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Post by Sun Li-jen of the Glorious RoC on May 3, 2020 15:09:16 GMT
I consider myself a general expert. This thread is made for all questions and problems concerning generals and their skills from early to end game. Any questions will be answered by me and other users in this thread. I can guarantee the effectiveness and accuracy of my answers. So don't hesitate to ask.
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Post by Sun Li-jen of the Glorious RoC on May 3, 2020 16:03:43 GMT
This was my first post ever. It's about Graziani. He is grossly underrated when he is actually one of the best tank generals! Quality: 5/5 (Great! You would definitely want him in your end-game HQ) Cost effectiveness: 3/3 (cheap for his performance) Do not get him wrong! He is GREAT!! Graziani is a very decent defensive and long surviving tank general (if not the best). However my number one defense tank general is Guderian, because I also give him machinist and it makes him perfect in every aspects. Graziani proves to be very effective at commanding armored units alone (he should NOT be a hybrid). He suplies 9 hp to your tank every turn and can be upgraded and given a medal to increase its machinist to 19 hp/turn. Even when he was fresh from the store with +9 hp/turn he is already super fantastic. Just calculate it, even if the average damage taken by Graziani is 90 hp/turn (which is highly unlikely), and he recovers 9 hp/turn, it means he is absorbing 10% of the damage taken from the battlefield, about equal to lv5 cover. That is ridiculous! You can level up his machinist and give it the medal to boost its already great performance (19hp/turn at max). Also he is MUCH better than Montgomery as (plain fighting is not good for defense that it doesn't cover any tank/artillery attacks, crossfire is inferior to armored assault, and elastic defense is basically useless in any circumstances). His other two skills are useful as well. In the mountain he gets a bonus attack from his skill and 20% coverage from enemy tank attack and 10% from enemy artillery. His ace forces also helps him level up quickly, therefore stronger and tougher. So putting him in low ranked (or even unranked) units is a good choice as he is able to survive and level up quickly. Believe me, Graziani is better than Rokossovsky (especially in the end games). He is comparable with Rommel. I sometimes use Graziani as my 2nd panzer to assist Guderian instead of Rommel. His price is also pretty cheap for his performance. For the two empty slots, I HIGHLY recommend rumor (obligatory) and armored assault (semi-obligatory). Because in the end game you must deal with the uncrackable terrorists.
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Post by Harry Lillis "Bing" Crosby Jr on May 3, 2020 23:55:24 GMT
How do you normally use Graziani in terrorist campaigns? Just curious on what you do
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Post by Darth Vader on May 4, 2020 0:03:39 GMT
Harry Lillis "Bing" Crosby Jr, I would most likely find a super tank and add him to it. Next I would find a mountain and put him there In a defensive battle. I would also max his amor Assault and mountain terrain along with ace forces.
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Post by Sun Li-jen of the Glorious RoC on May 4, 2020 1:04:22 GMT
How do you normally use Graziani in terrorist campaigns? Just curious on what you do I usually put Guderian and Rommel on high leveled tanks, Leeb and Konev in leveld artilleries, then Graziani in a newly created 3 stacked heavy tank (sometimes super tank). So, he levels up quickly and with a such outstanding survivability he always manage to get levelled up and still maintain a lot of HP (almost full). His mountain fighting is very useful on mountains to battle enemy tank units and generals. His armored assault and rumor are like any other tank gens. I'm not scared to strike terrorist generals with him because of his amazing survivability and mountain fighting which makes me purposefully put him on mountains (20% coverage from tank, 10% from artillery). I also use him to sit on mountains and defend an area, he alone can neutralize the enemies while keeping his health. His superpower is machinist. The mountain fighting and ace forces are only supports. Machinist alone makes him my 3rd if not 2nd best tank.
