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Post by Deleted on Nov 25, 2021 7:48:40 GMT
Caesar really isn't a defensive infantry general. In fact, he allows you to go aggressive since he has his heal. He also wants to keep hitting the enemy to keep his heals up. With his high base stats, he pretty much can just walk around and slap enemies around. He has value inside combat and outside combat. He is also good in conquests, as he can proc his heal. Not as good as logistics in conquests, but he can easily survive. He's an all rounder basically, so he'll be useful in most, if not all situations. The problem with someone like Richard is that he relies too heavily on his attack stat. Hitting twice is alright, and one thing is if rumor or any debuff procs based on the number of hits or based on your first hit, but if it's the first then that would make his rumor better. That said, he's still going to get hit back, so he can get debuffed in the process. Infantry are tanky, but they aren't immortal. If he can't kill, then he's gonna struggle. I don't think relying solely on "carry generals" is a good strategy towards the later parts of the game when enemy gets tanky and much harder to kill. They also hit harder, and they can proc every debuff, which is not in favor for generals like Richard. As i said tho, with proper support, he can go off. I just don't think he's worth more than Caesar who is an all-rounder. Caesar can work in whatever strategy you have. Richard requires you to tailor a playstyle to effectively use him. And if you fail or struggle to kill, then you're pretty much just hoping he procs rumor, and hope the enemy general isn't immune to it. Caesar can heal your team regardless, aslong as he uses his cure master. Richard has to kill to heal. He plays similar to Washington, except that Washington can safely heal from a distance in case he needs to, and has a much higher damage ceiling and potential than Richard. Rumor is great, but not something to rely on. Special skills is not an issue. The only downside of Caesar is the high cost, but again, he only really needs some skill points in Cure master to work effectively, so you can delay upgrading Braveness until the later parts when enemy generals start hitting really hard. Meanwhile, Richard requires higher medal sinks in Rumor and Logistics, and he won't become good until he reaches 6 stars, while Caesar is great out of the box until 6 stars. He just gives you a safety net in case of attack, he has no great offensive value, unlike Richard. I find Richard's self healing much more helpful in conquests, I use my generals to clap enemies, and they can get shredded easily, I want a skill that has a 60% chance of using my great attack stat to get 12% of my HP back, much more consistent than rage grinding. I can rely on Rumor with a 30% chance to activate, which is a fairly good odd, factoring in all of the hits he's gonna take (I'm pretty sure in works on counters). I can see problems with this strategy, but I can see more problems with Caesar's lack of offensive capability. Caesar's role is Monty's role, and I prefer Monty as he is much cheaper. 2 is indeed better than one, but in this game, 1 is fine, especially when 2 costs 4. Richard needs to kill to heal, but he can kill. In fact, if he doesn't kill, he can always let others kill with Rumor. I don't rely on Richard, it's a bad idea to rely on just 1 general (even relying on 2 is much, much safer in case 1 goes down), but Caesar's whole use is reliant on this one niche I don't think I need. Richard's cost is probably still cheaper than Caesar's if you want them both to perform well, as Braveness is useful even on an infantry general. Richard still can function well out of 6 stars, but Caesar is a long term investment who will gobble up your medals if you want him to be better. Caesar has great offensive value with his bravery. Even without bravery, he has a damage output due to his high stats. Richard's self healing is limited to his ability to kill, and it's great in conquest, until ragnarok. Personally, i was excited when i finally got Saladin, but i realized how i didn't need him for conquests. Rage grinding with infantry is much easier due to rage regen buff, so what would take 5 hits, it takes 3. And cure master lasts for 3 turns at lvl 6. Also, rumor not something consistent, and is more of a bonus if it happens, rather than something like leadership where you knows it will 100% go off. Caesar's role overlaps with Mocte, but that doesn't mean they are the same. For one, Caesar has a massive stat total advantage, which he can leverage to tank and do damage, while Mocte is more of a support. Basically, Caesar's high stats allow him to do things that Mocte couldn't, and that makes him much more reliable when it comes to tanking and dealing damage. That's what makes Caesar a beast: high stats, consistent heals, great out of the box and until the end game, and investments in his skills makes him better. Meanwhile, you need to invest in Richard's skills to make him good, rather than Caesar which makes him better, there's a distinction between that 2. This is the reason why i rate Cav comps lower than Infantry Comps: it's because cav comps rely on their offense too much to do something, while infantry generals are flexible and can do a lot of things as a group. And Richard is pretty much just a cavalry in an infantry role, and his only saving grace is rumor , which isn't something you should even rely on for consistent gameplay especially against the harder campaigns.
