|
Post by Sun Li-jen of the Glorious RoC on Jun 30, 2020 15:00:01 GMT
Most of the damage taken are usually through counter-attacks. I know even Rundstedt is fragile, but since he has guerrilla he wouldn't get counter-attacked often and you can use him to paralize a tank general that's already bogged down twice in morale. And even after his health decrease until bellow 50%, he can go to cities to recover while giving air supports and even deal some extra damages against enemy paratroopers. That's why I choose Rundstedt oven Yamashita, because after his health is bogged down, he will most likely stay in a city until he recover some health while giving air supports. Yamashita can't give a proper air support and since Rundstedt would be on cities after his health is bogged down, his street fighting would pretty much function like Yamashita's bayonet charge. Most cities are guarded by ground units, so his guerrilla plays some role and it gives Rundstedt the ability to inject rumors without getting counter-attacked. Eh but I don't players are willing to buy Rundstedt's air stars cuz it costs so much to add air force stars. That's why air generals are bought. Rundstedt with maxed air star costs around the same price as Yamashita, and I don't consider price when choosing a general, only quality matters, because in the end we have infinite supply of medals through daily invasions.
|
|
|
Post by Harry Lillis "Bing" Crosby Jr on Jun 30, 2020 15:02:26 GMT
nah for offensive quality rundstedt is still too weak for players to seriously defend him.
|
|
|
Post by Darth Vader on Jun 30, 2020 15:13:00 GMT
nah for offensive quality rundstedt is still too weak for players to seriously defend him. He is more like a infantry Arnold then a effective fighting force like Mannerheim, I wouldn't rather have Mannerheim then any other infantry General.
|
|
|
Post by Sun Li-jen of the Glorious RoC on Jun 30, 2020 15:55:55 GMT
nah for offensive quality rundstedt is still too weak for players to seriously defend him. For offensive Yamashita is no 1. But I'm not only seeking damage output but also survivability. Because damage output and survivability are two different axis, in order to maximize the potential, the two axis must be balanced. In other words, more survivable=more time to do damages. And even when his health go down he can still recover in a city while giving some air supports. His street fighting is also useful when you have to fill in a city to fix the city's fort for one or two rounds while defending it from enemy paratropers or simply destroying a paralized enemy besides a city while recovering health and giving air supports. To me even MacArthur is better than Mannerheim because he has 2 slots and the infantry leader, meaning you can fill the slots with raider and rumor. Infantry leader is superior to jungle fighting on infantry, because the purpose of infantries is also to fight in all terrains, besides there are many types of commandos which buff different terrains, so an infantry general must be able to adapt and fight in all terrains including cities (for Chinese commandos). Infantry leader stacks with raider, anti-tank/anti-forts, and terrain buffs (from commandos), while terrain skills don't stack with anything.
|
|
|
Post by George Washington on Jul 1, 2020 15:19:51 GMT
Quick question, how exactly does the Defense stat work?
|
|
|
Post by Harry Lillis "Bing" Crosby Jr on Jul 2, 2020 8:01:22 GMT
Quick question, how exactly does the Defense stat work? Forts (bunkers, coastal artillery, rocket artillery and land forts) gain health each turn when your general with the skill is right beside it
|
|
|
Post by Sun Li-jen of the Glorious RoC on Jul 2, 2020 8:02:45 GMT
Quick question, how exactly does the Defense stat work? Guerrilla, attacking without getting counter-attacked. Cities are usually guarded by land units, guerrilla makes an infantry much more survivable while safely injecting rumor to the enemy without being counter-attacked. Even when his health is down, he can go to cities to recover while giving air supports.
|
|
|
Post by Harry Lillis "Bing" Crosby Jr on Jul 2, 2020 8:08:47 GMT
Quick question, how exactly does the Defense stat work? Guerrilla, attacking without getting counter-attacked. Cities are usually guarded by land units, guerrilla makes an infantry much more survivable while safely injecting rumor to the enemy without being counter-attacked. Even when his health is down, he can go to cities to recover while giving air supports. I believe he is referring to elastic defense.
|
|
|
Post by George Washington on Jul 2, 2020 15:23:41 GMT
Guerrilla, attacking without getting counter-attacked. Cities are usually guarded by land units, guerrilla makes an infantry much more survivable while safely injecting rumor to the enemy without being counter-attacked. Even when his health is down, he can go to cities to recover while giving air supports. I believe he is referring to elastic defense. I was actually referring to the Defense stat of units. Y'know, what infantry doesn't have at all (the lowest Defense stat when untouched is Light Infantry with 1 Defense).
|
|
|
Post by Sun Li-jen of the Glorious RoC on Jul 2, 2020 16:47:21 GMT
I believe he is referring to elastic defense. I was actually referring to the Defense stat of units. Y'know, what infantry doesn't have at all (the lowest Defense stat when untouched is Light Infantry with 1 Defense). Yeah, but the special upgrade gives infantries +4 defense
|
|
|
Post by Darth Nihilus on Jul 2, 2020 19:51:04 GMT
I was actually referring to the Defense stat of units. Y'know, what infantry doesn't have at all (the lowest Defense stat when untouched is Light Infantry with 1 Defense). Yeah, but the special upgrade gives infantries +4 defense Well, he did say "when untouched", so... But I think he's asking about how damage calculations are done, so kind of like the damage equations that Fire Emblem has. I doubt that it's simply Damage = Attack - Defence, but I have no idea how the calculations are done either.
|
|
|
Post by George Washington on Jul 4, 2020 22:48:02 GMT
Yeah, but the special upgrade gives infantries +4 defense Well, he did say "when untouched", so... But I think he's asking about how damage calculations are done, so kind of like the damage equations that Fire Emblem has. I doubt that it's simply Damage = Attack - Defence, but I have no idea how the calculations are done either. My theory is that unit defense is more of a percentage evasion stat, kind of like Entrenchment or Shelter. So for example, when untouched Light Infantry has 1 defense, so it evades 1% of damage. It's just a theory and is probably wrong, but it's the only explanation I can think of.
|
|
|
Post by Darth Nihilus on Jul 4, 2020 23:35:25 GMT
Well, he did say "when untouched", so... But I think he's asking about how damage calculations are done, so kind of like the damage equations that Fire Emblem has. I doubt that it's simply Damage = Attack - Defence, but I have no idea how the calculations are done either. My theory is that unit defense is more of a percentage evasion stat, kind of like Entrenchment or Shelter. So for example, when untouched Light Infantry has 1 defense, so it evades 1% of damage. It's just a theory and is probably wrong, but it's the only explanation I can think of. Hmm... that's a pretty interesting topic. I may have to run some calculations and experiments on that.
|
|