Ragnarok Conquest Doctrine
Nov 5, 2021 11:18:56 GMT
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Iron Duke, stoic, and 1 more like this
Post by Nobunaga Oda on Nov 5, 2021 11:18:56 GMT
Welcome to ET's Ragnarok. It's not the imagined Twilight of the Gods when Norse beings clash in a decisive war that almost ends everything, but rather an attempted elimination of humanity by clones of notable mythical beings of Greek and Norse legends.
We have:
- Multiple beings or creatures of myth and legend running amok,
- Access only to your faction's own general and unique troops when raising troops in a former Legendary city,
- All human factions starting off hostile to one another,
- Far less income despite being in the Industrial Age and the general levels of cities being raised tremendously, and
- No means of Diplomacy or an easy way to account for enemy strength.
The good news?
1. All human factions naturally reset to "neutral" status after 20 turns.
2. The Legend faction does not actively attack unless you fulfil certain conditions.
3. Access to all gens bought and hired gens after you have deployed all your gens.
Conditions that invite an attack:
A) RNG. The hardest to account for when the AI attacks a "strong" target with a non-zero chance of winning.
B) (Relative) Human weakness or strength of the beings of legends. If the Legendary troops bordering a human position are "stronger", they are very likely to attack. A city of 6 starting troops bordering a Legendary position of 6 (starting) troops, including 2-3 mythical beings, may invite an invasion by the enemy.
If you have obviously inferior troops (usually less than Industrial or Gunpowder age) compared to a Legendary force of Industrial, even without mythical troops, there is a "moderate" chance of being invaded.
C) You are surrounded and the total strength is stronger than your garrison's strength.
These conditions apply to human forces as well.
How do we defeat such an enemy and contend with our human rivals then, Commanders?
1. Blockading key positions and moving elsewhere. Oldest trick in the book, especially if you don't wish to over-extend or want to concentrate elsewhere. Use this against both enemies.
2. Blockading your connecting cities such that humans are "encouraged" to expand elsewhere. Similar to (1), but the core idea differs slightly in the sense that you want the human AIs to attack elsewhere, preferably the nearby Legendary forces.
3. Hunt the Legend faction's mythical troops. These seemingly cannot be replenished, unlike regular Industrial Age troops and hired gens. Form hunting parties made of your best and second best forces and defeat such enemies in detail.
3.1. Minimally, I used groups of three (two melee troops and one archer) or four (two melee, one archer and one arty or one melee, two archers and one arty).
Eg. Atilla, Saladin and Nobunaga Oda, Barbarossa, Petain and Catherine/Li Hongzhang, Lincoln, Beowolf, Li Shimin/Bismarck and Moctezuma, etc.
These can usually contest at most 3 mythical beings at once (inclusive of enemy turns). Form such "hunting parties" based on your estimation of your gens' strengths.
3.2. Do not attack a Legendary force which is exposed to multiple nearby Legendary forces. A direct clash initiated by you may result in outcomes ranging from a victory with minimal losses to a victory with heavy losses, and you do not want to face reinforcements right afterwards in the latter.
3.3. Use S/L by closing games with too severe losses or defeats when you can do far better.
3.4. Consider an Austerlitz style of destroying a Legendary force. Attack and occupy an enemy city. Abandon it soon after and invite the enemy to attack the open city, destroying most of its defences in the process.
Reclaim the city, baitiing the enemy to leave towards one direction while attacking the city from another. Or simply walk in an blow up the city centre.
3.5 If the Legend faction likes to target a key position (they kept attacking Saint Petersburg from Stockholm and Riga), let them come and throw their bodies at our wall.
3.6. Know your strength and that of the enemy's. If you estimate that you need a stronger party, do not hesitate to combine your parties. Also, avoid mythical beings that have some advantage over your troops or your troops do not have a clear disadvantage.
Eg. Attack giants with cav gens with an inf atk bonus, but avoid archer gens.
If you would like to strongly adhere to strategy 2, you may want to consider factions with excess to wide stretches of territory under the control of the Legend faction and minimal access to human factions.
That's right, Russia is the best 3* option here. Canada and America, are also good choices. Britain, Spain, China, Japan and Siam are perhaps viable options.
