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Post by Arthur Currie on Jun 17, 2021 20:23:10 GMT
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Post by ππ³π°π΅π΄π¬πΊ on Jun 17, 2021 20:33:57 GMT
Great ! Wow. Nice work. Wich grafic App do you use? Moving the background to europe in def_battlelist.xml: <battle name="conquest 1" file="conquest1.btl" map="1" hide="0" centerx="511" centery="273" scale="1" age="" agex="544" agey="470"/> <battle name="conquest 2" file="conquest2.btl" map="1" hide="0" centerx="505" centery="280" scale="1" age="" agex="544" agey="470"/> <battle name="conquest 3" file="conquest3.btl" map="1" hide="0" centerx="493" centery="278" scale="1" age="" agex="544" agey="470"/> <battle name="conquest 4" file="conquest4.btl" map="1" hide="0" centerx="506" centery="254" scale="0.9" age="" agex="544" agey="470"/> <battle name="conquest 5" file="conquest5.btl" map="1" hide="0" centerx="515" centery="217" scale="1" age="" agex="544" agey="470"/> <battle name="conquest 6" file="conquest6.btl" map="1" hide="0" centerx="586" centery="318" scale="0.8" age="" agex="544" agey="470"/>
I have no Idea where the tactical maps are set. Do you know where?
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Post by Arthur Currie on Jun 17, 2021 21:32:19 GMT
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Post by ππ³π°π΅π΄π¬πΊ on Jun 17, 2021 22:10:46 GMT
Thank you, yes the animation has all missions and campaign inside. Sadly I have no Idea to mod the .bin animations. If we can't mod them, deactivating the red and blue assets of the strategicalmap.xml will look better.
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Post by Arthur Currie on Jun 17, 2021 22:31:29 GMT
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Post by ππ³π°π΅π΄π¬πΊ on Jun 17, 2021 22:39:06 GMT
You can easy remove the tactical maps by renaming the scene in the strategicalmap.bin. HexEdit in the strings section at the end and name conquest 5 to conquest-5 (2D = - instead of 20 = space) Attachments:strategicmap_hd.bin (112.18 KB)
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Post by Arthur Currie on Jun 17, 2021 22:40:03 GMT
there Attachments:
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Post by ππ³π°π΅π΄π¬πΊ on Jun 17, 2021 22:42:16 GMT
Do you know how to positionate them ?
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Post by ππ³π°π΅π΄π¬πΊ on Jun 17, 2021 22:57:50 GMT
I tell you my big trick for my easyer modding Arthur Currie: I edit the xml - not the image. To 'Erase' assets the arrows for example, I add a x before the name: <Image name="xarrow_blue_6.png" x="1" y="1" w="95" h="88" refx="0" refy="0" /> <Image name="xarrow_red_6.png" x="97" y="1" w="95" h="88" refx="0" refy="0" /> Thats it, and I can switch it on when I need.
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Post by Arthur Currie on Jun 17, 2021 23:39:45 GMT
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Post by Arthur Currie on Jun 18, 2021 12:00:06 GMT
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Post by Arthur Currie on Jun 21, 2021 22:41:50 GMT
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Post by ππ³π°π΅π΄π¬πΊ on Jun 21, 2021 23:24:45 GMT
I can't believe it ! this I was searching. In the headquarter. And sav-files are almost btl files - exactly what I expected - the hotseat mod can be used as EW4 btl-finetune editor (with an emulator on pc) Wow what a found Arthur Currie, deep in board.
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Post by Arthur Currie on Jun 21, 2021 23:28:47 GMT
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Post by Arthur Currie on Jun 21, 2021 23:30:06 GMT
ohhh yeah, just put your units on a tile you wanna know the coordinate
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