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Post by SolidLight on Mar 18, 2020 17:57:59 GMT
Jf is the best skill terrain bonus imo on infantry as well then Forest is the best terrain bonus overall. Plain is great on Light Machine Gunners and Firebats, but that’s about it.
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Post by Seger on Mar 18, 2020 18:04:18 GMT
Jf is the best skill terrain bonus imo on infantry as well then Forest is the best terrain bonus overall. Plain is great on Light Machine Gunners and Firebats, but that’s about it. sigh, then I think I have to farm books again
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Post by Friedrich “Fried Rice” Paulus on Mar 18, 2020 18:38:36 GMT
Jf is the best skill terrain bonus imo on infantry as well then Forest is the best terrain bonus overall. Plain is great on Light Machine Gunners and Firebats, but that’s about it. In conquest, sometimes I am super lazy and stick my infantry generals on any available unit. So it is great for that. But jungle is just as good in any situation whereas being fantastic on other units.
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Post by Gone on Mar 18, 2020 21:45:01 GMT
Jf is the best skill terrain bonus imo on infantry as well then Forest is the best terrain bonus overall. Plain is great on Light Machine Gunners and Firebats, but that’s about it. So should we lover its rating? If it’s useless during pre-WW1 and only useful on two units during WW1, then JF+MF is better.
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Post by Harry Lillis "Bing" Crosby Jr on Mar 19, 2020 1:59:43 GMT
Forest is the best terrain bonus overall. Plain is great on Light Machine Gunners and Firebats, but that’s about it. sigh, then I think I have to farm books again Austria Prussian War x 10 for 10 books
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Post by Friedrich “Fried Rice” Paulus on Mar 19, 2020 2:19:09 GMT
Forest is the best terrain bonus overall. Plain is great on Light Machine Gunners and Firebats, but that’s about it. So should we lover its rating? If it’s useless during pre-WW1 and only useful on two units during WW1, then JF+MF is better. Yes. There should also be two class of units imo. The vatutin’s and the manstein’s. Ex. Mccellan is really slow and powerful. Jackson is really fast and powerful. Even still very slow and powerful generals have their usage. God playing against the ottoman empire makes me wish my generals had desert fighting as well. Maybe kut/ataturk do have their uses.
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Post by Friedrich “Fried Rice” Paulus on Apr 5, 2020 20:05:35 GMT
Editted this list as well. let me know if there are an issues. I want to make sure it is perfect to save a fellow forum member the wasted time on having to create a different list due to innaccuracies. Cheers!
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Post by SolidLight on Apr 5, 2020 20:41:29 GMT
Editted this list as well. let me know if there are an issues. I want to make sure it is perfect to save a fellow forum member the wasted time on having to create a different list due to innaccuracies. Cheers! Yeah, there's some things that should be different imo. Plain on inf means Light Infantry/LMG build, not New Infantry build. New infantry is just too slow to be worth having your general on most of the time. (It's worth using in the earlygame where EVERYTHING is slow) And I'd like Alert to be orange on land units, not red. It's not even close to the level of badness as stuff like Maneuver and the like. Alert lets you cross straits better and work as a naval hybrid. Now granted, we do get a ton of slots so naval hybrids aren't as valuable, but crossing straits is pretty serious when you're taking on countries like Britain and the Ottomans, plus tons of missions require you to cross straits.
