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Post by Nhyjj on Jan 2, 2022 19:41:55 GMT
EFC MEMBERS, it seems like a great crusade has started against our BELOVED YAMASHITA. Users like Gerd von Rundstedt and 6Johnny23 have been torpedo bombing the great vessels that he once was. Our beloved is now in bad shape and MUST be saved. I cannot stand alone and YOU must help me. But as a great leader should do, I must take the lead in THE DEFENCE OF THE HOLY LAND! Let me take on a trip, with the:
TOP REASONS WHY YAMASHITA IS THE BESTNo1: Movement He got movement. “But Nhyjj , you can upgrade SF so they have more movement which solves the problem”. Yes, you can, BUT IT IS A WASTE OF MEDALS IN EARLY THE GAME, the moment where movement is the MOST valuable. You CANNOT waste those hard earned medals on INFANTRY SF, while you tank and artillery ones are what, lvl1? And what about your technology, you have like tanks, artillery and infantry at lvl 1 No2: Survivability
Yes, fire Suppression is better than Guerrilla, but don’t come at me with the “Kuribayashi is better” statement. That dude has NO survivability, he does not EVEN HAVE A REPLENISHING SKILL. He’s gonna die like a baby sheep in the middle of a hoard of wolves, because he CANNOT EVEN ESCAPE TO REPLENISH! No3: Does IL really matters that much
Yes it is the best Infantry skill. But does it really justify sacrificing a Engineering SF or Blue and Red medals for a movement star. NEVER! And on what do you want to go on a rampage? Infantry? There’s a unit for that… HEAVY TANKS. “Yes but there are non in the early game”. And when do you have to go on a infantry rampage in the early game? NEVER! (Might add some reason later)
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Post by Gerd von Rundstedt on Jan 2, 2022 21:28:31 GMT
To be fair, I have been Torpedo bombing Yamashita since day one. And I hate Kuribayashi. In any case, I will answer your accusations and in a future post, provide a counterpoint. 1. Movement: Kuribayashi desperately needs movement because he has no survivability skills and thus cannot stray far from a city. Movement for him is necessary. Otherwise, he will die. Rundstedt throws off such shackles and merely plods through the enemy, needing no refills because of his vast survivability. If one desperately needs movement, then yes, SF are available. The biggest hole in this argument is that it assumes that you will need movement for missions in the early game. Once you get to 1944, then yes you need movement, but before that, except for a select few in Pacific 42 like Bataan or Singapore, then no speed is required or really even makes you think harder. The best plan in most missions is to go slow and steady to get all of your objectives. 2. Yes, Kuribayashi is trash, but this has no bearing on Rundstedt. 3. Uh, you don't ever really need movement if you have survivability. What you do need is damage. At all points in the game, damage is the second if not most important factor in the mission. No infantry does not need IL to "rampage", but it does help trigger Plunder and to put extra damage on enemy units, which is always nice, especially when it is paired with FS. Let's face it pal. I've been arguing Rundstedt supremacy for months. I have the experience, while you are basically a novice arguer argueer arguuer debater.
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Post by Gerd von Rundstedt on Jan 2, 2022 21:56:41 GMT
Counterpoint: Ushijima Supremacy
1. DAMAGE: With all skills taken into account, Yamashita gets a maximum of 7 extra damage on the attack if CT is triggered *cough* all the time *cough*. Ushijima gets an extra 5 damage each time he is countering. This means that if he attacks, and counters twice in a turn, then he will have given more damage that Yamashita. As a frontline unit, he has more than enough time at the front. I played the final star missions of NA, 44, and 45 with him (normally, no extra exposing him to enemy fire; I used him, Rundstedt, Rommel, and Badoglio), he, not counting turns that there was no enemy contact, was countered an average of 1.7, 1.9, and 2.2 times a turn respectively, putting him comfortably higher in the damage department. This is because the AI views him as weak.
2. MOVEMENT: Yamashita wins this no contest, but Ushi certainly has sufficient movement for a quick drive across the battlefield.
3. SURVIVABILITY: Yamashita wins handily. Ushijima actually wants to get hit to trigger Desperate and damage due to Crowd Tactics, lowering his survivability. Guerilla is pretty bad, but is better than nothing, and his speed allows him to go to the barracks quickly. Ushi gets something for speed, I guess? In addition, his Scout is fantastic when he is at the front line, allowing him to get back his 24 HP and extra defense. Yama has 15% extra HP. Yamashita wins.
