I believe he won't be worth the cost.
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Post by Friedrich “Fried Rice” Paulus on Aug 13, 2020 11:42:07 GMT
He has a 5/5 potential skill set with 2 textbook changes (cover and counter for two other skills) making him a uniquely strong general, only other gauranteed example is Macmahon. And that’s without mentioning his history mode importance. Give him pierce and tactics master (for counter and cover), and you’ll see that he’ll be pretty good. What happens when you play an aura bot (defense formation, infantry/Cavalry commander) next to a porcupine (rage, revenge, counterattack, plain fighting, infantry/Cavalry master)? Which army type is better for this two builds? I was thinking of making macmahon the porcupine but with his low potential (prince), I believe he won't be worth the cost. Don’t. Counterattack is a bad skill, and it doesn’t even work with revenge. You definitely need assualt instead. Imo, jungle is the preferred skill over plain as it is just as common, but useful for commandos and machine gunners. Rage is decent but there are better skills, plus infantry loses its health very quickly so it’s not a good idea to keep your infantry generals that low on health. Revenge is bad because it’s useless when you are attacking. I would focus on offense not defense, and instead get a couple damage reducing skills like ambush
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Post by kingbutawl on Aug 13, 2020 13:04:27 GMT
Just power up Ivanov , who is the best artillery general in the game . With an additional jungle fighting and another skill I don’t remember , he is clearly out of schemes (mine has +30% firing characteristics ).
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Post by Mr. Beast on Aug 13, 2020 14:05:03 GMT
Just power up Ivanov , who is the best artillery general in the game . With an additional jungle fighting and another skill I don’t remember , he is clearly out of schemes (mine has +30% firing characteristics ). Beseler's a little better tho.
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Post by kingbutawl on Aug 13, 2020 14:18:02 GMT
Big beards = big shots
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Post by Friedrich “Fried Rice” Paulus on Aug 13, 2020 16:57:23 GMT
Just power up Ivanov , who is the best artillery general in the game . With an additional jungle fighting and another skill I don’t remember , he is clearly out of schemes (mine has +30% firing characteristics ). Beseler's a little better tho. They are equals, but bessler needs 15 textbook investment while ivanov 5. Both are complete beasts and no one even comes close to as good.
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Post by Taizong of Tang on Aug 13, 2020 19:38:44 GMT
They are equals, but bessler needs 15 textbook investment while ivanov 5. Both are complete beasts and no one even comes close to as good. Need one of the two to carry Arty Commander for my boy Hindenburg. Who should I pick? Do you have Hindenburg? What do you think about Defense formation(reset or keep)?
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Post by Friedrich “Fried Rice” Paulus on Aug 13, 2020 19:48:13 GMT
They are equals, but bessler needs 15 textbook investment while ivanov 5. Both are complete beasts and no one even comes close to as good. Need one of the two to carry Arty Commander for my boy Hindenburg. Who should I pick? Do you have Hindenburg? What do you think about Defense formation(reset or keep)? Hindenburg is alright. Obviously add tactics master and jungle fighting to him, and he’ll be pretty slow but his aura is handy. I’d suggest besseler for the aura, as you don’t want to get rid of ivanov’s artillery master.
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Post by Taizong of Tang on Aug 14, 2020 13:08:04 GMT
Hindenburg is alright. Obviously add tactics master and jungle fighting to him, and he’ll be pretty slow but his aura is handy. I’d suggest besseler for the aura, as you don’t want to get rid of ivanov’s artillery master. How does the master skills work exactly? What other skills synergize with it?
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Post by kingbutawl on Aug 14, 2020 13:24:28 GMT
Hindenburg is alright. Obviously add tactics master and jungle fighting to him, and he’ll be pretty slow but his aura is handy. I’d suggest besseler for the aura, as you don’t want to get rid of ivanov’s artillery master. How does the master skills work exactly? What other skills synergize with it? It gives you +25% of flat damage (maybe I’m wrong. Waiting for Paulus to check if I’m correct ). This bonus is fixed , notwithstanding game situations (terrain for example).
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Post by Mr. Beast on Aug 14, 2020 14:47:14 GMT
How does the master skills work exactly? What other skills synergize with it? It gives you +25% of flat damage (maybe I’m wrong. Waiting for Paulus to check if I’m correct ). This bonus is fixed , notwithstanding game situations (terrain for example). Expert is the percent multiplier. Master is chances of critical strike. Get expert. Master is terrible (except for infantry cuz master is percent multiplier for it)
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Post by kingbutawl on Aug 14, 2020 15:39:34 GMT
It gives you +25% of flat damage (maybe I’m wrong. Waiting for Paulus to check if I’m correct ). This bonus is fixed , notwithstanding game situations (terrain for example). Expert is the percent multiplier. Master is chances of critical strike. Get expert. Master is terrible (except for infantry cuz master is percent multiplier for it) Don’t be mad , Beast . I didn’t want to exclude your precise aid . I never remember the exact name of skills XD
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Post by Taizong of Tang on Aug 14, 2020 15:55:06 GMT
It gives you +25% of flat damage (maybe I’m wrong. Waiting for Paulus to check if I’m correct ). This bonus is fixed , notwithstanding game situations (terrain for example). Expert is the percent multiplier. Master is chances of critical strike. Get expert. Master is terrible (except for infantry cuz master is percent multiplier for it) Thanks for the info, Infantry and Cavalry both have the same format (army type + master) so I thought it would be the same for Arty. Never knew it was called arty expert. And to think Arty master would belong to the same category as riding master and formation master. Btw, your profile pic reminds me of Laurent Protege from LOR. L L
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