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Post by 6Johnny23 on Nov 25, 2021 17:50:17 GMT
He just gives you a safety net in case of attack, he has no great offensive value, unlike Richard. I find Richard's self healing much more helpful in conquests, I use my generals to clap enemies, and they can get shredded easily, I want a skill that has a 60% chance of using my great attack stat to get 12% of my HP back, much more consistent than rage grinding. I can rely on Rumor with a 30% chance to activate, which is a fairly good odd, factoring in all of the hits he's gonna take (I'm pretty sure in works on counters). I can see problems with this strategy, but I can see more problems with Caesar's lack of offensive capability. Caesar's role is Monty's role, and I prefer Monty as he is much cheaper. 2 is indeed better than one, but in this game, 1 is fine, especially when 2 costs 4. Richard needs to kill to heal, but he can kill. In fact, if he doesn't kill, he can always let others kill with Rumor. I don't rely on Richard, it's a bad idea to rely on just 1 general (even relying on 2 is much, much safer in case 1 goes down), but Caesar's whole use is reliant on this one niche I don't think I need. Richard's cost is probably still cheaper than Caesar's if you want them both to perform well, as Braveness is useful even on an infantry general. Richard still can function well out of 6 stars, but Caesar is a long term investment who will gobble up your medals if you want him to be better. Caesar has great offensive value with his bravery. Even without bravery, he has a damage output due to his high stats. Richard's self healing is limited to his ability to kill, and it's great in conquest, until ragnarok. Personally, i was excited when i finally got Saladin, but i realized how i didn't need him for conquests. Rage grinding with infantry is much easier due to rage regen buff, so what would take 5 hits, it takes 3. And cure master lasts for 3 turns at lvl 6. Also, rumor not something consistent, and is more of a bonus if it happens, rather than something like leadership where you knows it will 100% go off. Caesar's role overlaps with Mocte, but that doesn't mean they are the same. For one, Caesar has a massive stat total advantage, which he can leverage to tank and do damage, while Mocte is more of a support. Basically, Caesar's high stats allow him to do things that Mocte couldn't, and that makes him much more reliable when it comes to tanking and dealing damage. That's what makes Caesar a beast: high stats, consistent heals, great out of the box and until the end game, and investments in his skills makes him better. Meanwhile, you need to invest in Richard's skills to make him good, rather than Caesar which makes him better, there's a distinction between that 2. This is the reason why i rate Cav comps lower than Infantry Comps: it's because cav comps rely on their offense too much to do something, while infantry generals are flexible and can do a lot of things as a group. And Richard is pretty much just a cavalry in an infantry role, and his only saving grace is rumor , which isn't something you should even rely on for consistent gameplay especially against the harder campaigns. Bravery doesn't exactly help with damage output, just survivability. Rage grinding is still a huge waste of time, using turns to build of rage, take some hits, and only have a small increase. You might as well use a healing princess. Cure master is reliant on you being in battle, which puts you in danger of taking hits. Caesar probably won't bounce back as easily as Richard, who with some investment and items, can bounce back easily from an event. Monty and Caesar have the same niche, and this makes Caesar more replaceable than Richard, who is an effective debuffer and can heal reliably. Richard needs little investment to make him good, and Caesar needs investment too, he is absolute rubbish without upgrading Cure Master and potentially Bravery. Caesar needs much more investment than Richard to make him actually good, and he has one niche and nothing else, healing, which can be replaced by Monty and potentially even Joan.
