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Post by JustANormalAccount on Feb 21, 2022 15:29:10 GMT
But again we need a Full gens Rank so that we can know how bad or how good the generals was why would you need to rank them? all the generals i recommend are strong, i don't recommend trash or average generals to buy, no point ranking those because no one will buy them. no point ranking premium generals because of the reasons i already gave You do have a good point so I guess just ranked the “Premium”,Gold and partly silver only
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Post by torvestareborn on Feb 21, 2022 17:33:03 GMT
why would you need to rank them? all the generals i recommend are strong, i don't recommend trash or average generals to buy, no point ranking those because no one will buy them. no point ranking premium generals because of the reasons i already gave You do have a good point so I guess just ranked the “Premium”,Gold and partly silver only you still don't really need to rank them because like i said, we don't know which premium generals will be free and which will be iap - this is important because iap gets a privilege that can be very good or very bad so you need to take that into account, and they might also make changes to the stats of premium generals. For gold, i already mentioned the best ones you should get, anyone else is a waste of medals which you have limited amount of - can't sell generals to get medal back. So just get harald, basil, roland. Justinian is optional, he just makes conquests easier for gold farming but not necessary. Silver generals are a waste of medals, because they won't be used in endgame, they can't compete with gold or premium generals and like i said, you can't sell generals to get medals back. So no need to rank these either. You can rank generals for fun if you are bored but it's not really going to help anyone.
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Post by andrei on Feb 21, 2022 17:42:49 GMT
We can close the board. No need to rank or discuss anything. There is a guide from... someone.
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Post by blueberry on Feb 21, 2022 17:56:02 GMT
We can close the board. No need to rank or discuss anything. There is a guide from... someone. Yeah, the first doctor told you to amputate your legs, why should you ask for a second opinion? Just do it
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Post by stoic on Feb 21, 2022 19:12:12 GMT
It can be tricky indeed... We still don't have a whole picture, including max stats of troops, generals and personal weapons. They are interconnected. It is good, of course, that people share their personal experience, but all these recommendations should be taken with caution...
Just recall GCR. Personal banners can make a decent general a good one, and a good one a great one. And they still continue to release new banners...
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Post by andrei on Feb 21, 2022 19:23:34 GMT
It can be tricky indeed... We still don't have a whole picture, including max stats of troops and generals. It is good, of course, that people share their personal experience, but all these recommendations should be taken with caution... I downloaded the game. Imo there could be a lot of surprises. Like this or that unit type has different set of skills. And those are much much more important than skill of the generals. Definetely there are a lot of things to discuss in future and it is not 100% that units like varangian guards are the best. I highly doubt. The skill set of this unit type is not impressive at first sight.
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Post by stoic on Feb 21, 2022 19:28:48 GMT
It can be tricky indeed... We still don't have a whole picture, including max stats of troops and generals. It is good, of course, that people share their personal experience, but all these recommendations should be taken with caution... I downloaded the game. Imo there could be a lot of surprises. Like this or that unit type has different set of skills. And those are much much more important than skill of the generals. Definetely there are a lot of things to discuss in future and it is not 100% that units like varangian guards are the best. I highly doubt. The skill set of this unit type is not impressive at first sight. We are still missing many parts of the puzzle. For example, these Elephant archers (they are cool ) might be only decent at early levels and worse than foot archers, but who knows, maybe at higher levels they will outperform all their rivals.
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Post by torvestareborn on Feb 21, 2022 20:13:08 GMT
It can be tricky indeed... We still don't have a whole picture, including max stats of troops and generals. It is good, of course, that people share their personal experience, but all these recommendations should be taken with caution... I downloaded the game. Imo there could be a lot of surprises. Like this or that unit type has different set of skills. And those are much much more important than skill of the generals. Definetely there are a lot of things to discuss in future and it is not 100% that units like varangian guards are the best. I highly doubt. The skill set of this unit type is not impressive at first sight. most of these unit skills you mention are useless or not fully understood. One thing that can be agreed upon is that damage output is priority over defence because you deal a lot more damage when you are the one attacking and vice versa for when enemy attacks. The biggest determinant of dealing big damage is charge (and possibly moral - moral might increase crit chance - but not fully tested). From the many times i've tested charge, it always deals crit damage, idk if that's because it's guaranteed with charge hits or because my varangian units have high starting moral. If we look at all the special infantry units, the only comparable infantry units is janissary which are tankier and less offensive than varangians. They have skills that lets them take 20% less damage against range units and a skill that prevents negative effect of weather (unknown.) The extra damage reduction against range is good but not amazing like charge. Varangians have charge - 35% is a good number considering no other units have this or even close to this number. No other infantry or range units can deal the damage that varangians can deal. You can pick any unit you want and you will see varangians outperform them. You can have your doubts for whatever reason, even tho i explain everything with good reason, i just know that varangians and templar knights or noble cavs is what will let you complete the game so far. I finished all the solomon treasures in hard which has the hardest mission and i did this with only richard, i only know 1 other person who completed but he bought all iaps.