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Post by Friedrich “Fried Rice” Paulus on Apr 6, 2020 2:46:00 GMT
Editted this list as well. let me know if there are an issues. I want to make sure it is perfect to save a fellow forum member the wasted time on having to create a different list due to innaccuracies. Cheers! Yeah, there's some things that should be different imo. Plain on inf means Light Infantry/LMG build, not New Infantry build. New infantry is just too slow to be worth having your general on most of the time. (It's worth using in the earlygame where EVERYTHING is slow) And I'd like Alert to be orange on land units, not red. It's not even close to the level of badness as stuff like Maneuver and the like. Alert lets you cross straits better and work as a naval hybrid. Now granted, we do get a ton of slots so naval hybrids aren't as valuable, but crossing straits is pretty serious when you're taking on countries like Britain and the Ottomans, plus tons of missions require you to cross straits. With the comparison of light infantry to new infantry, I definitely agree. There is a bad defense and attack difference between the two, but everything else is more or less the same. Its just new infantry is commonly given in campaign’s conquest so putting a general on one is a habit. Imo since you have the hmg generals, I was going off the logic that the hmg generals would serve the role as the machine gunners whereas the infantry would get rid of the stuff that hmg’s are weakest against. Another thing keeping me from enjoying lmg’s is how bad they are against common light cavarly units. Stuff that new infantry has a 140% bonus against, lmg has a very weak 75% bonus. Even artillery is better. Imo they are good spam units but beyond that, I would never put a general on one unless i had no choice. I tried using them and left disappointed every time. Yes alert should be orange I agree. Probably not higher than that as inspiration is superior. But I also have the dilemma that I can’t find a single general in that game that if I purchased, I would not replace the skill with something better. And also, unlike ew6 1804, you have 4 free naval generals that aren’t horrible, and using one of them instead of the land generals seems to be the way to go. I mean you have farrgaut, looff, cobanli, and the british guy. So I don’t know if moving it up makes any difference. Its bad, not terrible
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Post by SolidLight on Apr 6, 2020 6:46:50 GMT
Yeah, there's some things that should be different imo. Plain on inf means Light Infantry/LMG build, not New Infantry build. New infantry is just too slow to be worth having your general on most of the time. (It's worth using in the earlygame where EVERYTHING is slow) And I'd like Alert to be orange on land units, not red. It's not even close to the level of badness as stuff like Maneuver and the like. Alert lets you cross straits better and work as a naval hybrid. Now granted, we do get a ton of slots so naval hybrids aren't as valuable, but crossing straits is pretty serious when you're taking on countries like Britain and the Ottomans, plus tons of missions require you to cross straits. With the comparison of light infantry to new infantry, I definitely agree. There is a bad defense and attack difference between the two, but everything else is more or less the same. Its just new infantry is commonly given in campaign’s conquest so putting a general on one is a habit. Imo since you have the hmg generals, I was going off the logic that the hmg generals would serve the role as the machine gunners whereas the infantry would get rid of the stuff that hmg’s are weakest against. Another thing keeping me from enjoying lmg’s is how bad they are against common light cavarly units. Stuff that new infantry has a 140% bonus against, lmg has a very weak 75% bonus. Even artillery is better. Imo they are good spam units but beyond that, I would never put a general on one unless i had no choice. I tried using them and left disappointed every time. Yes alert should be orange I agree. Probably not higher than that as inspiration is superior. But I also have the dilemma that I can’t find a single general in that game that if I purchased, I would not replace the skill with something better. And also, unlike ew6 1804, you have 4 free naval generals that aren’t horrible, and using one of them instead of the land generals seems to be the way to go. I mean you have farrgaut, looff, cobanli, and the british guy. So I don’t know if moving it up makes any difference. Its bad, not terrible Fair enough. I just hate that HMGs and New Infantry have 11 move, so that they’re stuck at running 3 spaces per turn. And besides rifle/musket infantry is only moderately good against Hunting cavalry imo. Light Cavalry can counterattack pretty hard and both of them have serious defense to reduce incoming damage (something like a 33% damage reduction on later stages if I’m not mistaken). Also, inspiration is worse than Alert. Inspiration has the issue of morale being obtainable by just killing stuff and that morale is really negligible most of the time. Alerts effect cannot be replaced like Inspiration can. And heck, I’d probably say it’s better than Cover because the HP saved from alert is probably higher than the HP saved from cover.
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Post by Friedrich “Fried Rice” Paulus on Apr 6, 2020 13:33:30 GMT
With the comparison of light infantry to new infantry, I definitely agree. There is a bad defense and attack difference between the two, but everything else is more or less the same. Its just new infantry is commonly given in campaign’s conquest so putting a general on one is a habit. Imo since you have the hmg generals, I was going off the logic that the hmg generals would serve the role as the machine gunners whereas the infantry would get rid of the stuff that hmg’s are weakest against. Another thing keeping me from enjoying lmg’s is how bad they are against common light cavarly units. Stuff that new infantry has a 140% bonus against, lmg has a very weak 75% bonus. Even artillery is better. Imo they are good spam units but beyond that, I would never put a general on one unless i had no choice. I tried using them and left disappointed every time. Yes alert should be orange I agree. Probably not higher than that as inspiration is superior. But I also have the dilemma that I can’t find a single general in that game that if I purchased, I would not replace the skill with something better. And also, unlike ew6 1804, you have 4 free naval generals that aren’t horrible, and using one of them instead of the land generals seems to be the way to go. I mean you have farrgaut, looff, cobanli, and the british guy. So I don’t know if moving it up makes any difference. Its bad, not terrible Fair enough. I just hate that HMGs and New Infantry have 11 move, so that they’re stuck at running 3 spaces per turn. And besides rifle/musket infantry is only moderately good against Hunting cavalry imo. Light Cavalry can counterattack pretty hard and both of them have serious defense to reduce incoming damage (something like a 33% damage reduction on later stages if I’m not mistaken). Also, inspiration is worse than Alert. Inspiration has the issue of morale being obtainable by just killing stuff and that morale is really negligible most of the time. Alerts effect cannot be replaced like Inspiration can. And heck, I’d probably say it’s better than Cover because the HP saved from alert is probably higher than the HP saved from cover. True, because infantry can get attacked by fortress, navy, and cavarly. I definitely will curve it. Cover is like a worse ambush. Only unit it is ok one is probably cavarly.