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Post by jonblend on Nov 26, 2021 0:12:46 GMT
Deleted, This might be a little off topic since I have neither Caesar nor Richard and I'm not at the point yet where I need them. Since you started out with Attila I wonder what made you want to replay with an Inf team. Anyways, a few contributions to the opening post: For a player like me who only wants to invest 2-3 half hours a day (15 min for dailies x2, 15 min for legend x2 and 30 min for campaigning) instead of 2-3 hours (conquest grinding, and this was just 1x the classical one) I strongly recommend grinding Nordic Trial II for the additional 12 literature per day. This is possible with a 30s team (switching teams and equipment or reload for the midgar snake) and becomes almost trivial if every gen of importance is 40. I hit Gunpowder today with the 150 literature from Sengoku3 and no conquest besides the one mentioned. Also, with this being a guide for new players, is this going to include vital information such as where to find literature, which resources can be given to princesses and which to keep for later (diamonds-> Saladin or ->Borte, Oclio or ->build palaces)? And, how about dividing the game progress into chapters? The first chapter could be everything that can be done up to Nordic trial I with Empire generals and a total of 5000 medals at that point. There could be a segment for each team composition (inf, cav, arch) with useful tips and recommendations on mvp generals from experience by players who already completed the game. For example, the discussion of Caesar vs Richard can be included in the Inf path with say 5 bullet points for their pro/cons and highlight when to purchase them and when to upgrade key skills. I know this looks like a lot of work but I guess it will grow gradually as little parts can be added once the backbone of one play through is there. And, it was your guide on GCR that convinced me to install the game because it was done in such a way that new players can quickly pick up the essentials, avoid unnecessary mistakes and later, when the game branches off make informed decisions.
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Post by Deleted on Nov 26, 2021 0:22:36 GMT
6Johnny23, Caesar rarely needs to bounce back with those juicy stats. His healing is enough to keep him sustained, and when push comes to shove he can just retreat with his cure master on. I don't know about rage grinding, but hitting things is enough to give rage, so it's not a problem as most of the time,you'll be hitting something. Killing things just give more,and caesar has the attack stat to do so. For richard, Petain exists with a similar niche and costs way less(but only available in industrial age). Peter is a mix of Caesar and Richard when he reaches 6 stars. The only thing richard has really going for him is that double tap+rumor(not sure of hitting twice consecutively increases rumor chance,but assuming it does,it's quite a good bonus), but he needs 6 stars to do it, which is only available in industrial mode, which you can get Petain. Basically,in all stages of the game,Caesar is an asset for your team. Richard needs to kill things. We already have a lot of infantry generals that can kill things,including Caesar. And although rumor is great,it's not as consistent as leadership,and harder campaigns and missions have bosses that can't be rumored,but their attack can be debuffed(Barbarossa coming in). I have to say this tho,not saying the English man js bad. I'm just saying: investment wise,he costs much more than Caesar to become effective. Meanwhile,Caesar has the higher initial cost,but most of those costs are optional and not required for him to perform optimally thanks to his high stats carrying him,and how he's much more of a team player, so you can focus on improving your more harder hitting generals like Attila or Nobunaga. Give Richard gungir and to keep him stucked to Barbarossa,Peter and Petain,and he should do the job. Just stay away from bosses that can debuff his attack, and to not leeroy jenkins in enemy fire. Learned that the hard way with Washington.
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Post by 6Johnny23 on Nov 26, 2021 0:40:38 GMT
6Johnny23 , Caesar rarely needs to bounce back with those juicy stats. His healing is enough to keep him sustained, and when push comes to shove he can just retreat with his cure master on. I don't know about rage grinding, but hitting things is enough to give rage, so it's not a problem as most of the time,you'll be hitting something. Killing things just give more,and caesar has the attack stat to do so. For richard, Petain exists with a similar niche and costs way less(but only available in industrial age). Peter is a mix of Caesar and Richard when he reaches 6 stars. The only thing richard has really going for him is that double tap+rumor(not sure of hitting twice consecutively increases rumor chance,but assuming it does,it's quite a good bonus), but he needs 6 stars to do it, which is only available in industrial mode, which you can get Petain. Basically,in all stages of the game,Caesar is an asset for your team. Richard needs to kill things. We already have a lot of infantry generals that can kill things,including Caesar. And although rumor is great,it's not as consistent as leadership,and harder campaigns and missions have bosses that can't be rumored,but their attack can be debuffed(Barbarossa coming in). I have to say this tho,not saying the English man js bad. I'm just saying: investment wise,he costs much more than Caesar to become effective. Meanwhile,Caesar has the higher initial cost,but most of those costs are optional and not required for him to perform optimally thanks to his high stats carrying him,and how he's much more of a team player, so you can focus on improving your more harder hitting generals like Attila or Nobunaga. Give Richard gungir and to keep him stucked to Barbarossa,Peter and Petain,and he should do the job. Just stay away from bosses that can debuff his attack, and to not leeroy jenkins in enemy fire. Learned that the hard way with Washington. Caesar will need to build up his rage, while events in conquests and sometimes a good cavalry general can really screw him over. He retreats, but healing for only 270 (lvl 6 CM) over 3 turns for ~3 turns of rage build up isn't even close to 317 damage at 6*s per unit killed is much better. Richard also has Logistics, which he can use to great effect with Mass Fire and Rumor can freeze bosses. Richard doesn't need to be 6*s to be good, he's still very good in other situations. Caesar isn't an asset as much as Richard is an asset. Killing things is actually a very big part of EW5, and Richard can benefit from killing things while Caesar has a replaceable niche. Caesar can't kill things as good as Richard (with Mass Fire). Richard will cost less than Caesar, seeing as both need investment.
