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Post by Gerd von Rundstedt on Feb 2, 2021 20:20:08 GMT
I think that this general is very underrated. I think you know who I am talking about. Prince Gebherd Leberecht von Bluecher! He is good with almost everything. I think he is great, having bought and used him in a mod before I realized it was not allowed (whoops). He has war master, which I personally love, considering the effect of rank in this game, as well as 3 training stars, which also helps with his rank. Formation is great for infantry, which he is a good hybrid for. Banner I do love, makes him an excellent support gen for his units. Mobility, one might say, is a bad skill. However, (I can't remember the actual stats so let's just say) a light cavalry is 2-6 and he is on a double stack. Without mobility, he has an average attack of 2-6 x 6 = 12-36 = 24. Mobility makes that 18-36 = 54/2 = 27, and average attack of 3 more, without any stars. I don't know what exactly stars do. Could someone explain to me?
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Post by ππ³π°π΅π΄π¬πΊ on Feb 2, 2021 21:09:06 GMT
A quick answer to the dmg with full health for an double (6) unit with 5-10 board-dmg is 5 - 10*6 β± 5 - 30 dmg. The min-dmg is not multiplied with formation. The Unit-dmg can be theoretial-very low and a few factors can cut the extremes. A general star gives +5 dmg - flat I tried to make the output formula visible , but my min_dmg is also wrong (I did the same count like you) the beginning of this thread explains it in detail.
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Post by Gerd von Rundstedt on Feb 2, 2021 21:18:05 GMT
A quick answer to the dmg with full health for an double (6) unit with 5-10 board-dmg is 5 - 10*6 β± 5 - 30 dmg. The min-dmg is not multiplied with formation. The Unit-dmg can be theoretial-very low and a few factors can cut the extremes. A general star gives +5 dmg - flat I tried to make the output formula visible , but my min_dmg is also wrong (I did the same count like you) the beginning of this thread explains it in detail. ahh, so the min dmg is not multiplied by the multiplier? I thought it was? Aka, If min=1, then remains one with a multiplier of 5, if min=2, then becomes 10 with a multiplier of 5. Is that not it?
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Post by ππ³π°π΅π΄π¬πΊ on Feb 2, 2021 21:28:15 GMT
A quick answer to the dmg with full health for an double (6) unit with 5-10 board-dmg is 5 - 10*6 β± 5 - 30 dmg. The min-dmg is not multiplied with formation. The Unit-dmg can be theoretial-very low and a few factors can cut the extremes. A general star gives +5 dmg - flat I tried to make the output formula visible , but my min_dmg is also wrong (I did the same count like you) the beginning of this thread explains it in detail. ahh, so the min dmg is not multiplied by the multiplier? I thought it was? Aka, If min=1, then remains one with a multiplier of 5, if min=2, then becomes 10 with a multiplier of 5. Is that not it? Not multiplied. 1-10 boardDmg = 1 - 60 dmg with skill 2-10 boardDmg = 2 - 60 dmg
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Post by ks on Feb 2, 2021 21:51:14 GMT
ahh, so the min dmg is not multiplied by the multiplier? I thought it was? Aka, If min=1, then remains one with a multiplier of 5, if min=2, then becomes 10 with a multiplier of 5. Is that not it? Not multiplied. 1-10 boardDmg = 1 - 60 dmg with skill 2-10 boardDmg = 2 - 60 dmg Yes. BUT, if the general has a single star, it becomes 5-65. If he has 5 stars, itβs 25-85. The +5 from the stars do not combine with the unit minimum, they are separate and the higher one is chosen
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Post by ππ³π°π΅π΄π¬πΊ on Feb 2, 2021 22:56:41 GMT
Not multiplied. 1-10 boardDmg = 1 - 60 dmg with skill 2-10 boardDmg = 2 - 60 dmg Yes. BUT, if the general has a single star, it becomes 5-65. If he has 5 stars, itβs 25-85. The +5 from the stars do not combine with the unit minimum, they are separate and the higher one is chosen Yes quite complicate. For this reason I rewrote the formular to see which factor works how. If I understood it good the min comes only in action after the randomze. So minDmg has no Infict on the avgerage. ... higher one is chosen... The higher one is choosen as lower border for the unit? Puhh, I don't need to evaluate the possible minum dammage at the last digit... I expect a unitDmg from (1 - max*formation) and I can count all other parts together. Important are the factors.
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Post by John Marston on Feb 3, 2021 2:09:23 GMT
I think that this general is very underrated. I think you know who I am talking about. Prince Gebherd Leberecht von Bluecher! He is good with almost everything. I think he is great, having bought and used him in a mod before I realized it was not allowed (whoops). He has war master, which I personally love, considering the effect of rank in this game, as well as 3 training stars, which also helps with his rank. Formation is great for infantry, which he is a good hybrid for. Banner I do love, makes him an excellent support gen for his units. Mobility, one might say, is a bad skill. However, (I can't remember the actual stats so let's just say) a light cavalry is 2-6 and he is on a double stack. Without mobility, he has an average attack of 2-6 x 6 = 12-36 = 24. Mobility makes that 18-36 = 54/2 = 27, and average attack of 3 more, without any stars. I don't know what exactly stars do. Could someone explain to me? War master is not such a good skill and useless when maxed out. It would have been good if he had some other skill which works all the times. You dont actually spend emblems to train right. If you shell out real money, it does mean that he will be in your lineup. Formation is great but when you have the cavalry units, there is no use of keeping him on infantry. Banner, like always is expensive. I think it would have been good if banner works for all the units in the campaign/conquest, just like aura in ew6. ππ³π°π΅π΄π¬πΊ, ks, what do you say? Then it would have been the best skill in the game.