4. EXTRA POINTS: Samurai is quite frankly trash. Horrible. Almost never needed (sorry Model, you too), and when it is, you have the Patriot and Samurai, both very good units. Scout is great for gaining XP, second only to Training, especially for a frontliner like Ushijima. Desperate is great team value, 15 points of morale is a lot, and in addition it makes him a great naval killer, as ships specifically target land units on Coastal Artillery. Essentially taking one for the team. Yama gets an extra slot in a lineup. IMO Ushi wins.
5. FINAL ANALYSIS: Yamashita is obviously better by himself and will be better early game when you have few gens. Later on Ushijima's debuff becomes great, especially as the scripted morale drops increase in number. Scout becomes a very quick way to gain that seventh XP. He will need to be kept reasonably close to a city but still kept at the front so that he can debuff. Guerilla becomes worse late game as consistency becomes more necessary. And that worsening of Guerilla is filled by the extra star, making him about equal to early game Yamashita. I prefer playing with Ushijima, but again, I am biased.
P.S. Ushi is 90 medals cheaper.
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Post by 6Johnny23 on Jan 2, 2022 22:11:14 GMT
EFC MEMBERS, it seems like a great crusade has started against our BELOVED YAMASHITA. Users like Gerd von Rundstedt and 6Johnny23 have been torpedo bombing the great vessels that he once was. Our beloved is now in bad shape and MUST be saved. I cannot stand alone and YOU must help me. But as a great leader should do, I must take the lead in THE DEFENCE OF THE HOLY LAND! Let me take on a trip, with the:
TOP REASONS WHY YAMASHITA IS THE BESTNo1: Movement He got movement. “But Nhyjj , you can upgrade SF so they have more movement which solves the problem”. Yes, you can, BUT IT IS A WASTE OF MEDALS IN EARLY THE GAME, the moment where movement is the MOST valuable. You CANNOT waste those hard earned medals on INFANTRY SF, while you tank and artillery ones are what, lvl1? And what about your technology, you have like tanks, artillery and infantry at lvl 1 No2: Survivability
Yes, fire Suppression is better than Guerrilla, but don’t come at me with the “Kuribayashi is better” statement. That dude has NO survivability, he does not EVEN HAVE A REPLENISHING SKILL. He’s gonna die like a baby sheep in the middle of a hoard of wolves, because he CANNOT EVEN ESCAPE TO REPLENISH! No3: Does IL really matters that much
Yes it is the best Infantry skill. But does it really justify sacrificing a Engineering SF or Blue and Red medals for a movement star. NEVER! And on what do you want to go on a rampage? Infantry? There’s a unit for that… HEAVY TANKS. “Yes but there are non in the early game”. And when do you have to go on a infantry rampage in the early game? NEVER! (Might add some reason later) 0. "BELOVED YAMASHITA"? Beloved? 1. What medals? The medals used for tech I assume. Look. Tech can be slacked on early game. 2 maxed out (only in movement) infantry SF won't be a burden on tank and arty when you get 16 SF medals and 6 tech medals daily. Also, I literally ran out of arty and tank cards. And they take a bit to grind for in challenges. 2. I will add that "Taurus Corps go brr". He may die like a baby sheep in a pack of wolves but he will kill 85% of those wolves to Yamashita's 20%. The main reason I advocate for Kuribayashi supremeacy is that he's much stronger, and with support won't die nearly as easily as you claim. If you do catch him off guard, well, he won't get demoralized and will absolutely crit everyone and slaughter them like they are the sheep. Baaaa. Also, smack Taurus and since infantry is cheaper than Canadian insulin (it's so cheap I could cry), Kuri will be fixed up in no time. If this argument can work with Vasilevsky, this argument can work with Taurus-Kuribayashi. 3. Actually, yes. IL gives you +24% damage. Poggers! It's worth it. It's the #1 reason why Brad is a Chad. It's worth sacrificing grindable medals that you get 22 of daily. HTs rely on PL, so why can't Infantry? Your first argument expires with time, your second argument is fixed by "Taurus Corps go brr", and IL is godly. The core of the Kuribayashi supremacy over Yamashita argument is that he is slow but deadly and can hit harder than Yamashita, by a significant bit. SFs fix movement and so SFs fix survivability. 1b. AG provides you with some. Conquest does too. Challenges helps a bit (IIRC) and daily reward do too! 3b. Without IL, Rundstedt is worse than CT-Ushijima. EEW! With IL, Rundstedt is the best Axis infantry general. The core of the Rundstedt supremacy argument is that he hits harder than Yamashita, is tankier, and according to Gerdy, has some kind of HT godliness to him. I personally believe in both, because when you are weaker (statistically, he is) than even Student, you don't have a leg to stand on.