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Post by Sun Li-jen of the Glorious RoC on May 4, 2020 1:08:03 GMT
Harry Lillis "Bing" Crosby Jr , I would most likely find a super tank and add him to it. Next I would find a mountain and put him there In a defensive battle. I would also max his amor Assault and mountain terrain along with ace forces. You don't really need to put him on mountains (although it's also pretty nice). Graziani's superpower is machinist, just like panzer leader on Rokossovsky. Machinist alone makes him my 3rd if not 2nd best tank general. Rokossovsky lacks behind him, I used him as a spare recently. Looks like the Polish guy needs to retire😁
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Post by Harry Lillis "Bing" Crosby Jr on May 4, 2020 4:25:08 GMT
How do you normally use Graziani in terrorist campaigns? Just curious on what you do I usually put Guderian and Rommel on high leveled tanks, Leeb and Konev in leveld artilleries, then Graziani in a newly created 3 stacked heavy tank (sometimes super tank). So, he levels up quickly and with a such outstanding survivability he always manage to get levelled up and still maintain a lot of HP (almost full). His mountain fighting is very useful on mountains to battle enemy tank units and generals. His armored assault and rumor are like any other tank gens. I'm not scared to strike terrorist generals with him because of his amazing survivability and mountain fighting which makes me purposefully put him on mountains (20% coverage from tank, 10% from artillery). I also use him to sit on mountains and defend an area, he alone can neutralize the enemies while keeping his health. His superpower is machinist. The mountain fighting and ace forces are only supports. Machinist alone makes him my 3rd if not 2nd best tank. hmm so you use him as support (other than defending/capturing smaller objectives) by using them with your main gens?
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Post by Sun Li-jen of the Glorious RoC on May 4, 2020 4:28:50 GMT
I usually put Guderian and Rommel on high leveled tanks, Leeb and Konev in leveld artilleries, then Graziani in a newly created 3 stacked heavy tank (sometimes super tank). So, he levels up quickly and with a such outstanding survivability he always manage to get levelled up and still maintain a lot of HP (almost full). His mountain fighting is very useful on mountains to battle enemy tank units and generals. His armored assault and rumor are like any other tank gens. I'm not scared to strike terrorist generals with him because of his amazing survivability and mountain fighting which makes me purposefully put him on mountains (20% coverage from tank, 10% from artillery). I also use him to sit on mountains and defend an area, he alone can neutralize the enemies while keeping his health. His superpower is machinist. The mountain fighting and ace forces are only supports. Machinist alone makes him my 3rd if not 2nd best tank. hmm so you use him as support (other than defending/capturing smaller objectives) by using them with your main gens? Not always, he's also amazing as a soloist (especially on mountains).
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Post by Mr. Beast on May 5, 2020 21:18:32 GMT
Dang. I see Graziani's potentials now. I guess I just wasted my medals on Rokossovsky.
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Post by Sun Li-jen of the Glorious RoC on May 6, 2020 0:20:52 GMT
Dang. I see Graziani's potentials now. I guess I just wasted my medals on Rokossovsky. Not really, in the end you would want to have 4 tank generals after all. Some players like me even consider buying the 5th tank.
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Post by Mr. Beast on May 6, 2020 0:25:58 GMT
Dang. I see Graziani's potentials now. I guess I just wasted my medals on Rokossovsky. Not really, in the end you would want to have 4 tank generals after all. Some players like me even consider buying the 5th tank. What's the point of having 4 if you could only use 6 generals for each campaign. Plus I never use more than 3 tank generals in conquests.
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Post by Sun Li-jen of the Glorious RoC on May 6, 2020 1:03:22 GMT
Not really, in the end you would want to have 4 tank generals after all. Some players like me even consider buying the 5th tank. What's the point of having 4 if you could only use 6 generals for each campaign. Plus I never use more than 3 tank generals in conquests. There are some campaigns full of land objectives. You might want to bring 4 tanks and 2 artillery generals. In conquests the number of generals you bring doesn't affect your score that much. I always bring 8 generals in conquests yet still get S ranks, it's quite easy. Also, in the end games you need to hold up many fronts with limited generals, and tanks are the best for that role so that you can divide your forces (with tanks as main forces) to stabilize as many fronts as possible before you launch your assault once the enemy's main forces are wiped. Besides, there's no harm in having extra tank gens, they can have different roles and make your strategy planning more flexible.
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Post by Darth Vader on May 6, 2020 1:57:56 GMT
I would rather have more cannon generals then tank ones due to being targeted heavily by nukes and planes. I am also a defensive general so the cannon works best in hiting your target in range and also does excellent damage to tanks and goes great with infantry and some amor.
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Post by Harry Lillis "Bing" Crosby Jr on May 6, 2020 1:59:02 GMT
I would rather have more cannon generals then tank ones due to being targeted heavily by nukes and planes. I am also a defensive general so the cannon works best in hiting your target in range and also does excellent damage to tanks and goes great with infantry and some amor. So perhaps 3 main ones, Konev, Leeb and Arnold
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Post by Darth Vader on May 6, 2020 2:03:00 GMT
I@howunlucky007 , I love both leeb and knovev just not as much Arnold. He is excellent in air tatics which I love just he doesn't have much cannon stats like he is in wc3. I would recommend Georgy Zukova ( if you have the money)
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