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Post by torvestareborn on Feb 21, 2022 20:15:25 GMT
I downloaded the game. Imo there could be a lot of surprises. Like this or that unit type has different set of skills. And those are much much more important than skill of the generals. Definetely there are a lot of things to discuss in future and it is not 100% that units like varangian guards are the best. I highly doubt. The skill set of this unit type is not impressive at first sight. We are still missing many parts of the puzzle. For example, these Elephant archers (they are cool ) might be only decent at early levels and worse than foot archers, but who knows, maybe at higher levels they will outperform all their rivals. pretty much everything regarding special units has been figured out, you can test them for yourself if you want but you will reach same conclusion as me, and that is varangians and templars/noble cavs are the best units. templars or noble cav can bully all unit types except counter inf, so you need varangians to take out these counter inf and they can also fight range units well.
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Post by andrei on Feb 21, 2022 20:37:33 GMT
torvestareborn , Don't think You already understand the game. ET games are not that easy. I just looked through and I can say that there are a lot of good skills (unit skills) having the effect for the whole legion which are very interesting. So combining different unit types could be very interesting idea for many different play styles. We already had guys on the forum who insisted they know what exactly need to be done in order to beat the game. Raw damage skills are not always the way to go. But after this or that update such strategies were useless for beating endgame mission. I am not saying You are wrong right now. I have no idea. I literally haven't played it yet. But what I know for sure is there a lot of things to discuss and a lot of ways to play. Not the one You presented which is extremely obvious I must say. There is no any sacred wisdom You revealed to us. Sorry.
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Post by torvestareborn on Feb 21, 2022 20:42:43 GMT
torvestareborn , Don't think You already understand the game. ET games are not that easy. I just looked through and I can say that there are a lot of good skills (unit skills) having the effect for the whole legion which are very interesting. So combining different unit types could be very interesting idea for many different play styles. We already had guys on the forum who insisted they know what exactly need to be done in order to beat the game. Raw damage skills are not always the way to go. But after this or that update such strategies were useless for beating endgame mission. I am not saying You are wrong right now. I have no idea. I literally haven't played it yet. But what I know for sure there a lot of things to discuss and a lot of ways to play. Not the one You presented which is extremely obvious I must say. There is no any sacred wisdom You revealed to us. Sorry. i do understand because i literally completed the entire game with richard being my only iap. Im not saying easytech won't change the meta with updates, but this game is not hard to understand, you say there are 'lots of good unit skills' so it would be nice if you could give a few examples, i gave janissary as an example of a unit that can rival varangians and i explained why they are inferior. you can have a closer look at unit skills yourself and if you find anything interesting that would be useful/effective, then let us know, from my 3 weeks of playing it, you are limited to the number of units you can even recruit because a lot of them are locked e.g. janissary ande don't know when they will be released. i know at this stage, i can say templars/noble and varangians are miles ahead of all other units, but like i said you can test for yourself and see if you find anything different
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Post by stoic on Feb 21, 2022 20:53:07 GMT
torvestareborn , Don't think You already understand the game. ET games are not that easy. I just looked through and I can say that there are a lot of good skills (unit skills) having the effect for the whole legion which are very interesting. So combining different unit types could be very interesting idea for many different play styles. We already had guys on the forum who insisted they know what exactly need to be done in order to beat the game. Raw damage skills are not always the way to go. But after this or that update such strategies were useless for beating endgame mission. I am not saying You are wrong right now. I have no idea. I literally haven't played it yet. But what I know for sure there a lot of things to discuss and a lot of ways to play. Not the one You presented which is extremely obvious I must say. There is no any sacred wisdom You revealed to us. Sorry. i do understand because i literally completed the entire game with richard being my only iap. Im not saying easytech won't change the meta with updates, but this game is not hard to understand, you say there are 'lots of good unit skills' so it would be nice if you could give a few examples, i gave janissary as an example of a unit that can rival varangians and i explained why they are inferior. you can have a closer look at unit skills yourself and if you find anything interesting that would be useful/effective, then let us know, from my 3 weeks of playing it, you are limited to the number of units you can even recruit because a lot of them are locked e.g. janissary ande don't know when they will be released. i know at this stage, i can say templars/noble and varangians are miles ahead of all other units, but like i said you can test for yourself and see if you find anything different Let me offer you some constructive criticism too To "figure out" that Elephant shooters, for example are a bad/inferior unit, you have to test this unit fully upgraded against different opponents and unit types using different generals and compare these results with other fully upgraded units. With all due respect I seriously doubt that such unbiased tests were completed already and their results published.
