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Post by Gerd von Rundstedt on Feb 3, 2021 15:10:49 GMT
So then what do flags do? Flags either increase the - 1. Attack 2. Defense 3. Supplies of the troops "SURROUNDING THE GENERAL ONLY". They vary from +1, +2, +4. What is the difference between that and an Aura?
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Post by John Marston on Feb 3, 2021 15:14:15 GMT
Flags either increase the - 1. Attack 2. Defense 3. Supplies of the troops "SURROUNDING THE GENERAL ONLY". They vary from +1, +2, +4. What is the difference between that and an Aura? I hear that aura can be combined. You can't do that here. Moreover, Aura is a skill set which doesn't require any cost. But, here, you must buy the flag and they can only be equped with the general having "Banner" skill
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Post by Gerd von Rundstedt on Feb 3, 2021 15:23:01 GMT
What is the difference between that and an Aura? I hear that aura can be combined. You can't do that here. Moreover, Aura is a skill set which doesn't require any cost. But, here, you must buy the flag and they can only be equped with the general having "Banner" skill Believe me, I wish aura was free. *looks at my aura budget of 20,000 gold in 1914*
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Post by John Marston on Feb 3, 2021 15:24:16 GMT
I hear that aura can be combined. You can't do that here. Moreover, Aura is a skill set which doesn't require any cost. But, here, you must buy the flag and they can only be equped with the general having "Banner" skill Believe me, I wish aura was free. *looks at my aura budget of 20,000 gold in 1914* So aura is an item? Or can we buy a skill in ew6?
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Post by Gerd von Rundstedt on Feb 3, 2021 15:26:34 GMT
Believe me, I wish aura was free. *looks at my aura budget of 20,000 gold in 1914* So aura is an item? Or can we buy a skill in ew6? In EW6 is ridiculously expensive to Upgrade Aura skills.
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Post by John Marston on Feb 3, 2021 15:28:23 GMT
So aura is an item? Or can we buy a skill in ew6? In EW6 is ridiculously expensive to Upgrade Aura skills. OK so, at least you can combine them. You can't do that with flags.
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Post by Gerd von Rundstedt on Feb 3, 2021 15:37:09 GMT
In EW6 is ridiculously expensive to Upgrade Aura skills. OK so, at least you can combine them. You can't do that with flags. I generally don't Keep my generals near each other, and send each with an army to go onto different tasks.
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Post by John Marston on Feb 3, 2021 15:39:21 GMT
OK so, at least you can combine them. You can't do that with flags. I generally don't Keep my generals near each other, and send each with an army to go onto different tasks. Yeah that is the task of generals to maintain different fronts. But still, at least there is one advantage.
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Post by Darth Vader on Feb 3, 2021 21:06:13 GMT
I thought it did work like an aura. It would have been great if so. Darth Vader, is an ew4 aura mode possible? John Marston, Gerd von Rundstedt, Nice profile by the way. I have already made flags do more damage. It doesn't make them do 100 damage so for flags it is more like adding +10 to a unit.
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Post by ππ³π°π΅π΄π¬πΊ on Feb 4, 2021 0:18:14 GMT
Attention! there are no +4 flags in the game.
And the +2+flags cost 600π and more. (The Eagle Flag (Supply +2) is overpriced)
With two flags +4 is not so much - but the only way to boost regular units.
If there where +4 flags, banner could be probably a great skill, sadly they are impossible to find.
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Post by Erich von Manstein on Feb 11, 2021 12:26:35 GMT
The problem is flags have too much potential. Theoretically, you can buff 10 units in the same turn (of course that's impossible). That's 40 extra damage against one unit. Buff 3 units and you get the equivalent of two +6 weapons.
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Post by John Marston on Feb 11, 2021 15:33:55 GMT
The problem is flags have too much potential. Theoretically, you can buff 10 units in the same turn (of course that's impossible). That's 40 extra damage against one unit. Buff 3 units and you get the equivalent of two +6 weapons. Never thought that deep. Interesting.
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Post by littlecorporal on Feb 12, 2021 1:31:34 GMT
The problem is flags have too much potential. Theoretically, you can buff 10 units in the same turn (of course that's impossible). That's 40 extra damage against one unit. Buff 3 units and you get the equivalent of two +6 weapons. Theoretically is the key word here. I tried doing some campaigns with Sakurako with two +2 flags just to test it. Even after 3 or 4 rounds it became impossible to do; she was more valuable jumping ahead, flanking, capturing facilities, etc. Again, this was a test run to try to maximize banner but its effect was so minimal I just gave up.
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Post by Erich von Manstein on Feb 12, 2021 2:20:37 GMT
The problem is flags have too much potential. Theoretically, you can buff 10 units in the same turn (of course that's impossible). That's 40 extra damage against one unit. Buff 3 units and you get the equivalent of two +6 weapons. Theoretically is the key word here. I tried doing some campaigns with Sakurako with two +2 flags just to test it. Even after 3 or 4 rounds it became impossible to do; she was more valuable jumping ahead, flanking, capturing facilities, etc. Again, this was a test run to try to maximize banner but its effect was so minimal I just gave up. How about on an artillery general? You need some bodyguards for them anyway.
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Post by littlecorporal on Feb 12, 2021 5:02:29 GMT
DeRoy in 1798 HRE comes with the dragon flag and has low movement so I try to activate the flag as much as I can when he attacks. The problem is high movement is one of if not the most important advantage of HQ generals, so if your general has 3, 4, 5 hex movement you lose that advantage to get a max +4 attack (with two flags). It's unfortunate.
I wrote in another thread about what flags would make it worthwhile. My feeling is that due to cost and effect, banner is up there with logistics and transport as far as useless skills.
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