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Post by Gerd von Rundstedt on Aug 5, 2021 19:25:57 GMT
Nimitz then Mountbatten, why? - Six to Five Navy Stars - Must have Navy skills are Rumor & Fleet Leader, both of them can have it. Sailor (like explosive and wolfpack) is second tier/ situational skill. Sailor isn't a must have skill because it's useless against submarine. Nimitz's better because Ace, assume that both of them have Rumor and Sailor. Camo=Depot Ship= Meh. - Mountbatten Red Plate, L Colonel, with lvl 2 depot ship in modern war has 1263hp, while Nimitz in Maj.Gen has 1384hp. That's 121 hp difference equal to 20+ turns in campaign, so depot ship is not that great. Max +15hp for cruiser that already has huge hp make depot ship is worthless than machinist for tank. - The only thing better on Mountbatten than Nimitz is that Mountbatten potentially has 5* mobility I feel like I’m the “explosives guy” so I must say it is nothing near a tier two perk. Destroying cities and fortifications is THE primary use for navy, making it a tier 1 I honestly have to agree with you on this one, but to be honest, Mountbatten is a much better sub gen.
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Post by George Rudi on Aug 6, 2021 0:28:59 GMT
I feel like I’m the “explosives guy” so I must say it is nothing near a tier two perk. Destroying cities and fortifications is THE primary use for navy, making it a tier 1 Okay, not tier 2 but 1.4 for me 😂 The fact that subs can't use explosive (except in frontier mode) and the situation that there's a navy spam that can't trigger explosive make it less important than Rumor. That's why i said it situational
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Post by George Rudi on Aug 6, 2021 0:43:27 GMT
I honestly have to agree with you on this one, but to be honest, Mountbatten is a much better sub gen. reason? better than Nimitz or better than Cruiser Gen (because for me, no navy skill's specified to sub)
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Post by journeykeen on Aug 6, 2021 1:17:45 GMT
I feel like I’m the “explosives guy” so I must say it is nothing near a tier two perk. Destroying cities and fortifications is THE primary use for navy, making it a tier 1 Okay, not tier 2 but 1.4 for me 😂 The fact that subs can't use explosive (except in frontier mode) and the situation that there's a navy spam that can't trigger explosive make it less important than Rumor. That's why i said it situational It can be tier 1 along with rumor. When do you put generals on subs btw?
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Post by George Rudi on Aug 6, 2021 2:45:01 GMT
Okay, not tier 2 but 1.4 for me 😂 The fact that subs can't use explosive (except in frontier mode) and the situation that there's a navy spam that can't trigger explosive make it less important than Rumor. That's why i said it situational It can be tier 1 along with rumor. When do you put generals on subs btw? USSR'50, Italy 1980, and US 1980. Agreed then, FOR NAVY, explosive can be place alongside rumor, and fleet leader (all three are not as "perfect"/must have as AA for tank or Accuracy for arty tho)
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Post by Kliment Jefremovitš Vorošilov on Aug 6, 2021 5:54:31 GMT
Mountbatten can have fleet leader, depot ship, sailor and rumour. Nimitz then Mountbatten, why? - Six to Five Navy Stars - Must have Navy skills are Rumor & Fleet Leader, both of them can have it. Sailor (like explosive and wolfpack) is second tier/ situational skill. Sailor isn't a must have skill because it's useless against submarine. Nimitz's better because Ace, assume that both of them have Rumor and Sailor. Camo=Depot Ship= Meh. - Mountbatten Red Plate, L Colonel, with lvl 2 depot ship in modern war has 1263hp, while Nimitz in Maj.Gen has 1384hp. That's 121 hp difference equal to 20+ turns in campaign, so depot ship is not that great. Max +15hp for cruiser that already has huge hp make depot ship is worthless than machinist for tank. - The only thing better on Mountbatten than Nimitz is that Mountbatten potentially has 5* mobility 1. Air generals were a different category so air stars don't count. 2. To Nimitz's defence I would rate wolfpack above fleet leader. However I do think that depot ship is better than Ace forces, because with Mountbatten's depot ship you will survive long enough in most situations to get max or near max expierence as starting units often already have some. Yes there is the rank difference but on subs the hp difference is lower making depot ship more useful. 3. Movement stars are really useful for navy. 4. Although this should not play a part in the comparison, the list was about generals that are the most useful to complete the game. Nimitz's last discount mission can be quite challenging and I think if you can't beat it without navy generals, you should go for Kuznetsov, Mountbatten or Dönitz. Atleast with a little upgrading Mountbatten will become destructive and but indestructible.
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Post by Avatar_Hoodie on Aug 6, 2021 6:23:47 GMT
actually for Nimitz's last mission you need a bunch of carrier and generals with air stars
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Post by George Rudi on Aug 6, 2021 10:28:01 GMT
1. Air generals were a different category so air stars don't count. 2. To Nimitz's defence I would rate wolfpack above fleet leader. However I do think that depot ship is better than Ace forces, because with Mountbatten's depot ship you will survive long enough in most situations to get max or near max expierence as starting units often already have some. Yes there is the rank difference but on subs the hp difference is lower making depot ship more useful. 3. Movement stars are really useful for navy. 4. Although this should not play a part in the comparison, the list was about generals that are the most useful to complete the game. Nimitz's last discount mission can be quite challenging and I think if you can't beat it without navy generals, you should go for Kuznetsov, Mountbatten or Dönitz. Atleast with a little upgrading Mountbatten will become destructive and but indestructible. 1. Huh? Air stars? what air stars? 2. Wolfpack & FL to Nimitz defence? what are you talking about? well, if you insist that depot ship is more useful than ace, i disagree but i won't argue it, it's not worth to compare both skills. 3. Ikr, but i won't upgrade any mobility except for speedrunning purpose 4. Nimitz full discount can be finished with Rumor from Guderian, Konev, Leeb, and Rommel, though buying Kuznetsov as a rental gen for early to midgame is also a good choice. Conclusion, In terms to complete the game? I still prefer Nimitz than Mountbatten to complete the game. Have you finished the exercise in Strait of Gibraltar?
