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Post by Gerd von Rundstedt on Sept 24, 2021 16:37:56 GMT
1. Yes, I primarily use my KV-6 to kill infantry. 2. Um, if Recruiting does more than half HP for Half the price, that would make Replenishing more optimal. 3. I don't understand, but I use him to launch 1 fighter strike per infantry so that he can get resets easily on them. 4. That's fair, but I wasn't grinding with him at all, just replaying missions for perfect clears. 5. That is true, but an extra general definitely makes missions like Marching to Italy and Normandy easier. 1. Just kill them via Air/Air reinforcements/other reinforcements. My point is, you don't want to take your tank general away from the battleground. 2. I give that. But replenishing also isn't optimal either as they basically are the same. 3. I meant that Monty can make a much bigger impact while fighting on tanks as compared to fighting on air. 5. Alright, I give that. 1. Okay, but stragglers are not the only way that infantry is the main enemy. It allows the tanks to hit more powerful enemies with splash damage without taking damage back and actually being able to get resets against tanks. Also, because Infantry are far and away the most numerous enemy. 2. So it essentially just gives 4 star tanks an efficient option to replenish. Fine by my standards. 3. Certainly, but I am referring to him in an airport that he has just taken and him being there at the start of the turn. Rather than wase his turn on airstrikes, rather he launching some quick air, then going out to the battlefield.
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Post by metalleater on Sept 24, 2021 17:56:01 GMT
You say you don't want to waste your HT. Because you understand, any unit is resource to reach the victory. And as you know, in any game mode, these resources are limited. Generals are limited, gold is limited, even time is limited, etc So it is Monty who gives these resources. What is important, Monty is versatile and allows you to use these resources with maximum efficiency. 1. Monty is better at killing infantry, artillery and even ships. 2. He can go to the factory and heal more health thanks to Replenish. This is very important, damage depends on health. Any general will have to heal and buy their units in factory or city. Monty gets the advantage. Replanish is perfect for HT! 3. Monty on HT can go to the airfield and do his job, for example punish the enemy artillery. Thanks to 3 Air stars, +15 damage from each air strike. It's really cool! You don't have to keep HT at the airfield all the time. You should go to the airfield when you have gold for air strikes. One turn in the airfield is enough to clear the entire battlefield. 4. Monty participates in 3 campaigns. And Roco is only in one. Thanks to this, Monty will bring many more medals. 5. Again about resources. Monty retains a slot for an additional general for 3 campaigns. This is why I am using Monty. And he is truly unique and versatile. 1. Infantry is harmless and weak without a general, artillery is scarce, and ships are dealt with by other ships (or arty, you don't want to waste your time) 2. If you get better generals (*s), Replenish will be close to useless and Recruiting tends to be better than Replenishing, which tends to be a last-ditch effort. The only viable time for replenishingis on the campaign but you have other generals (ahem, MacArthur) that need that gold more than Monty, who is literally on a tank. 3. Just because you have *s on a type doesn't mean you are good at it. Take our good friend Rommel. Say hi, Rommel! He has 3*s in arty. He doesn't get put on arty often as you have other generals and he has no skills for arty (besides DF, but DF is very situational). Tanks are used to push, they are probably the unit that pushes and deals the most damage. Moving back to "clear the battlefield" with Monty will take hundreds of coins, unless someone else has cleared the battlefield. 4. 20 medals is not a lot. Certainly not enough to warrant a whole argument. One of them is 1939, and I did that with only Leclerc and Cunningham, so you can do it too. With MacArthur (or I was very lucky with Roko), Vulcan was a breeze and straight to my next Pacific 1942, Europe 1944. The only one where Monty would be useful for me, besides that 1 campaign in Africa (for me), but Vatutin could help too, not a big statement. If you medal grind, you do it with Guderian and friends, not with Monty and the medal earning process is very slow, you will need a lot more than 1 medal a campaign to make a difference. 5. The slots match the player very well in bought generals, you will mostly use free generals as benchfillers and when Monty matters most (1944), you have a whopping 3 slots (1 for MacArthur). One for Patton, one for Roko, and one for Govorov/Chuikov, swap as needed. I don't have Patton so I us Leclerc no biggie. On 1941 Africa, you will need more generals, in general, not just another Roko. After the publication of the statistics, your position has become very weak. Roko deals +10 damage to tanks. That's all! Don't you understand that this is where all his advantage ends? Monty does everything else better! Sorry Roco. Knowing this, new players will stop hiring you... Therefore, the choice of a general for HT is obvious.
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Post by 6Johnny23 on Sept 24, 2021 21:26:37 GMT
1. Infantry is harmless and weak without a general, artillery is scarce, and ships are dealt with by other ships (or arty, you don't want to waste your time) 2. If you get better generals (*s), Replenish will be close to useless and Recruiting tends to be better than Replenishing, which tends to be a last-ditch effort. The only viable time for replenishingis on the campaign but you have other generals (ahem, MacArthur) that need that gold more than Monty, who is literally on a tank. 3. Just because you have *s on a type doesn't mean you are good at it. Take our good friend Rommel. Say hi, Rommel! He has 3*s in arty. He doesn't get put on arty often as you have other generals and he has no skills for arty (besides DF, but DF is very situational). Tanks are used to push, they are probably the unit that pushes and deals the most damage. Moving back to "clear the battlefield" with Monty will take hundreds of coins, unless someone else has cleared the battlefield. 4. 20 medals is not a lot. Certainly not enough to warrant a whole argument. One of them is 1939, and I did that with only Leclerc and Cunningham, so you can do it too. With MacArthur (or I was very lucky with Roko), Vulcan was a breeze and straight to my next Pacific 1942, Europe 1944. The only one where Monty would be useful for me, besides that 1 campaign in Africa (for me), but Vatutin could help too, not a big statement. If you medal grind, you do it with Guderian and friends, not with Monty and the medal earning process is very slow, you will need a lot more than 1 medal a campaign to make a difference. 5. The slots match the player very well in bought generals, you will mostly use free generals as benchfillers and when Monty matters most (1944), you have a whopping 3 slots (1 for MacArthur). One for Patton, one for Roko, and one for Govorov/Chuikov, swap as needed. I don't have Patton so I us Leclerc no biggie. On 1941 Africa, you will need more generals, in general, not just another Roko. After the publication of the statistics, your position has become very weak. Roko deals +10 damage to tanks. That's all! Don't you understand that this is where all his advantage ends? Monty does everything else better! Sorry Roco. Knowing this, new players will stop hiring you... Therefore, the choice of a general for HT is obvious. That goes for you as well. Infantry and artillery and already fragile and weak. Why add more damage? Monty does everything that is not as important better. Sorry Monty.