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Post by andrei on Feb 21, 2022 20:58:45 GMT
torvestareborn , Don't think You already understand the game. ET games are not that easy. I just looked through and I can say that there are a lot of good skills (unit skills) having the effect for the whole legion which are very interesting. So combining different unit types could be very interesting idea for many different play styles. We already had guys on the forum who insisted they know what exactly need to be done in order to beat the game. Raw damage skills are not always the way to go. But after this or that update such strategies were useless for beating endgame mission. I am not saying You are wrong right now. I have no idea. I literally haven't played it yet. But what I know for sure there a lot of things to discuss and a lot of ways to play. Not the one You presented which is extremely obvious I must say. There is no any sacred wisdom You revealed to us. Sorry. i do understand because i literally completed the entire game with richard being my only iap. Im not saying easytech won't change the meta with updates, but this game is not hard to understand, you say there are 'lots of good unit skills' so it would be nice if you could give a few examples, i gave janissary as an example of a unit that can rival varangians and i explained why they are inferior. you can have a closer look at unit skills yourself and if you find anything interesting that would be useful/effective, then let us know, from my 3 weeks of playing it, you are limited to the number of units you can even recruit because a lot of them are locked e.g. janissary ande don't know when they will be released. i know at this stage, i can say templars/noble and varangians are miles ahead of all other units, but like i said you can test for yourself and see if you find anything different First, You haven't completed the game. You are probably not even in the midgame content right now. Second, I don't care when this or that unit will be unlocked and released. It will eventually be. And as I said this or that unit needs to be discussed. Your statement that varangian guard is the best unit is doubtful for me. Just for me. The skill set is crap. And the idea that everyone need to focus this unit and ignore the rest is false. Let's leave it this way. I am pretty sure it is better to save those resources for other units that will later be unlocked. What are those units? I don't know right now. It will take significant time for me to chose best combination/composition of the legion for this or that particular general. And with the help of the community most likely. That's why imo there is no need to instruct every community member to follow Your way. Your guide is here on the forum. That's very good. Really, no sarcasm. Nice to have it. But I doubt that we all need to accept it as the ultimate truth.
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Post by stoic on Feb 21, 2022 21:03:42 GMT
Besides, as I said our personal experience is a good thing, of course, but it can be very deceptive at the start of the game. We simply don't have anything relatively difficult at the moment. Majority of players will complete all current missions in no time. We have to wait until really hard missions are released to prove/disprove our conclusions. So, all arguments based on personal experience alone don't seem to be convincing. At least for now...
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Post by torvestareborn on Feb 21, 2022 21:07:00 GMT
i do understand because i literally completed the entire game with richard being my only iap. Im not saying easytech won't change the meta with updates, but this game is not hard to understand, you say there are 'lots of good unit skills' so it would be nice if you could give a few examples, i gave janissary as an example of a unit that can rival varangians and i explained why they are inferior. you can have a closer look at unit skills yourself and if you find anything interesting that would be useful/effective, then let us know, from my 3 weeks of playing it, you are limited to the number of units you can even recruit because a lot of them are locked e.g. janissary ande don't know when they will be released. i know at this stage, i can say templars/noble and varangians are miles ahead of all other units, but like i said you can test for yourself and see if you find anything different Let me offer you some constructive criticism too To "figure out" that Elephant shooters, for example are a bad/inferior unit, you have to test this unit fully upgraded against different opponents and unit types using different generals and compare these results with other fully upgraded units. With all due respect I seriously doubt that such unbiased tests were completed already and their results published. i understand what you are saying, you want to compare units at their max or near max potential, but theres 1 thing we can all agree on, that upgrading units is not going to change their skills. The only thing that changes is the first skill which is that units they deal extra damage against (e.g. counter inf deals more damage against cav - their counter), the % increase in damage goes up at lvl 6 and again at lvl 12. If you look at elephant shooters, they have 1 skill that reduces moral of enemy by 15 if they charge, but elephant units can not charge unless they are mixed with a charge cav or varangian that has built in charge, either way it's not ideal to mix units because you want to have all the same units in a group to counter the correct enemy units, and generals should be specialised e.g. in cav, range or infantry, it's not good to be a jack of all trades. The other skill that elephants has is it ignores 5% of the defence of the enemy - it's pretty obvious what this means and it doesn't make a big difference even when enemy units are a high level and have higher defence. Their third skill is called shoot - just means that they can hit a non-range unit and not get hit back, and when they do hit, rather than only dealing damage to the first unit, the total damage is spread evenly between all enemy units in a group (doesn't affect total damage). So as you can see, once you play the game a bit more, you will understand the unit skills better and realise that they make little difference, charge is the difference maker. Charge in simple terms is a 100-200% damage increase because in charge, you are hitting the 2nd and 3rd enemy unit in a group, not just the first unit which is what would happen in a normal hit. Because you are hitting 2 extra units, that's why the damage increase is 100-200%. The reason why it's a range rather than a fixed 200% increase is because the 2nd and 3rd enemy unit takes slightly less damage than the 1st unit in the group.
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