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Post by ambitiousace on Mar 9, 2020 0:26:36 GMT
If you have op admirals to cover you all the time then alert is optional.But its quite important for Artillery generals when you face British Royal Navy with wonder.Otherwise,Alert can be switched into output skills to get revenge on those who attack you in waters
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Post by Gone on Mar 9, 2020 0:49:04 GMT
If you have op admirals to cover you all the time then alert is optional.But its quite important for Artillery generals when you face British Royal Navy with wonder.Otherwise,Alert can be switched into output skills to get revenge on those who attack you in waters Personally, I believe it doesn’t happen often enough for it to deserve a skill slot.
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Post by SolidLight on Mar 9, 2020 0:56:40 GMT
If you have op admirals to cover you all the time then alert is optional.But its quite important for Artillery generals when you face British Royal Navy with wonder.Otherwise,Alert can be switched into output skills to get revenge on those who attack you in waters Except that we DON’T have OP admirals to cover us all the time, nor does that work. At all. The AI goes after your vulnerable 1-range units unless you form a wall. Which is expensive and often infeasible. If you try to kill things with your admiral, that’s either one less incoming attack for a turn or a delay before you land. Not really worth using an admiral on. I only really use admirals in amphibious missions if there’s some other objective that they complete better than land units. And even on land enemy artillery is a serious problem. Sure they have a 75% damage multiplier, but they’ve got huge attack stats. Light artillery at max tech has 90 atk! They still hit hard. (try using generic inf vs generic art and see for yourself) And they get off more attacks than the other unit types before they die due to attacking from range. Alert really is handy to have.
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Post by SolidLight on Mar 9, 2020 1:00:06 GMT
If you have op admirals to cover you all the time then alert is optional.But its quite important for Artillery generals when you face British Royal Navy with wonder.Otherwise,Alert can be switched into output skills to get revenge on those who attack you in waters Personally, I believe it doesn’t happen often enough for it to deserve a skill slot. It happens in conquests a lot. Britain, Bosphorus strait, Adriatic Sea, Portuguese expeditionary forces, etc. You can obviously wait until it’s safe. But I hate playing like that.
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Post by Friedrich “Fried Rice” Paulus on Mar 9, 2020 1:02:00 GMT
You hide like a coward from the ai’s powerful enemy. Only way to beat it.
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Post by SolidLight on Mar 9, 2020 1:02:54 GMT
You hide like a coward from the ai’s powerful enemy. Only way to beat it. Never.
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Post by Friedrich “Fried Rice” Paulus on Mar 9, 2020 1:06:00 GMT
You hide like a coward from the ai’s powerful enemy. Only way to beat it. Never. I attack it with my infantry units
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Post by Gone on Mar 9, 2020 1:19:40 GMT
If you have op admirals to cover you all the time then alert is optional.But its quite important for Artillery generals when you face British Royal Navy with wonder.Otherwise,Alert can be switched into output skills to get revenge on those who attack you in waters Except that we DON’T have OP admirals to cover us all the time, nor does that work. At all. The AI goes after your vulnerable 1-range units unless you form a wall. Which is expensive and often infeasible. If you try to kill things with your admiral, that’s either one less incoming attack for a turn or a delay before you land. Not really worth using an admiral on. I only really use admirals in amphibious missions if there’s some other objective that they complete better than land units. And even on land enemy artillery is a serious problem. Sure they have a 75% damage multiplier, but they’ve got huge attack stats. Light artillery at max tech has 90 atk! They still hit hard. (try using generic inf vs generic art and see for yourself) And they get off more attacks than the other unit types before they die due to attacking from range. Alert really is handy to have. Meanwhile I’m cringing while the enemy’s artillery deals a pitiful 15 damage to my cavalry general and their weakened ships barely deal 10 damage to my transports in the water. Not to mention that most of my generals are regenerating 20 HP every turn. Really, you make it sound like the ships ambush the transports 99% of the time. And that the enemy artillery takes 40% of your general’s HP every time. I only spawn artillery if I’m going to siege a city, destroy forts, attack ships or kill-off units with low HP.
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Post by Gone on Mar 9, 2020 1:22:10 GMT
If Alert is a handy skill here, then why was it considered bad or at least mediocre in the prequel? As far as I know, the mechanics are pretty similar, and we even had Rocket Artillery which was a piece designed to attack enemy units rather than forts, cities and ships. I still continue to see it as a waste unless it’s on an admiral.
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Post by SolidLight on Mar 9, 2020 1:31:42 GMT
Except that we DON’T have OP admirals to cover us all the time, nor does that work. At all. The AI goes after your vulnerable 1-range units unless you form a wall. Which is expensive and often infeasible. If you try to kill things with your admiral, that’s either one less incoming attack for a turn or a delay before you land. Not really worth using an admiral on. I only really use admirals in amphibious missions if there’s some other objective that they complete better than land units. And even on land enemy artillery is a serious problem. Sure they have a 75% damage multiplier, but they’ve got huge attack stats. Light artillery at max tech has 90 atk! They still hit hard. (try using generic inf vs generic art and see for yourself) And they get off more attacks than the other unit types before they die due to attacking from range. Alert really is handy to have. Meanwhile I’m cringing while the enemy’s artillery deals a pitiful 15 damage to my cavalry general and their weakened ships barely deal 10 damage to my transports in the water. Not to mention that most of my generals are regenerating 20 HP every turn. Really, you make it sound like the ships ambush the transports 99% of the time. And that the enemy artillery takes 40% of your general’s HP every time. I only spawn artillery if I’m going to siege a city, destroy forts, attack ships or kill-off units with low HP. It adds up with my aggressive playstyle. I don’t instantly die, but such damage will cripple me in the long run. (50% HP damage penalty) I don’t see many other people valuing surivability skills as much as I do. Why else do you think I liked 1804 Bismarck so much when so many hated him? And I consider Alert great even in the prequel.
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Post by Gone on Mar 9, 2020 1:36:38 GMT
It adds up with my aggressive playstyle. I don’t instantly die, but such damage will cripple me in the long run. (50% HP damage penalty) I don’t see many other people valuing surivability skills as much as I do. Why else do you think I liked 1804 Bismarck so much when so many hated him? And I consider Alert great even in the prequel. I believe that you liked Bismarck due to the fact that he had Assault + Tunnel + Plain Fighting. But yeah, Alert helped make him versatile. But I see that it comes handy in your playstyle. Makes sense. Playing very aggressively will definitely make defensive skills come in handy.
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Post by Gone on Mar 9, 2020 1:36:59 GMT
Because of my playstyle, defensive skills are unneeded aside for admirals. I like Defense Formation, however, because it’s an universal bonus that is always active.
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Post by Svetozar Boroević von Bojna on Mar 20, 2020 10:52:40 GMT
RIP I bought him and accidentally gave him maneuver. Now I have to go back to my save from before I bought him
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Post by Jeanne d'Arc on Mar 20, 2020 12:37:25 GMT
Actually, good job. What skill did you replace it with?
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Post by Friedrich “Fried Rice” Paulus on Mar 20, 2020 13:44:08 GMT
RIP I bought him and accidentally gave up maneuver. Now I have to go back to my save from before I bought him Are you sure it was an accident? 😂
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