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Post by ππ³π°π΅π΄π¬πΊ on Feb 3, 2021 2:45:00 GMT
I think that this general is very underrated. I think you know who I am talking about. Prince Gebherd Leberecht von Bluecher! He is good with almost everything. I think he is great, having bought and used him in a mod before I realized it was not allowed (whoops). He has war master, which I personally love, considering the effect of rank in this game, as well as 3 training stars, which also helps with his rank. Formation is great for infantry, which he is a good hybrid for. Banner I do love, makes him an excellent support gen for his units. Mobility, one might say, is a bad skill. However, (I can't remember the actual stats so let's just say) a light cavalry is 2-6 and he is on a double stack. Without mobility, he has an average attack of 2-6 x 6 = 12-36 = 24. Mobility makes that 18-36 = 54/2 = 27, and average attack of 3 more, without any stars. I don't know what exactly stars do. Could someone explain to me? War master is not such a good skill and useless when maxed out. It would have been good if he had some other skill which works all the times. You dont actually spend emblems to train right. If you shell out real money, it does mean that he will be in your lineup. Formation is great but when you have the cavalry units, there is no use of keeping him on infantry. Banner, like always is expensive. I think it would have been good if banner works for all the units in the campaign/conquest, just like aura in ew6.Β ππ³π°π΅π΄π¬πΊ, ks, what do you say? Then it would have been the best skill in the game. If there +4 banner this would be the best skill. In EW6 aura was in the beginning overpowered. They cost a lot and at endendendgame ... Bluecher is really not a good IAP. A general needs the evasion skill: burgle Bluecher is in the campaign and in conquests always on top units (like Napoleon) for this reason, he is so strong.
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Post by littlecorporal on Feb 3, 2021 9:55:03 GMT
It seems like Blucher has a similar skill set to Maria. Blucher is fun to play with in conquest and campaigns, but I think if you are,spending emblems on generals you can do better.
This topic should be moved to HQ.
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Post by ks on Feb 3, 2021 12:45:16 GMT
Banner couldβve been a good skill if flags were better, like +4 and +6, and/or had a two hex range
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Post by Gerd von Rundstedt on Feb 3, 2021 13:59:06 GMT
I think that this general is very underrated. I think you know who I am talking about. Prince Gebherd Leberecht von Bluecher! He is good with almost everything. I think he is great, having bought and used him in a mod before I realized it was not allowed (whoops). He has war master, which I personally love, considering the effect of rank in this game, as well as 3 training stars, which also helps with his rank. Formation is great for infantry, which he is a good hybrid for. Banner I do love, makes him an excellent support gen for his units. Mobility, one might say, is a bad skill. However, (I can't remember the actual stats so let's just say) a light cavalry is 2-6 and he is on a double stack. Without mobility, he has an average attack of 2-6 x 6 = 12-36 = 24. Mobility makes that 18-36 = 54/2 = 27, and average attack of 3 more, without any stars. I don't know what exactly stars do. Could someone explain to me? War master is not such a good skill and useless when maxed out. It would have been good if he had some other skill which works all the times. You dont actually spend emblems to train right. If you shell out real money, it does mean that he will be in your lineup. Formation is great but when you have the cavalry units, there is no use of keeping him on infantry. Banner, like always is expensive. I think it would have been good if banner works for all the units in the campaign/conquest, just like aura in ew6. ππ³π°π΅π΄π¬πΊ, ks, what do you say? Then it would have been the best skill in the game. I thought it did work like an aura.
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Post by Gerd von Rundstedt on Feb 3, 2021 14:01:01 GMT
Not multiplied. 1-10 boardDmg = 1 - 60 dmg with skill 2-10 boardDmg = 2 - 60 dmg Yes. BUT, if the general has a single star, it becomes 5-65. If he has 5 stars, itβs 25-85. The +5 from the stars do not combine with the unit minimum, they are separate and the higher one is chosen I see, so the mobility is after the base multiplication. Got it.
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Post by John Marston on Feb 3, 2021 14:50:08 GMT
War master is not such a good skill and useless when maxed out. It would have been good if he had some other skill which works all the times. You dont actually spend emblems to train right. If you shell out real money, it does mean that he will be in your lineup. Formation is great but when you have the cavalry units, there is no use of keeping him on infantry. Banner, like always is expensive. I think it would have been good if banner works for all the units in the campaign/conquest, just like aura in ew6. ππ³π°π΅π΄π¬πΊ , ks , what do you say? Then it would have been the best skill in the game. I thought it did work like an aura. It would have been great if so. Darth Vader, is an ew4 aura mode possible?
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Post by Gerd von Rundstedt on Feb 3, 2021 15:01:30 GMT
I thought it did work like an aura. It would have been great if so. Darth Vader, is an ew4 aura mode possible? So then what do flags do?
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Post by John Marston on Feb 3, 2021 15:05:42 GMT
It would have been great if so. Darth Vader , is an ew4 aura mode possible? So then what do flags do? Flags either increase the - 1. Attack 2. Defense 3. Supplies of the troops "SURROUNDING THE GENERAL ONLY". They vary from +1, +2. Thank you ππ³π°π΅π΄π¬πΊ. Noted.
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