|
Post by eeeeef on Nov 20, 2020 19:01:13 GMT
So I was playing 1939 army group with france and I sent 6 ligth artillery to quickly defeat 1 armored car,I skip because I'm confident that it should be an easy victory but the armored car survived and not a single one of my artillery pieces was damaged so I was pretty confused I feel like certain unit types have certain behaviors like artillery being passive and defensive and outnumbered enemies being less likely to assault the larger group. Also I tested this on eastern front on the soviets and I got the same results
|
|
|
Post by eeeeef on Nov 20, 2020 19:09:29 GMT
I would greatly appreciate it if someone could go into army group end a turn without skipping and study the ai patterns because this would allow us to build better unit formations and target vulnerable and weak groups with weak army composition!
|
|
|
Post by ustyno92 on Nov 20, 2020 19:53:50 GMT
I have noticed that whenever I attack and I am only left with one healthy unit, when I retreat, the enemy pursues my units.
|
|
|
Post by Nobunaga Oda on Nov 21, 2020 3:45:48 GMT
An outnumbered enemy also tends to hold its city as well.
|
|
|
Post by eeeeef on Nov 21, 2020 4:02:34 GMT
Another odd behaviour that I've noticed is in my 1939 west italy run I decided to take spain and I used a destroyer to clear a 5 unit strong garrison at barcelona I sent it to attack in hopes of chipping the garrison and after it was done my destroyer lost no hp But earlier in the run when I bombarded ajaccio with my cruiser it suffered some light damage I'm still pretty confused as to what happened even though ajaccios garrison was weaker than Barcelonas they refused to get in the water and engage in battle.
|
|
|
Post by Philip II of Macedon on Nov 21, 2020 8:40:10 GMT
In army group mode the Germans will not take Copenhagen by themselves, at least most of the time. I've played about 6 different games so far and they took it a grand total of once.
|
|
|
Post by Der Kommandeur on Nov 21, 2020 9:39:55 GMT
In army group mode the Germans will not take Copenhagen by themselves, at least most of the time. I've played about 6 different games so far and they took it a grand total of once. The exact same thing is happening with me right now, but it is the bulgarians that won’t capture the last yugoslav province and I can’t win. The germans won’t capture Copenhagen either, then I thought that it was only Copenhagen that was glitchy, so I went with Germany and captured it by myself, least I know that it wasn’t an isolated incident.
|
|
|
Post by eeeeef on Nov 21, 2020 9:42:56 GMT
In army group mode the Germans will not take Copenhagen by themselves, at least most of the time. I've played about 6 different games so far and they took it a grand total of once. The exact same thing is happening with me right now, but it is the bulgarians that won’t capture the last yugoslav province and I can’t win. The germans won’t capture Copenhagen either, then I thought that it was only Copenhagen that was glitchy, so I went with Germany and captured it by myself, least I know that it wasn’t an isolated incident. Maybe because since there are 3 ports around copenhagen so many navy units(that can't capture cities) and land units from Germany usually gets send to britain therefore delaying the capture of denmark
|
|
|
Post by Der Kommandeur on Nov 21, 2020 9:57:02 GMT
Nah, not in my case, the strait was completely free and they even had troops on Aarhus and Odense. But even if it was, it could parachute troops there as it did on previous games or even manoeuvre the ships away.
|
|
|
Post by eeeeef on Nov 21, 2020 10:00:33 GMT
Nah, not in my case, the strait was completely free and they even had troops on Aarhus and Odense. But even if it was, it could parachute troops there as it did on previous games or even manoeuvre the ships away. I haven't had that experience before because usually after britain falls the germans turn their attention to copenhagen and wait 3 turns and denmark is no more
|
|
|
Post by Nobunaga Oda on Nov 21, 2020 13:45:04 GMT
It's a usual ET balancing mechanic, but I'll still comment on it:
Southern France 1939 Army Group kept spamming troops which consistently and eventually overran my ally, West Italy Army Group. This happened in all 3 of my failed East Italy runs. Meanwhile, my ally just camps in one of the captured French provinces instead of breaking out. Same goes for other surrounded allies, especially if they can resupply their troops. Meanwhile, Slovakia and many other AI always aim to conduct suicidal attacks using lone units. This is worse if your ally is conered.
I got fed up with an Axis 1st clear that I went with the consistently successful Yugoslavia Second Army Group. However, my allies are now far less eager to spam troops.
|
|
|
Post by SolidLight on Nov 21, 2020 15:32:48 GMT
I hate that the ally AI keeps using worthless air attacks when I donate to them. I’d be fine with the enemy AI getting slightly more money or something instead of making the ally AI stupider. Making donations useless due to braindead AI decisions is really annoying since I hate losing because of stupidity like that.
|
|
|
Post by stoic on Nov 21, 2020 15:37:04 GMT
I hate that the ally AI keeps using worthless air attacks when I donate to them. I’d be fine with the enemy AI getting slightly more money or something instead of making the ally AI stupider. Making donations useless due to braindead AI decisions is really annoying since I hate losing because of stupidity like that. I think there is a hidden limit of allied troops on the battlefield similar to EW 1804. When France could spam troops twice as its whole population but our allies preferred buildings instead...
|
|
|
Post by eeeeef on Nov 21, 2020 15:53:18 GMT
I hate that the ally AI keeps using worthless air attacks when I donate to them. I’d be fine with the enemy AI getting slightly more money or something instead of making the ally AI stupider. Making donations useless due to braindead AI decisions is really annoying since I hate losing because of stupidity like that. I think there is a hidden limit of allied troops on the battlefield similar to EW 1804. When France could spam troops twice as its whole population but our allies preferred buildings instead... That would be a reasonable assumption to support this theory in my west italy run german army group D fell to Poland I think it's because the spam from german group A is so heavy german group D can't produce troops even when donated large amounts of cash
|
|
|
Post by Henri Winkelman on Nov 21, 2020 16:49:29 GMT
So I was playing 1939 army group with france and I sent 6 ligth artillery to quickly defeat 1 armored car,I skip because I'm confident that it should be an easy victory but the armored car survived and not a single one of my artillery pieces was damaged so I was pretty confused I feel like certain unit types have certain behaviors like artillery being passive and defensive and outnumbered enemies being less likely to assault the larger group. Also I tested this on eastern front on the soviets and I got the same results This is most likely because your artillery units were not able to reach the enemy armored car in time. You only have 5 rounds to defeat all enemy units when attacking. The movement of artillery is low, so if there are mountains, rivers, hills, etc. they will not be able to reach the enemy at all. Because when the enemy is outnumbered, most of the time, they either defend the city or occupy a fortified position, like a trench or bunker. Although the ai does sometimes behave strange, this is not one of the times. The key to success it to have a variety of all units.
|
|