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Post by 6Johnny23 on Jan 2, 2022 22:34:23 GMT
Counterpoint: Ushijima Supremacy 1. DAMAGE: With all skills taken into account, Yamashita gets a maximum of 7 extra damage on the attack if CT is triggered *cough* all the time *cough*. Ushijima gets an extra 5 damage each time he is countering. This means that if he attacks, and counters twice in a turn, then he will have given more damage that Yamashita. As a frontline unit, he has more than enough time at the front. I played the final star missions of NA, 44, and 45 with him (normally, no extra exposing him to enemy fire; I used him, Rundstedt, Rommel, and Badoglio), he, not counting turns that there was no enemy contact, was countered an average of 1.7, 1.9, and 2.2 times a turn respectively, putting him comfortably higher in the damage department. This is because the AI views him as weak. 2. MOVEMENT: Yamashita wins this no contest, but Ushi certainly has sufficient movement for a quick drive across the battlefield. 3. SURVIVABILITY: Yamashita wins handily. Ushijima actually wants to get hit to trigger Desperate and damage due to Crowd Tactics, lowering his survivability. Guerilla is pretty bad, but is better than nothing, and his speed allows him to go to the barracks quickly. Ushi gets something for speed, I guess? In addition, his Scout is fantastic when he is at the front line, allowing him to get back his 24 HP and extra defense. Yama has 15% extra HP. Yamashita wins. 4. EXTRA POINTS: Samurai is quite frankly trash. Horrible. Almost never needed (sorry Model, you too), and when it is, you have the Patriot and Samurai, both very good units. Scout is great for gaining XP, second only to Training, especially for a frontliner like Ushijima. Desperate is great team value, 15 points of morale is a lot, and in addition it makes him a great naval killer, as ships specifically target land units on Coastal Artillery. Essentially taking one for the team. Yama gets an extra slot in a lineup. IMO Ushi wins. 5. FINAL ANALYSIS: Yamashita is obviously better by himself and will be better early game when you have few gens. Later on Ushijima's debuff becomes great, especially as the scripted morale drops increase in number. Scout becomes a very quick way to gain that seventh XP. He will need to be kept reasonably close to a city but still kept at the front so that he can debuff. Guerilla becomes worse late game as consistency becomes more necessary. And that worsening of Guerilla is filled by the extra star, making him about equal to early game Yamashita. I prefer playing with Ushijima, but again, I am biased. P.S. Ushi is 90 medals cheaper. 1. Nan-of-the-I? He doesn't have a super counterattack skill. With the power calculations (oh yeah!), we can see that 61.6 (base 3-stack damage) + 25 (CT+3*s) = 86.6 is Ushijima's output while Yamashita has 61.6 + 32 (4* and BC) = 93.6. C'mon. Even Slim is stronger than Ushijima. If diet Yamashita is better than you, regular Yamashita is better than you. 2. No contest. 3.1. Scout EXP: Scouting means enemies, and enemies mean death/serious damage = no CT. 3.2. Desperate demoralization: This isn't WC4 Rumor here. 4. Reminder that Samurai allows you to be reckless, and with high output (criteria is 90+ for infantry), being reckless frees up some nice opportunities. Scout is playing with CT here, not like in the Vasilevsky arguments, and so is Desperate. CT is conflicted by Desperate, and can also be conflicted by Scout. Desperate is great ream value when Ushijima's legion is being mauled by 4 troops. 1/3 isn't bad.
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Post by Gerd von Rundstedt on Jan 2, 2022 22:34:49 GMT
I would like to not that Kuri is only slightly higher damage than Yamashita, particularly on the counter.
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Post by 6Johnny23 on Jan 2, 2022 22:45:52 GMT
I would like to not that Kuri is only slightly higher damage than Yamashita, particularly on the counter. 6 damage more isn't slight. It's what gives Slim relevance.
