|
Post by jonblend on Jan 26, 2023 17:47:36 GMT
Finally beat Frontier
|
|
|
Post by grandmarshal on Jan 30, 2023 15:19:02 GMT
Congrats! Mind telling us what generals you used and what skills were equipped on them?
|
|
|
Post by jonblend on Jan 31, 2023 16:31:52 GMT
Congrats! Mind telling us what generals you used and what skills were equipped on them? We can use 12 generals in the last chapter and I got a +1 general bonus after the 2nd or third mission. No medal swapping, ribbon swapping or s/l for crits was used.
So it's the usual suspects plus a few exceptions: Patton: leftover from a cloud experiment that went wrong Govorov: At least he can use one of the 3 mountain/forest/desert medals but I think Zhang (and Bradley) will be stronger with more ribbons. Graziani: he joined the team for war zone but he and Patton had to stay on the bench
|
|
|
Post by grandmarshal on Feb 1, 2023 19:21:58 GMT
I noticed that you put crowd tactics on Konev. I put level 4 explosives on him, is this fine? Also I use Arnold instead of Dowding, is this a big difference? Finally, how important is that second infantry general Rundstedt, is he required for Supreme Order or later campaigns?
|
|
|
Post by jonblend on Feb 1, 2023 23:05:22 GMT
I noticed that you put crowd tactics on Konev. I put level 4 explosives on him, is this fine? Also I use Arnold instead of Dowding, is this a big difference? Finally, how important is that second infantry general Rundstedt, is he required for Supreme Order or later campaigns? Yes, there might be a few non-meta things here and there that's because I was able to continue with my game from 2019/20.
Konev was doing infantry invasions back then and I learned to love crowd tactics. I can't say if explosives is the better choice overall, but for frontier, you should keep it.
Same with Dowding, he lacks carpet bombing (compared to Arnold) but I've grown used to the additional income he provides which can be used for more air attacks, nukes or better units for the other generals. Arnold is mostly used to keep one dangerous enemy rumored.
Rundstedt is cheap and you can start using him even without skills. His only job is to not get killed, command mechanized inf and contribute a little extra damage vs fortresses. Not required but helpful and you often have 2-3 infantry units among the initial troops.
Also, I think my team is a little bit of an overkill, (the turn limit for the final mission is 30), so you could save on some skills and generals - especially if you have more ribbons.
|
|
|
Post by poriyadjdjd on Feb 4, 2023 16:49:01 GMT
Someone might want to add this to the library or move this elsewhere, just thought that we should start a thread about it. So firstly, the first few chapters seem relatively easy. Very general dependent (was having quite a tough time destroying fortresses with 2000 hp) so not recommended for early game players? Strats: just rush for the fortresses lol, if you have the generals to do so When you hit a fortress, its defense goes down by one level. So use weak units to attack first before your generals attack it. Fully surround the fortress for double defense down. Secondly, the upgrades I think are good are unit defense, economy boost and unit attack (recommend armour defense and artillery attack, for instance) And the most op part: upgraded unit badges allow your units to replenish hp every turn, effectively replacing skills like machinist or replacement. We can interpret this both ways: generals like Graziani now have reduced importance since your other generals can replenish hp while prioritising offensive capabilities. On the other hand, hp replenishing skills now boost your generals hp by a lot with the unit medals Well just some first thoughts, honestly a great update but the extra general slots without more medals to earn was pretty useless :/
|
|
|
Post by grandmarshal on Feb 6, 2023 2:47:25 GMT
Just a quick question: what do the ribbons even do and how useful are they? I still haven’t updated my game lol (and have no intention of doing so) so i don’t know what they are like.
|
|
|
Post by ɪʟʟʏᴀꜱᴠɪᴇʟ ᴠᴏɴ ᴇɪɴᴢʙᴇʀɴ on Feb 6, 2023 14:48:49 GMT
Just a quick question: what do the ribbons even do and how useful are they? I still haven’t updated my game lol (and have no intention of doing so) so i don’t know what they are like. A system that gives you stats bonuses similar to the medals from WC3 and Gem from EW7 (Like Damage reduction, health regeneration, and critical hit rate).
|
|
|
Post by grandmarshal on Feb 6, 2023 15:13:13 GMT
Are the boosts big or are they marginal? I also heard the critical attack was nerfed.
|
|
|
Post by Darth Nihilus on Feb 6, 2023 16:16:39 GMT
Are the boosts big or are they marginal? I also heard the critical attack was nerfed. Defense ribbons are basically free replacements for rank upgrades if you're short on medals, but I'm not entirely sure if their effects stack additively or multiplicatively (ie. if your defence is 10 does it turn into 20 or 11 when you have a 10% defense boost). HP regen ribbons aren't the biggest game changer but they've made machinist and replacement useless and are a decent survivability boost for tanks and infantry and an ok one for everything else. Crit has been smoothed out (ie you'll do less damage but get crits more often). I've heard that a level 3 crit ribbon basically lets you do as much damage on average as you could before the update, but I prefer having less crits but more crit damage. A level 5 crit ribbon probably lets you do the same amount of crit damage or even slightly higher. I'm pretty sure this one stacks multiplicatively in terms of hit rate.
|
|
|
Post by grandmarshal on Feb 6, 2023 16:31:44 GMT
Thanks, I’m a filthy S&L user so I don’t really care about probability lol. Seeing your reply it seems like the ribbons don’t make that much of a difference.
|
|
|
Post by jonblend on Feb 6, 2023 17:46:02 GMT
Are the boosts big or are they marginal? I also heard the critical attack was nerfed. I suggest you read this DMG reduction ribbons work like terrain reduction effect from forest/mountain etc. It takes away a certain amount of damage received regardless of defense stat (reductions from different sources stack multiplicatively), and has great synergy with crossfire.
And I prefer the more predictable damage output from leader skill+ribbon since lining up kills for Guderian/other tank generals is still the most effective tactic.
|
|
|
Post by grandmarshal on Feb 21, 2023 22:10:04 GMT
I’m on Scorpion Empire now, and this looks impossible, since all the units do so much damage and have so much health that my Guderian sometimes can’t one shot the terrorists. What are some tips for this chapter.
|
|
|
Post by jonblend on Feb 27, 2023 17:26:13 GMT
I’m on Scorpion Empire now, and this looks impossible, since all the units do so much damage and have so much health that my Guderian sometimes can’t one shot the terrorists. What are some tips for this chapter. Most of the times you don't need to kill the extremely dangerous terrorist generals. It's enough to draw them out of their city and keep them rumored while focusing on fortresses. It's certainly helpful to work on your counterattack damage output via smart placement of your generals so that enemies attack them and investing in crossfire of Monty and Rommel.
|
|
|
Post by grandmarshal on Feb 28, 2023 17:49:05 GMT
Thanks for your advice. I have noticed that it’s easier than it looks but it’s still much harder than previous campaigns since i actually have to use my brain instead of just focusing all my attacks on the fortresses.
|
|