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Post by Port on Mar 30, 2021 22:35:51 GMT
I did this with just the free gens and no tech. I really have to stress that you have three options. 1. Capture the german airport. 2. Use anti-aircraft guns. 3. Pin the enemy to the beaches. Number 1 is an exploit that I have seen other people do. Use scout and a paratrooper to take the airport. Since the island of the airport is just one tile, this prevents the Germans from spawning paratroopers. Number 2 has you use anti-aircraft guns to deny landing zones for the enemy. A few paratroopers may slip through, but using anti-aircraft guns really keeps the amount of enemy paratroopers that are sent at you to a manageable level. Number 3 is the strategy I used. I let the enemy land their paratroopers, but I blocked them from expanding their beachheads. You'll want to contain their beachheads at 2 or less tiles. Enemy paratroopers that can't move will get destroyed as they try to break through your lines, which should be anchored around favorable terrain. Enemy paratroopers that can't move will also allow you to keep your defensive line short, which means you can rotate your units. Rotation is having a unit leave the defensive line to heal up in the city and then, you have other units fill up the unoccupied position. On the next turn, you move the healed unit back into the defensive line and have another unit leave the defensive line to heal. You are rotating the units so they can be healed while maintaining the defensive line. There's two airports that I see, do I have to occupy both or just one that Student is next to? I think it is just the NW airport, which is probably number 1.
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Post by NotRandom on Mar 30, 2021 23:25:06 GMT
I did this with just the free gens and no tech. I really have to stress that you have three options. 1. Capture the german airport. 2. Use anti-aircraft guns. 3. Pin the enemy to the beaches. Number 1 is an exploit that I have seen other people do. Use scout and a paratrooper to take the airport. Since the island of the airport is just one tile, this prevents the Germans from spawning paratroopers. Number 2 has you use anti-aircraft guns to deny landing zones for the enemy. A few paratroopers may slip through, but using anti-aircraft guns really keeps the amount of enemy paratroopers that are sent at you to a manageable level. Number 3 is the strategy I used. I let the enemy land their paratroopers, but I blocked them from expanding their beachheads. You'll want to contain their beachheads at 2 or less tiles. Enemy paratroopers that can't move will get destroyed as they try to break through your lines, which should be anchored around favorable terrain. Enemy paratroopers that can't move will also allow you to keep your defensive line short, which means you can rotate your units. Rotation is having a unit leave the defensive line to heal up in the city and then, you have other units fill up the unoccupied position. On the next turn, you move the healed unit back into the defensive line and have another unit leave the defensive line to heal. You are rotating the units so they can be healed while maintaining the defensive line. Oh and, blocking them won't work. They somehow spawned panzers and artillery INLAND and they have the numerical advantage so I can't contain all of them.
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Post by Port on Mar 30, 2021 23:26:43 GMT
Yeah, and also watch out for the heavy artillery too. But you have a heavy tank.
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Post by NotRandom on Mar 31, 2021 0:10:20 GMT
This is so infuriating. I managed to get Student to use the sea route which is much better but units are programmed to spawn. I can hold out until 10 then the city on the east will get overwhelmed on turn 12-13.
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Post by Port on Mar 31, 2021 0:11:19 GMT
This is so infuriating. I managed to get Student to use the sea route which is much better but units are programmed to spawn. I can hold out until 10 then the city on the east will get overwhelmed on turn 12-13. Torpedo bombers, also use Cunnigham on Artilleries.
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Post by NotRandom on Mar 31, 2021 0:30:28 GMT
This is so infuriating. I managed to get Student to use the sea route which is much better but units are programmed to spawn. I can hold out until 10 then the city on the east will get overwhelmed on turn 12-13. Torpedo bombers, also use Cunnigham on Artilleries. yeah I used Cunningham on artilleries, he dies pretty early on. sometimes I get lucky and student dies before he managed to land, but still I get overwhelmed. is there a way to prevent units from spawning on Crete or is that programmed to happen no matter what?
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Post by Port on Mar 31, 2021 0:57:14 GMT
Torpedo bombers, also use Cunnigham on Artilleries. yeah I used Cunningham on artilleries, he dies pretty early on. sometimes I get lucky and student dies before he managed to land, but still I get overwhelmed. is there a way to prevent units from spawning on Crete or is that programmed to happen no matter what? No way sorry.
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Post by HangryBird on Mar 31, 2021 1:16:25 GMT
NotRandom, I've heard that a lot. How depleted are your forces at that point? You should be the one having the numerical advantage. I just sent 1-2 infantry and all my armor and artillery and I wiped out the spawned force in a few turns. For the city in the east, I let it get overwhelmed since I was preoccupied with the spawned enemies. The paratroopers will stop spawning eventually and that's when I sent paratroopers to recapture the city. Cunningham is much better on the ship that they give you. He helps a lot in killing paratroopers.
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Post by NotRandom on Mar 31, 2021 2:34:46 GMT
NotRandom , I've heard that a lot. How depleted are your forces at that point? You should be the one having the numerical advantage. I just sent 1-2 infantry and all my armor and artillery and I wiped out the spawned force in a few turns. For the city in the east, I let it get overwhelmed since I was preoccupied with the spawned enemies. The paratroopers will stop spawning eventually and that's when I sent paratroopers to recapture the city. Cunningham is much better on the ship that they give you. He helps a lot in killing paratroopers. Yeah I got lucky and the Germans failed to take an open objective on the last turn so I managed to do it at the cost of failing all the secondary objectives. But anyways thanks for the help
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Post by Port on Mar 31, 2021 13:07:36 GMT
NotRandom , I've heard that a lot. How depleted are your forces at that point? You should be the one having the numerical advantage. I just sent 1-2 infantry and all my armor and artillery and I wiped out the spawned force in a few turns. For the city in the east, I let it get overwhelmed since I was preoccupied with the spawned enemies. The paratroopers will stop spawning eventually and that's when I sent paratroopers to recapture the city. Cunningham is much better on the ship that they give you. He helps a lot in killing paratroopers. Yeah I got lucky and the Germans failed to take an open objective on the last turn so I managed to do it at the cost of failing all the secondary objectives. But anyways thanks for the help Good job NotRandom!
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Post by Port on Mar 31, 2021 16:56:28 GMT
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Post by John Marston on Jun 24, 2021 9:31:12 GMT
Warlord247, the paratroopers are out of range for my airport to land in the enemy airport. What do I do
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Post by 曹操 on Jun 24, 2021 11:23:52 GMT
Warlord247, the paratroopers are out of range for my airport to land in the enemy airport. What do I do Do you use parachute regiment or Airborne one
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Post by Warlord247 on Jun 24, 2021 15:35:07 GMT
Warlord247, the paratroopers are out of range for my airport to land in the enemy airport. What do I do You've gotta use one of your special forces paratroopers, regular ones won't work.
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Post by John Marston on Jun 25, 2021 2:56:06 GMT
Warlord247 , the paratroopers are out of range for my airport to land in the enemy airport. What do I do Do you use parachute regiment or Airborne one Yeah, used the Airborne troops.
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