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Post by Gerd von Rundstedt on Jan 2, 2022 23:05:32 GMT
Counterpoint: Ushijima Supremacy 1. DAMAGE: With all skills taken into account, Yamashita gets a maximum of 7 extra damage on the attack if CT is triggered *cough* all the time *cough*. Ushijima gets an extra 5 damage each time he is countering. This means that if he attacks, and counters twice in a turn, then he will have given more damage that Yamashita. As a frontline unit, he has more than enough time at the front. I played the final star missions of NA, 44, and 45 with him (normally, no extra exposing him to enemy fire; I used him, Rundstedt, Rommel, and Badoglio), he, not counting turns that there was no enemy contact, was countered an average of 1.7, 1.9, and 2.2 times a turn respectively, putting him comfortably higher in the damage department. This is because the AI views him as weak. 2. MOVEMENT: Yamashita wins this no contest, but Ushi certainly has sufficient movement for a quick drive across the battlefield. 3. SURVIVABILITY: Yamashita wins handily. Ushijima actually wants to get hit to trigger Desperate and damage due to Crowd Tactics, lowering his survivability. Guerilla is pretty bad, but is better than nothing, and his speed allows him to go to the barracks quickly. Ushi gets something for speed, I guess? In addition, his Scout is fantastic when he is at the front line, allowing him to get back his 24 HP and extra defense. Yama has 15% extra HP. Yamashita wins. 4. EXTRA POINTS: Samurai is quite frankly trash. Horrible. Almost never needed (sorry Model, you too), and when it is, you have the Patriot and Samurai, both very good units. Scout is great for gaining XP, second only to Training, especially for a frontliner like Ushijima. Desperate is great team value, 15 points of morale is a lot, and in addition it makes him a great naval killer, as ships specifically target land units on Coastal Artillery. Essentially taking one for the team. Yama gets an extra slot in a lineup. IMO Ushi wins. 5. FINAL ANALYSIS: Yamashita is obviously better by himself and will be better early game when you have few gens. Later on Ushijima's debuff becomes great, especially as the scripted morale drops increase in number. Scout becomes a very quick way to gain that seventh XP. He will need to be kept reasonably close to a city but still kept at the front so that he can debuff. Guerilla becomes worse late game as consistency becomes more necessary. And that worsening of Guerilla is filled by the extra star, making him about equal to early game Yamashita. I prefer playing with Ushijima, but again, I am biased. P.S. Ushi is 90 medals cheaper. 1. Nan-of-the-I? He doesn't have a super counterattack skill. With the power calculations (oh yeah!), we can see that 61.6 (base 3-stack damage) + 25 (CT+3*s) = 86.6 is Ushijima's output while Yamashita has 61.6 + 32 (4* and BC) = 93.6. C'mon. Even Slim is stronger than Ushijima. If diet Yamashita is better than you, regular Yamashita is better than you. 2. No contest. 3.1. Scout EXP: Scouting means enemies, and enemies mean death/serious damage = no CT. 3.2. Desperate demoralization: This isn't WC4 Rumor here. 4. Reminder that Samurai allows you to be reckless, and with high output (criteria is 90+ for infantry), being reckless frees up some nice opportunities. Scout is playing with CT here, not like in the Vasilevsky arguments, and so is Desperate. CT is conflicted by Desperate, and can also be conflicted by Scout. Desperate is great ream value when Ushijima's legion is being mauled by 4 troops. 1/3 isn't bad. 1. BC doesn't work on the counter, so CT gives Ushi an extra 5 damage. On the offense, an extra star plus the extra two damage of BC leads to 7 extra damage for Yamashita. Slim may be stronger on the attack, but Ushi is way better on the counter. 3.1. I think that you underestimate the amount that a stack can take without going under. It will take 150 damage a stack in order to get rid of it. That is not on our side because we have OP gens, but on their side, it is very much. 3.2. Morale may not be as important as it is in WC4, but it still has quite an effect. 5 damage for blue, 10 damage and 1 Def for purple, and infinite damage with red. And it has become much easier to drop that morale. 4. In what circumstances would you want to play recklessly? That seems like a terrible way to play.