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Post by George Rudi on Aug 6, 2021 10:33:18 GMT
actually for Nimitz's last mission you need a bunch of carrier and generals with air stars correction, bunch of carrier (and super carrier) and generals with Rumor
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Post by Kliment Jefremovitš Vorošilov on Aug 6, 2021 12:32:03 GMT
1. Air generals were a different category so air stars don't count. 2. To Nimitz's defence I would rate wolfpack above fleet leader. However I do think that depot ship is better than Ace forces, because with Mountbatten's depot ship you will survive long enough in most situations to get max or near max expierence as starting units often already have some. Yes there is the rank difference but on subs the hp difference is lower making depot ship more useful. 3. Movement stars are really useful for navy. 4. Although this should not play a part in the comparison, the list was about generals that are the most useful to complete the game. Nimitz's last discount mission can be quite challenging and I think if you can't beat it without navy generals, you should go for Kuznetsov, Mountbatten or Dönitz. Atleast with a little upgrading Mountbatten will become destructive and but indestructible. 1. Huh? Air stars? what air stars? 2. Wolfpack & FL to Nimitz defence? what are you talking about? well, if you insist that depot ship is more useful than ace, i disagree but i won't argue it, it's not worth to compare both skills. 3. Ikr, but i won't upgrade any mobility except for speedrunning purpose 4. Nimitz full discount can be finished with Rumor from Guderian, Konev, Leeb, and Rommel, though buying Kuznetsov as a rental gen for early to midgame is also a good choice. Conclusion, In terms to complete the game? I still prefer Nimitz than Mountbatten to complete the game. Have you finished the exercise in Strait of Gibraltar? Oh, sorry I thought you compared their air stars.
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Post by Erich von Manstein on Aug 6, 2021 13:01:55 GMT
Nimitz then Mountbatten, why? - Six to Five Navy Stars - Must have Navy skills are Rumor & Fleet Leader, both of them can have it. Sailor (like explosive and wolfpack) is second tier/ situational skill. Sailor isn't a must have skill because it's useless against submarine. Nimitz's better because Ace, assume that both of them have Rumor and Sailor. Camo=Depot Ship= Meh. - Mountbatten Red Plate, L Colonel, with lvl 2 depot ship in modern war has 1263hp, while Nimitz in Maj.Gen has 1384hp. That's 121 hp difference equal to 20+ turns in campaign, so depot ship is not that great. Max +15hp for cruiser that already has huge hp make depot ship is worthless than machinist for tank. - The only thing better on Mountbatten than Nimitz is that Mountbatten potentially has 5* mobility 1. Air generals were a different category so air stars don't count. 2. To Nimitz's defence I would rate wolfpack above fleet leader. However I do think that depot ship is better than Ace forces, because with Mountbatten's depot ship you will survive long enough in most situations to get max or near max expierence as starting units often already have some. Yes there is the rank difference but on subs the hp difference is lower making depot ship more useful. 3. Movement stars are really useful for navy. 4. Although this should not play a part in the comparison, the list was about generals that are the most useful to complete the game. Nimitz's last discount mission can be quite challenging and I think if you can't beat it without navy generals, you should go for Kuznetsov, Mountbatten or Dönitz. Atleast with a little upgrading Mountbatten will become destructive and but indestructible. Nimitz doesn't have Wolfpack in WC4. It's one of the main reasons I prefer Donitz rather than him.
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Post by Kliment Jefremovitš Vorošilov on Aug 6, 2021 13:30:46 GMT
1. Air generals were a different category so air stars don't count. 2. To Nimitz's defence I would rate wolfpack above fleet leader. However I do think that depot ship is better than Ace forces, because with Mountbatten's depot ship you will survive long enough in most situations to get max or near max expierence as starting units often already have some. Yes there is the rank difference but on subs the hp difference is lower making depot ship more useful. 3. Movement stars are really useful for navy. 4. Although this should not play a part in the comparison, the list was about generals that are the most useful to complete the game. Nimitz's last discount mission can be quite challenging and I think if you can't beat it without navy generals, you should go for Kuznetsov, Mountbatten or Dönitz. Atleast with a little upgrading Mountbatten will become destructive and but indestructible. Nimitz doesn't have Wolfpack in WC4. It's one of the main reasons I prefer Donitz rather than him. Yeah, but you can add it on him.
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Post by Erich von Manstein on Aug 6, 2021 13:45:34 GMT
Nimitz doesn't have Wolfpack in WC4. It's one of the main reasons I prefer Donitz rather than him. Yeah, but you can add it on him. That will make Nimitz more expensive than Donitz. Also, you might want both Rumor and Explosives.
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Post by Kliment Jefremovitš Vorošilov on Aug 6, 2021 16:06:52 GMT
Yeah, but you can add it on him. That will make Nimitz more expensive than Donitz. Also, you might want both Rumor and Explosives. Yeah, Dönitz is inarguably better since imo he can have the perfect skill set for a navy general.
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Post by George Rudi on Aug 6, 2021 17:08:48 GMT
Nimitz doesn't have Wolfpack in WC4. It's one of the main reasons I prefer Donitz rather than him. Wolfpack makes 12 medals invasion easier for Dönitz. Adding Wolfpack on Nimitz will be a waste because we dont need that much navy fleet march together on campaign or conquest. Explosive and Rumor suits best on Nimitz.
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