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Post by Deleted on Nov 26, 2021 0:45:17 GMT
Deleted , This might be a little off topic since I have neither Caesar nor Richard and I'm not at the point yet where I need them. Since you started out with Attila I wonder what made you want to replay with an Inf team. Anyways, a few contributions to the opening post: For a player like me who only wants to invest 2-3 half hours a day (15 min for dailies x2, 15 min for legend x2 and 30 min for campaigning) instead of 2-3 hours (conquest grinding, and this was just 1x the classical one) I strongly recommend grinding Nordic Trial II for the additional 12 literature per day. This is possible with a 30s team (switching teams and equipment or reload for the midgar snake) and becomes almost trivial if every gen of importance is 40. I hit Gunpowder today with the 150 literature from Sengoku3 and no conquest besides the one mentioned. Also, with this being a guide for new players, is this going to include vital information such as where to find literature, which resources can be given to princesses and which to keep for later (diamonds-> Saladin or ->Borte, Oclio or ->build palaces)? And, how about dividing the game progress into chapters? The first chapter could be everything that can be done up to Nordic trial I with Empire generals and a total of 5000 medals at that point. There could be a segment for each team composition (inf, cav, arch) with useful tips and recommendations on mvp generals from experience by players who already completed the game. For example, the discussion of Caesar vs Richard can be included in the Inf path with say 5 bullet points for their pro/cons and highlight when to purchase them and when to upgrade key skills. I know this looks like a lot of work but I guess it will grow gradually as little parts can be added once the backbone of one play through is there. And, it was your guide on GCR that convinced me to install the game because it was done in such a way that new players can quickly pick up the essentials, avoid unnecessary mistakes and later, when the game branches off make informed decisions. I plan to do that yes. Once i'll start a new playthrough,i'll go through everything. It's harder to do compared to GCR since EW5 is much more complex and has a lot more content overall, but i'll be doing it anyway. I find the guides quite lacking,which was why i started the "game guide" thread. For why i want to start with an infantry comp, they're much more versatile once you reach 6 stars. Like they do a lot of things: debuff,deal damage, tank damage, support,etc. You also get the key players for free early(Joan, Barbarossa); of course, the one and only Caesar is available early, and you get really great price performers later on with Peter and Petain. Richard,despite me arguing against him,can be the main damage dealer, but the EW6 mentality stuck in me and that i'd rather have the majority of the team be infantry comms+ Caesar and Joan for the heals. Meanwhile,cav comps are more heavily reliant on their damage,and it takes a while until you can get blucher,but he's quite expensive,but definitely worth it for later difficult content,even outside cav comps. But cavalry has powerful units in Attila,Saladin and Suri, so it would be worth investing on them for mixed teams. For literature, if you don't farm india in the discovery age, then it would take a while for you to reach the industrial age.
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Post by Thortilla on Nov 26, 2021 1:00:59 GMT
DeletedCaesar: Master Cure are 150 maximum for 3 turns = 450. To fill Rage you need to kill at least 2 enemies. total of 5 turns. Richard: Logistic is 12% max. in my case Richard has 3649 life and 12% of his life is 437. and if we put them in the same conditions Richard recovers 874. in 1/2 turns. Checkmate Caesar User!
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Post by Deleted on Nov 26, 2021 1:16:00 GMT
Deleted Caesar: Master Cure are 150 maximum for 3 turns = 450. To fill Rage you need to kill at least 2 enemies. total of 5 turns. Richard: Logistic is 12% max. in my case Richard has 3649 life and 12% of his life is 437. and if we put them in the same conditions Richard recovers 874. in 1/2 turns. Checkmate Caesar User! First of all, i don't even have Caesar but reviewed his performance from videos and testimonies from Caesar users( stoic ). The thing about the heals is that Caesar isn't the only one benefiting from the heals. So that number is potentially much higher considering his allies around. And if caesar gets 2 set titan, pretty sure his rage refill would be much faster and can get by with just hitting and not killing. And if he kills, that's a lot faster. As mentioned, he also has a high atk stat,so killing won't be an issue. If he gets hit by leadership, he can just hit things. I think i already talked about how leadership is prominent from enemy generals later on,and that harms richard more than Caesar. Checkmate Englishman User!