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Post by 6Johnny23 on Jan 2, 2022 23:45:07 GMT
1. Nan-of-the-I? He doesn't have a super counterattack skill. With the power calculations (oh yeah!), we can see that 61.6 (base 3-stack damage) + 25 (CT+3*s) = 86.6 is Ushijima's output while Yamashita has 61.6 + 32 (4* and BC) = 93.6. C'mon. Even Slim is stronger than Ushijima. If diet Yamashita is better than you, regular Yamashita is better than you. 2. No contest. 3.1. Scout EXP: Scouting means enemies, and enemies mean death/serious damage = no CT. 3.2. Desperate demoralization: This isn't WC4 Rumor here. 4. Reminder that Samurai allows you to be reckless, and with high output (criteria is 90+ for infantry), being reckless frees up some nice opportunities. Scout is playing with CT here, not like in the Vasilevsky arguments, and so is Desperate. CT is conflicted by Desperate, and can also be conflicted by Scout. Desperate is great ream value when Ushijima's legion is being mauled by 4 troops. 1/3 isn't bad. 1. BC doesn't work on the counter, so CT gives Ushi an extra 5 damage. On the offense, an extra star plus the extra two damage of BC leads to 7 extra damage for Yamashita. Slim may be stronger on the attack, but Ushi is way better on the counter. 3.1. I think that you underestimate the amount that a stack can take without going under. It will take 150 damage a stack in order to get rid of it. That is not on our side because we have OP gens, but on their side, it is very much. 3.2. Morale may not be as important as it is in WC4, but it still has quite an effect. 5 damage for blue, 10 damage and 1 Def for purple, and infinite damage with red. And it has become much easier to drop that morale. 4. In what circumstances would you want to play recklessly? That seems like a terrible way to play. 1. No contest 3.1. When you rely to not taking damage for actual good output and your other 2 skills demand close contact with the enemy... 3.2. Morale doesn't need a skill (unless your name is Student). Flanking/airstrikes are good enough. Desperate is a desperate tactic for morale. 4. Without fear of chaos you now have to ability to play recklessly. An option, maybe a good one, maybe not.
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Post by Gerd von Rundstedt on Jan 2, 2022 23:51:27 GMT
1. BC doesn't work on the counter, so CT gives Ushi an extra 5 damage. On the offense, an extra star plus the extra two damage of BC leads to 7 extra damage for Yamashita. Slim may be stronger on the attack, but Ushi is way better on the counter. 3.1. I think that you underestimate the amount that a stack can take without going under. It will take 150 damage a stack in order to get rid of it. That is not on our side because we have OP gens, but on their side, it is very much. 3.2. Morale may not be as important as it is in WC4, but it still has quite an effect. 5 damage for blue, 10 damage and 1 Def for purple, and infinite damage with red. And it has become much easier to drop that morale. 4. In what circumstances would you want to play recklessly? That seems like a terrible way to play. 1. No contest 3.1. When you rely to not taking damage for actual good output and your other 2 skills demand close contact with the enemy... 3.2. Morale doesn't need a skill (unless your name is Student). Flanking/airstrikes are good enough. Desperate is a desperate tactic for morale. 4. Without fear of chaos you now have to ability to play recklessly. An option, maybe a good one, maybe not. 3.1. Exactly. Both are possible if you recruit every other turn. 3.2. Maybe so, but it is still a great bonus for choosing instead of bluing. 4. You shouldn't fear chaos anyway with Samurai and Patriot.
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Post by 6Johnny23 on Jan 3, 2022 0:07:57 GMT
1. No contest 3.1. When you rely to not taking damage for actual good output and your other 2 skills demand close contact with the enemy... 3.2. Morale doesn't need a skill (unless your name is Student). Flanking/airstrikes are good enough. Desperate is a desperate tactic for morale. 4. Without fear of chaos you now have to ability to play recklessly. An option, maybe a good one, maybe not. 3.1. Exactly. Both are possible if you recruit every other turn. 3.2. Maybe so, but it is still a great bonus for choosing instead of bluing. 4. You shouldn't fear chaos anyway with Samurai and Patriot. 3.1. A normal player most likely will not recruit every turn, and recruiting every turn kinda nullifies Scout, right? 3.2. Bonus, yes, but uneeded. 4. Samurai and Patriot are garbage, and have like no other uses. Not worth using SFs for the Samurai buffs.
