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Post by Harry Lillis "Bing" Crosby Jr on Mar 10, 2020 14:11:12 GMT
I was thinking about replacing Moltke's counterattack, but I'm not sure about the best choice ... I thought that JF will be great as I'll give him extra mobility, but in the same time he is somehow weak ... I gave him cavalry commander instead of counterattack
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Post by Friedrich “Fried Rice” Paulus on Mar 10, 2020 14:18:35 GMT
Swap storm for jungle fighting. Thats a lesson I learned. Make him go plain to plain tile very quickly. I would advise to switch pf, it isn’t really that useful anymore there are a lot of jungle tiles and it’s easy to move to them Yes but plain is still way better than storm fortifications imo
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Post by Friedrich “Fried Rice” Paulus on Mar 10, 2020 14:19:53 GMT
I was thinking about replacing Moltke's counterattack, but I'm not sure about the best choice ... I thought that JF will be great as I'll give him extra mobility, but in the same time he is somehow weak ... I gave him jungle fighting myself. He is pretty strong with it imo. He moves extremely quickly and hits hard as well. He isn’t amazing like stonewall jackson or ludendorf, but he gets the job done.
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Post by Hannibal Barca on Mar 10, 2020 14:19:56 GMT
I was thinking about replacing Moltke's counterattack, but I'm not sure about the best choice ... I thought that JF will be great as I'll give him extra mobility, but in the same time he is somehow weak ... I gave him cavalry commander instead of counterattack Johnston already has it altough he is my main cavalry general so he gets 2 healing items ( is this strange ?) to recover after hitting as many targets as possible while the others kill the remaining ones without taking much damage . Getting cavalry commander could be great since after the update I would be able to go for 2 different teams ...
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Post by Friedrich “Fried Rice” Paulus on Mar 10, 2020 14:24:15 GMT
A very nice guide. I want to point out some additional things. It does not change your conclusion and I agree with all of your points. Defense Formation: Increase defense by 16% is not equal to minus 16% damage. The actual damage reduction is much less than that, esp for low def unit like infantries or artillery. Still a good skill. Tactic Master: It's value varies across unit types. It's super good on artillery, no doubt. But on infantry or cavalry, attacking twice means getting retaliation twice so it comes with cost. And having this skill makes some defensive skills (e.g. Ambush) more valuable since you attack more often (more proc). And, on cavalry, 20% chance for another attack is not equal to 20% more damage since the proc may overlap with Chase skill which will make it a waste. Rage: It is difficult to maintain your general HP but if you constantly find your general in low health (which is common, e.g. in a big fight) then this skill can be handy (similar to skill like Tide of Iron in WC4). Well, the dmg boost is not that impressive since, IMO, crit is pretty pathetic in this game. Yes on tactics master I myself was debating on what rank to give it. I still gave it blue because on a strong infantry or cavarly general, it will help more times than it will hurt. Most units you will be able to kill in one or two hits, and it also helps against cities. It is also very good on navy. It is no doubt amazing on artillery. I could probably make it purple for artillery and navy, and blue for cavarly and infantry. Its still a very good skill no doubt. Rage is pretty good if you have a general with a good healing item to compensate. I have lost count of the number of times jackson dropped below 1/3 of his heath and was still fine. But without a healing item to boot, it does not compensate for the horrible output of a unit with low health. I’ll revise my opinion on this matter somewhat as this is just a first draft. Thanks for the feedback. Defense formation: I will also keep that in mind. I’ll rerank it for each unit type. I’ll probably say it is orange on infantry and blue on cavarly + artillery.
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Post by Friedrich “Fried Rice” Paulus on Mar 10, 2020 14:25:39 GMT
I pretty much have tactics master on every single general on my team minus straussenberg and moltke. If I said it is not a top 5 skill for any unit, it would be hypocritical.
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Post by Friedrich “Fried Rice” Paulus on Mar 10, 2020 14:29:42 GMT
I gave him cavalry commander instead of counterattack Johnston already has it altough he is my main cavalry general so he gets 2 healing items ( is this strange ?) to recover after hitting as many targets as possible while the others kill the remaining ones without taking much damage . Getting cavalry commander could be great since after the update I would be able to go for 2 different teams ... No thats perfectly fine. Cavarly is amazing in this game and it needs the most healing items. That is also what I am doing. Team 1 will be plummer and jackson. Team 2 will be ludendorf and moltke (or johnson if I have a medal surplus in the future).
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Post by Hannibal Barca on Mar 10, 2020 14:56:34 GMT
Johnston already has it altough he is my main cavalry general so he gets 2 healing items ( is this strange ?) to recover after hitting as many targets as possible while the others kill the remaining ones without taking much damage . Getting cavalry commander could be great since after the update I would be able to go for 2 different teams ... No thats perfectly fine. Cavarly is amazing in this game and it needs the most healing items. That is also what I am doing. Team 1 will be plummer and jackson. Team 2 will be ludendorf and moltke (or johnson if I have a medal surplus in the future). Nice ! I've just given Moltke cavalry commander and he's great ! Maybe after Plummer I'll get again McClellan and my cavalry team would be complete .
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Post by Seger on Mar 10, 2020 15:07:24 GMT
I would advise to switch pf, it isn’t really that useful anymore there are a lot of jungle tiles and it’s easy to move to them Yes but plain is still way better than storm fortifications imo The thing is you can’t stack pf so it’s better to get artillery master
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Post by Friedrich “Fried Rice” Paulus on Mar 10, 2020 16:12:18 GMT
If defense formation is bad on infantry, that means that tanemoto is absolutely terrible. Not one good skill on him (inspiration is more a supplement to an already good general). Wow he is bad
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Post by SolidLight on Mar 10, 2020 16:21:12 GMT
If defense formation is bad on infantry, that means that tanemoto is absolutely terrible. Not one good skill on him (inspiration is more a supplement to an already good general). Wow be is bad All problems that stem from infantry being bad.
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Post by Friedrich “Fried Rice” Paulus on Mar 10, 2020 16:22:42 GMT
If defense formation is bad on infantry, that means that tanemoto is absolutely terrible. Not one good skill on him (inspiration is more a supplement to an already good general). Wow be is bad All problems that stem from infantry being bad. I agree.
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Post by Gone on Mar 12, 2020 21:32:05 GMT
Now I see why you believe that Macmahon is so good: His only real bad skill is Counterattack which costs a mere 5 books. You can also replace Jungle Fighting for Plain Fighting. Afterwards you have a strong general with 5 skills, three offensive and 2 defensive (Very versatile) which can reach prince and is fairly cheap for the potential that he demonstrates. I must agree with you that he is indeed a good general.
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Post by Gone on Mar 12, 2020 21:34:20 GMT
However, with Straussenburg around and the fact that you need few Infantry generals, Macmahon is unnecessary.
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Post by Friedrich “Fried Rice” Paulus on Mar 12, 2020 23:23:53 GMT
Now I see why you believe that Macmahon is so good: His only real bad skill is Counterattack which costs a mere 5 books. You can also replace Jungle Fighting for Plain Fighting. Afterwards you have a strong general with 5 skills, three offensive and 2 defensive (Very versatile) which can reach prince and is fairly cheap for the potential that he demonstrates. I must agree with you that he is indeed a good general. Yep. Everything else about him is good. Give him tactics master and he will be a solid all arounder. I might get him for history mode
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