I'd rather avoid Egypt and India because they seem to have the largest territories with relatively higher potential to attack the Legendary forces. This is because of the income gained from their size and the potentially larger starting force.
When you have conquered approximated half to two-thirds of the world OR have more territories than the Legend faction, this random effect may be inflicted on you as punishment.
We have:
- Multiple beings or creatures of myth and legend running amok,
- Access only to your faction's own general and unique troops when raising troops in a former Legendary city,
- All human factions starting off hostile to one another,
- Far less income despite being in the Industrial Age and the general levels of cities being raised tremendously, and
- No means of Diplomacy or an easy way to account for enemy strength.
The good news?
1. All human factions naturally reset to "neutral" status after 20 turns.
2. The Legend faction does not actively attack unless you fulfil certain conditions.
3. Access to all gens bought and hired gens after you have deployed all your gens.
Conditions that invite an attack:
A) RNG. The hardest to account for when the AI attacks a "strong" target with a non-zero chance of winning.
B) (Relative) Human weakness or strength of the beings of legends. If the Legendary troops bordering a human position are "stronger", they are very likely to attack. A city of 6 starting troops bordering a Legendary position of 6 (starting) troops, including 2-3 mythical beings, may invite an invasion by the enemy.
If you have obviously inferior troops (usually less than Industrial or Gunpowder age) compared to a Legendary force of Industrial, even without mythical troops, there is a "moderate" chance of being invaded.
C) You are surrounded and the total strength is stronger than your garrison's strength.
These conditions apply to human forces as well.
How do we defeat such an enemy and contend with our human rivals then, Commanders?
1. Blockading key positions and moving elsewhere. Oldest trick in the book, especially if you don't wish to over-extend or want to concentrate elsewhere. Use this against both enemies.
2. Blockading your connecting cities such that humans are "encouraged" to expand elsewhere. Similar to (1), but the core idea differs slightly in the sense that you want the human AIs to attack elsewhere, preferably the nearby Legendary forces.
3. Hunt the Legend faction's mythical troops. These seemingly cannot be replenished, unlike regular Industrial Age troops and hired gens. Form hunting parties made of your best and second best forces and defeat such enemies in detail.
3.1. Minimally, I used groups of three (two melee troops and one archer) or four (two melee, one archer and one arty or one melee, two archers and one arty).
Eg. Atilla, Saladin and Nobunaga Oda, Barbarossa, Petain and Catherine/Li Hongzhang, Lincoln, Beowolf, Li Shimin/Bismarck and Moctezuma, etc.
These can usually contest at most 3 mythical beings at once (inclusive of enemy turns). Form such "hunting parties" based on your estimation of your gens' strengths.
3.2. Do not attack a Legendary force which is exposed to multiple nearby Legendary forces. A direct clash initiated by you may result in outcomes ranging from a victory with minimal losses to a victory with heavy losses, and you do not want to face reinforcements right afterwards in the latter.
3.3. Use S/L by closing games with too severe losses or defeats when you can do far better.
3.4. Consider an Austerlitz style of destroying a Legendary force. Attack and occupy an enemy city. Abandon it soon after and invite the enemy to attack the open city, destroying most of its defences in the process.
Reclaim the city, baitiing the enemy to leave towards one direction while attacking the city from another. Or simply walk in an blow up the city centre.
3.5 If the Legend faction likes to target a key position (they kept attacking Saint Petersburg from Stockholm and Riga), let them come and throw their bodies at our wall.
3.6. Know your strength and that of the enemy's. If you estimate that you need a stronger party, do not hesitate to combine your parties. Also, avoid mythical beings that have some advantage over your troops or your troops do not have a clear disadvantage.
Eg. Attack giants with cav gens with an inf atk bonus, but avoid archer gens.
If you would like to strongly adhere to strategy 2, you may want to consider factions with excess to wide stretches of territory under the control of the Legend faction and minimal access to human factions.
That's right, Russia is the best 3* option here. Canada and America, are also good choices. Britain, Spain, China, Japan and Siam are perhaps viable options.
I'd rather avoid Egypt and India because they seem to have the largest territories with relatively higher potential to attack the Legendary forces. This is because of the income gained from their size and the potentially larger starting force.
When you have conquered approximated half to two-thirds of the world OR have more territories than the Legend faction, this random effect may be inflicted on you as punishment.