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Post by SolidLight on Apr 7, 2020 10:52:54 GMT
True, because infantry can get attacked by fortress, navy, and cavarly. I definitely will curve it. Cover is like a worse ambush. Only unit it is ok one is probably cavarly. Ah yeah. Just a slight correction again. Cavalry don’t take more attacks than infantry. In fact it’s the reverse. You don’t take counterattacks on kills, which is what victory rush runs on. Cavalry can wipe out tons of enemy troops so that the enemy has very little to attack you with on their turn. Infantry can’t, so they’ll take more attacks (and cover saves more HP on infantry because their defense isn’t good). Though infantry have ambush which is better anyway. And you could still say that cavalry is going to take more attacks since they’ll likely be in the front.
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Post by Friedrich “Fried Rice” Paulus on Apr 7, 2020 12:24:18 GMT
Ah yeah. Just a slight correction again. Cavalry don’t take more attacks than infantry. In fact it’s the reverse. You don’t take counterattacks on kills, which is what victory rush runs on. Cavalry can wipe out tons of enemy troops so that the enemy has very little to attack you with on their turn. Infantry can’t, so they’ll take more attacks (and cover saves more HP on infantry because their defense isn’t good). Though infantry have ambush which is better anyway. And you could still say that cavalry is going to take more attacks since they’ll likely be in the front. Yes, I do agree.
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Post by Gone on Apr 13, 2020 2:11:52 GMT
Friedrich “Fried Rice” Paulus , is it safe to say that the following are the best builds? Best build for Aura Infantry: Mountain Fighting, Jungle Fighting, Assault, Intercept, Infantry Commander Best build for Aura Cavalry: Precision Strike, Surprise Attack, Edge, Jungle Fighting, Cavalry Commander Best build for non-Aura Cavalry (extra, Jackson): Precision Strike, Surprise Attack, Edge, Jungle Fighting, Tactics Master Best build for Aura Artillery: Salvo, Tactics Master, Artillery Commander, Jungle Fighting, Mountain Fighting Best build for non-Aura Artillery (extra, Dimitriev): Salvo, Tactics Master, Artillery Expert, Jungle Fighting, Mountain Fighting Best build for Aura Navy: Line of Battle, Alert, Tactics Master, Navy Commander, Escort
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Post by Friedrich “Fried Rice” Paulus on Apr 13, 2020 2:20:07 GMT
Friedrich “Fried Rice” Paulus , is it safe to say that the following are the best builds? Best build for Aura Infantry: Mountain Fighting, Jungle Fighting, Assault, Intercept, Infantry Commander Best build for Aura Cavalry: Precision Strike, Surprise Attack, Edge, Jungle Fighting, Cavalry Commander Best build for non-Aura Cavalry (extra, Jackson): Precision Strike, Surprise Attack, Edge, Jungle Fighting, Tactics Master Best build for Aura Artillery: Salvo, Tactics Master, Artillery Commander, Jungle Fighting, Mountain Fighting Best build for non-Aura Artillery (extra, Dimitriev): Salvo, Tactics Master, Artillery Expert, Jungle Fighting, Mountain Fighting Best build for Aura Navy: Line of Battle, Alert, Tactics Master, Navy Commander, Escort Yes. For edge and intercept, infantry master and cavarly expert are equally good alternatives but everything else is spot on. There can also be an infantry general who only has jungle but still can be pretty good.
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