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Post by Thortilla on Nov 26, 2021 1:36:05 GMT
Deleted Caesar: Master Cure are 150 maximum for 3 turns = 450. To fill Rage you need to kill at least 2 enemies. total of 5 turns. Richard: Logistic is 12% max. in my case Richard has 3649 life and 12% of his life is 437. and if we put them in the same conditions Richard recovers 874. in 1/2 turns. Checkmate Caesar User! First of all, i don't even have Caesar but reviewed his performance from videos and testimonies from Caesar users( stoic ). The thing about the heals is that Caesar isn't the only one benefiting from the heals. So that number is potentially much higher considering his allies around. And if caesar gets 2 set titan, pretty sure his rage refill would be much faster and can get by with just hitting and not killing. And if he kills, that's a lot faster. As mentioned, he also has a high atk stat,so killing won't be an issue. If he gets hit by leadership, he can just hit things. I think i already talked about how leadership is prominent from enemy generals later on,and that harms richard more than Caesar. Checkmate Englishman User! There is a problem in your quantum system of Italian superiority. Caesar attacks with brave and does not suffer from Leadership. (I think you mean that) but your argument doesn't make sense because of: 1:When you attack a general with leadership you deal base damage. and in the next turn you already do less damage. 2:then Richard will do 1100 damage. and if the enemy does not die he will be very damaged. 3:if you say that Caesar in Titan Armor is very good. I tell you that Richard with Bottle of Life, Kusanagi No Tsurugi, Lunar shield and Meteor Boots. is very good 4:Leadership affects Caesar more than Richard. for starters because leader ship makes your general do 0.5 less damage. and Richard already does 1.5 more damage ... do your math . 5: i will like my own Post because i'm a narcissist because I am right.
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Post by mayankshadow on Nov 26, 2021 1:47:32 GMT
U should post them on already existing thread for who is best inf or caesar vs rich.
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Post by Deleted on Nov 26, 2021 2:05:47 GMT
First of all, i don't even have Caesar but reviewed his performance from videos and testimonies from Caesar users( stoic ). The thing about the heals is that Caesar isn't the only one benefiting from the heals. So that number is potentially much higher considering his allies around. And if caesar gets 2 set titan, pretty sure his rage refill would be much faster and can get by with just hitting and not killing. And if he kills, that's a lot faster. As mentioned, he also has a high atk stat,so killing won't be an issue. If he gets hit by leadership, he can just hit things. I think i already talked about how leadership is prominent from enemy generals later on,and that harms richard more than Caesar. Checkmate Englishman User! There is a problem in your quantum system of Italian superiority. Caesar attacks with brave and does not suffer from Leadership. (I think you mean that) but your argument doesn't make sense because of: 1:When you attack a general with leadership you deal base damage. and in the next turn you already do less damage. 2:then Richard will do 1100 damage. and if the enemy does not die he will be very damaged. 3:if you say that Caesar in Titan Armor is very good. I tell you that Richard with Bottle of Life, Kusanagi No Tsurugi, Lunar shield and Meteor Boots. is very good 4:Leadership affects Caesar more than Richard. for starters because leader ship makes your general do 0.5 less damage. and Richard already does 1.5 more damage ... do your math . 1. True 2. Units that have leadership are generals, and unless you are fighting empire age generals, their hp are usually around 3000- 6000. Even Washington rarely does 1000+ damage against enemy generals that aren't archers. Enemy generals, especially ranged ones,can also apply them from the fog of war. So Caesar getting free hits in without fear of countrrattack makes him more suitable going in first(like the chad that he is). 3. I'm just giving an example of an item set that improves his rage regen to make it more consistent. It has no bearing in how good Caesar would perform, and Caesar is not reliant on those items to perform well. Any general with end game items will perform well even especially the cav god Charlemagne. A general that relies on damage to perform well like Richard would require much higher itemization to perform optimally than generals that can support like Caesar. 4. Leadership affects Caesar less since he can do other roles aside from doing damage. Even if richard does 1.5 damage, that means he'll be doing .75 damage with leadership, which is still a detriment. Meanwhile, Caesar can just ignore it and keep hitting for those free rage. This makes Richard heavily reliant on multiple infantry comms active,and in a heavily bombarded position with no heals, or separated from those allies,then Richard would be a sitting duck. Caesar can still do his heals, and harass enemy units and generals freely with bravery.