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Post by 6Johnny23 on Sept 24, 2021 21:34:04 GMT
1. Infantry is harmless and weak without a general, artillery is scarce, and ships are dealt with by other ships (or arty, you don't want to waste your time) 2. If you get better generals (*s), Replenish will be close to useless and Recruiting tends to be better than Replenishing, which tends to be a last-ditch effort. The only viable time for replenishingis on the campaign but you have other generals (ahem, MacArthur) that need that gold more than Monty, who is literally on a tank. 3. Just because you have *s on a type doesn't mean you are good at it. Take our good friend Rommel. Say hi, Rommel! He has 3*s in arty. He doesn't get put on arty often as you have other generals and he has no skills for arty (besides DF, but DF is very situational). Tanks are used to push, they are probably the unit that pushes and deals the most damage. Moving back to "clear the battlefield" with Monty will take hundreds of coins, unless someone else has cleared the battlefield. 4. 20 medals is not a lot. Certainly not enough to warrant a whole argument. One of them is 1939, and I did that with only Leclerc and Cunningham, so you can do it too. With MacArthur (or I was very lucky with Roko), Vulcan was a breeze and straight to my next Pacific 1942, Europe 1944. The only one where Monty would be useful for me, besides that 1 campaign in Africa (for me), but Vatutin could help too, not a big statement. If you medal grind, you do it with Guderian and friends, not with Monty and the medal earning process is very slow, you will need a lot more than 1 medal a campaign to make a difference. 5. The slots match the player very well in bought generals, you will mostly use free generals as benchfillers and when Monty matters most (1944), you have a whopping 3 slots (1 for MacArthur). One for Patton, one for Roko, and one for Govorov/Chuikov, swap as needed. I don't have Patton so I us Leclerc no biggie. On 1941 Africa, you will need more generals, in general, not just another Roko. 1. No, it is not, even weak infantry is still a pest at taking cities (flashback to Malayan campaign), and needs to be killed as much as any other unit. Heavy Artillery is the number one target when it shows up, and ships... you are right about that. 2. Even with 4 stars, a replenish with gold Machinist still gives more than Half HP. 3. It is likely that one gets Monty before they do an air gen. If so, then Arnold isn't much better than Monty at clearing the battlefield. What I think Monty's job is is to put a significant dent into each of the enemy's infantry in order to trigger quite a few resets. 4. I didn't get Monty until after Iwo Jima, so I can't say much, but in the course of me perfecting N. Africa and Western Europe, he made me 83 medals. Granted, that may be because I am very bad at this game and had to redo missions over and over (Operation Compass, I missed that secondary objective city by one turn for 6 tries). But still! 5. Generally, by the time they get to 1944, the player will have MacArthur, Govorov, and Tanker Gen. Monty frees up a space there for Timoshenko or Chuikov. 1. Air and other stragglers can deal with the enemy stragglers. Even MacArthur on a Cossack can move in an out and make up for lost distance. 2. You are still losing damage from a stack and tanks are tanky by nature, using your slow and steady approach, you may not need any recovery. Having more bang for your buck is nice, but isn't a big priority as HTs don't need to be replenished often. 3. Arnold is better, nothing more. Dowding can effectively use Paratroopers for mobility, and Halsey can do the same. 4. 83 medals it a lot, but that's situational and up to you. Sure, it's nice but if you are perfecting missions in the end, you will most likely have everyone you want. 5. Smacking Timoshenko or Chuikov is nice, but even without Monty, you can fit one it if you don't get Govorov, who is a bit better Chuikov.
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Post by 6Johnny23 on Sept 24, 2021 21:40:25 GMT
1. So you don't send your tank general in the middle of an important fight to kill a pesky weak infantry right? 2. Recruiting is more optimal. 3. According to that logic, Monty's air stars are nullified as he can make a "Bigger Dent" on tanks. 4. I think that since you usually have more Axis generals, grinding them is much better. 5. True, but 1944 is doable with the given slots (Assuming you don't get any general who is in 44 campaign). 1. Yes, I primarily use my KV-6 to kill infantry. 2. Um, if Recruiting does more than half HP for Half the price, that would make Replenishing more optimal. 3. I don't understand, but I use him to launch 1 fighter strike per infantry so that he can get resets easily on them. 4. That's fair, but I wasn't grinding with him at all, just replaying missions for perfect clears. 5. That is true, but an extra general definitely makes missions like Marching to Italy and Normandy easier. 1. Why bother killing 1 single weak infantry unit? Roko can damage or even kill it optimally. 2. Replenishing is less optimal in practice. You will most likely have around half or a bit less than half. 1 replenish will take you around full, another one would do little.
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