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Post by Gerd von Rundstedt on Jan 3, 2022 0:16:34 GMT
3.1. Exactly. Both are possible if you recruit every other turn. 3.2. Maybe so, but it is still a great bonus for choosing instead of bluing. 4. You shouldn't fear chaos anyway with Samurai and Patriot. 3.1. A normal player most likely will not recruit every turn, and recruiting every turn kinda nullifies Scout, right? 3.2. Bonus, yes, but uneeded. 4. Samurai and Patriot are garbage, and have like no other uses. Not worth using SFs for the Samurai buffs. 3.1. Really? Am I playing too passively? These new players, reared on aggressive notions. Pshaw! I learned my tactics from Montgomery himself. It doesn't nullify Scout, TBH you can level up on your second turn with a Scout gen. 3.2. Unneeded maybe, unwanted definitely not. Still very useful for preserving non-Ushi generals. 4. What?! Garbage?! The Samurai is IMO only second to Wiking and L38 Antitank. It has plenty of Att, HP, and Def. Great! Mobility is not needed, and sight is nice but not necessary for infantry. And the Patriot is my second Antitank! It's non-morale bonus is nice, and it's stats are fantastic. Plus it's basically a necessity for AG.
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Post by gladiator on Jan 3, 2022 0:20:02 GMT
Real chads use Boris.
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Post by 6Johnny23 on Jan 3, 2022 0:22:41 GMT
3.1. A normal player most likely will not recruit every turn, and recruiting every turn kinda nullifies Scout, right? 3.2. Bonus, yes, but uneeded. 4. Samurai and Patriot are garbage, and have like no other uses. Not worth using SFs for the Samurai buffs. 3.1. Really? Am I playing too passively? These new players, reared on aggressive notions. Pshaw! I learned my tactics from Montgomery himself. It doesn't nullify Scout, TBH you can level up on your second turn with a Scout gen. 3.2. Unneeded maybe, unwanted definitely not. Still very useful for preserving non-Ushi generals. 4. What?! Garbage?! The Samurai is IMO only second to Wiking and L38 Antitank. It has plenty of Att, HP, and Def. Great! Mobility is not needed, and sight is nice but not necessary for infantry. And the Patriot is my second Antitank! It's non-morale bonus is nice, and it's stats are fantastic. Plus it's basically a necessity for AG. 3.1. It's sad because Monty has never been better than Roko in an ET game... Scout will endanger CT (unless the AI decides to halt right outside the line of vision), and you will still be wasting 1/2 of your turns healing. 3.2. Borderline useless. You still chip at morale simply by attacking. 4. Wouldn't that be 3rd? Anyways, mobility is needed when most infantry generals in the Axis are slow and Yamashita doesn't need Samurai. Patriot is doo-doo, respect the Grenadier.
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Post by Gerd von Rundstedt on Jan 3, 2022 0:31:06 GMT
3.1. Really? Am I playing too passively? These new players, reared on aggressive notions. Pshaw! I learned my tactics from Montgomery himself. It doesn't nullify Scout, TBH you can level up on your second turn with a Scout gen. 3.2. Unneeded maybe, unwanted definitely not. Still very useful for preserving non-Ushi generals. 4. What?! Garbage?! The Samurai is IMO only second to Wiking and L38 Antitank. It has plenty of Att, HP, and Def. Great! Mobility is not needed, and sight is nice but not necessary for infantry. And the Patriot is my second Antitank! It's non-morale bonus is nice, and it's stats are fantastic. Plus it's basically a necessity for AG. 3.1. It's sad because Monty has never been better than Roko in an ET game... Scout will endanger CT (unless the AI decides to halt right outside the line of vision), and you will still be wasting 1/2 of your turns healing. 3.2. Borderline useless. You still chip at morale simply by attacking. 4. Wouldn't that be 3rd? Anyways, mobility is needed when most infantry generals in the Axis are slow and Yamashita doesn't need Samurai. Patriot is doo-doo, respect the Grenadier. Name one ET game where Roko has been better (and not GOG3!). Just one. Scout will, but so will normal combat in general. It doesn't make them together trash. 3.2. Agree to disagree. I think morale lowerers, Inspiration and Encouraged is good, and the other ones are pretty bad. They just help save HP. 4. Samurai is still a solid SF, especially when move is promoted, and in any case would be great on Yamashita if he did not have Samurai the skill. The Grenadier is just a worse L38. The L38's defense is an extra 12% off from everything, and it has an extra vision and extra Antitank damage. The Patriot is IMO second to L38, just because of it's lower Antitank damage.
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