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Post by Thortilla on Nov 26, 2021 2:47:42 GMT
Deletedin this situation: Richard is better. Well then we can say that Caesar is only good as a Support General. unlike Petain who can do both roles. and Richard can be used as the first to enter when the wall is destroyed (or can be used as a Human Ram). We agree on that?
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Post by mayankshadow on Nov 26, 2021 4:37:12 GMT
Deletedin this situation: Richard is better. Well then we can say that Caesar is only good as a Support General. unlike Petain who can do both roles. and Richard can be used as the first to enter when the wall is destroyed (or can be used as a Human Ram). We agree on that? Well i don't want to enter the civil war. I dont support either of u. But as far as i know caesar isnt worth the cost as much as richard is although over all caesar is better in hardmodes and legend mode. Richard is better at conq and is good at campaign normal mode. The fact is u r comparing two different things. They have their own roles and own frames. I used to be a fan of caesar until i recognized that cure master is not that good(its good but) of its cost cause later enemies hit hard. Logistics on other hand depends on the way it is used. Also as artifacts were added it felt bad to lose cure but in rich no harm. Although caesar is super good if u ignore cure and defense. Just upgrade braveness. Give him artifact. And he is monster anyways in inf comm. Alexander too is left behind due to this reason, his skills dont match the need of hour.
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Post by Deleted on Nov 26, 2021 4:39:25 GMT
Deleted in this situation: Richard is better. Well then we can say that Caesar is only good as a Support General. unlike Petain who can do both roles. and Richard can be used as the first to enter when the wall is destroyed (or can be used as a Human Ram). We agree on that? Yes,this is a situation where logistics general shine. It's when high hp boss mobs and generals appear is when the boys like Caesar do better. Tbf, they're great in tandem: Caesar weakens the enemy,and richard finished them off for the heals. Also, Caesar isn't strictly a support general thanks to his gold stats, but rather an all-rounder,making him not only good in healing,but also fighting. Joan is more support due to her high durability+heals, meanwhile Caesar can still hit hard, is durable(not as durable as Petain and Joan), and can chip bosses freely with maxed out Bravery. Anyway,when richard gets debuffed by leadership and has low hp, he can sit with Caesar and talk about things like conquest and women(or even men hehe). Maybe not conquest, ew5 conquest is known to make you fall asleep,and you don't want that in the battlefield.
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Post by Deleted on Nov 26, 2021 4:47:11 GMT
Deleted in this situation: Richard is better. Well then we can say that Caesar is only good as a Support General. unlike Petain who can do both roles. and Richard can be used as the first to enter when the wall is destroyed (or can be used as a Human Ram). We agree on that? Well i don't want to enter the civil war. I dont support either of u. But as far as i know caesar isnt worth the cost as much as richard is although over all caesar is better in hardmodes and legend mode. Richard is better at conq and is good at campaign normal mode. The fact is u r comparing two different things. They have their own roles and own frames. I used to be a fan of caesar until i recognized that cure master is not that good(its good but) of its cost cause later enemies hit hard. Logistics on other hand depends on the way it is used. Also as artifacts were added it felt bad to lose cure but in rich no harm. Although caesar is super good if u ignore cure and defense. Just upgrade braveness. Give him artifact. And he is monster anyways in inf comm. Alexander too is left behind due to this reason, his skills dont match the need of hour. A centrist, get him! That said, i'm pretty sure we know that they have different roles, we're pretty much also arguing which role is better: all rounders or soloists. That's also a plus for Caesar: thanks to his high stats, you can give him an artifact and ditch his heals to focus more on an offensive role. I won't say his heals get useless later on,in fact it becomes more useful in conjunction with armor master. The more damage you mitigate, the better. It's useful to keep logistics generals healthy enough to retain their damage so they can finish off the enemy, and to keep the hp of your archer supports like Li hongzhuang healthy enough(as they have a bit low hp). Combined with Moctezuma's heal, you're pretty much in the clear unless your enemy just focus fires on a fragile general that you have. Alexander might have an interesting niche in arena,but i need some testing for that.
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