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Post by jonblend on Mar 23, 2022 19:26:44 GMT
Max lvl of WoH skill is 4. Confirmed. 1/4/8/12 are the required number of scroll to lvl up. Thanks yuanzhong, do you think that there are some that are significantly better than others, so we should s/l for the shop and individual draws? And, from your experience, do you think it's better to spread the badges so we can get for example two generals with +10% HP instead of one with +15%? Or better concentrate everything on the commander?
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Post by hrabrimalitoster on Mar 23, 2022 21:27:49 GMT
Max lvl of WoH skill is 4. Confirmed. 1/4/8/12 are the required number of scroll to lvl up. Thanks yuanzhong, do you think that there are some that are significantly better than others, so we should s/l for the shop and individual draws? And, from your experience, do you think it's better to spread the badges so we can get for example two generals with +10% HP instead of one with +15%? Or better concentrate everything on the commander? If I may share my opinion, I think it is best to focus on the 3 strongest generals, which you use most often in Hero Legend. To the other generals you use, you can give badges to be at least lvl 1, to be stronger for the Arena.
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Post by best75 on Mar 24, 2022 0:46:49 GMT
Thanks yuanzhong , do you think that there are some that are significantly better than others, so we should s/l for the shop and individual draws? And, from your experience, do you think it's better to spread the badges so we can get for example two generals with +10% HP instead of one with +15%? Or better concentrate everything on the commander? If I may share my opinion, I think it is best to focus on the 3 strongest generals, which you use most often in Hero Legend. To the other generals you use, you can give badges to be at least lvl 1, to be stronger for the Arena. Yeah, I am doing a similar thing as well. Heroes legend is the main content I am concerned about getting through now. Right now I have only used my badges on Attila, Hannibal, and Pompey
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Post by yuanzhong on Mar 24, 2022 2:06:14 GMT
Max lvl of WoH skill is 4. Confirmed. 1/4/8/12 are the required number of scroll to lvl up. Thanks yuanzhong , do you think that there are some that are significantly better than others, so we should s/l for the shop and individual draws? And, from your experience, do you think it's better to spread the badges so we can get for example two generals with +10% HP instead of one with +15%? Or better concentrate everything on the commander? My commander is only tier 2 in Arena and Legend (because I build him as a Hybrid). My strategy for WoH: s/l for single draw, completely open WoH of all generals that are used in Arena. For tier 1 & 2 (about 6 generals, the 1st and 2nd best gens in each type. Mine are: Hannibal, Besilarius, Attila, Caesar, Spartacus and Commander), all needed skills reach lvl 2. Then focus on tier 1, best general in each type (mine are Hannibal, Attila and Spartacus).
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Post by jonblend on Mar 24, 2022 5:52:25 GMT
No problem, hrabrimalitoster , best75 , the more expert opinions the better The arena difficulty has hit me hard and I was thinking that maybe badges are the solution since they, along with lv2 artifacts and WoH are the tools the update gave us.
With your suggestions, my Commander and Pompey are prioritized while Mithridates (better in Hero Legend) and Octavian (better in Arena) share badges. Tier 2 consists of Belisarius, Huo, Vercingetorix and I will give some leftovers to the rest of the team.
At first I was going for Holy and Riding Master to increase firepower for Hero Legend but now I'm leaning more towards the +x% HP in order to have less reloads for arena. Which badges do you all think are the most useful?
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Post by yuanzhong on Mar 24, 2022 6:58:25 GMT
No problem, hrabrimalitoster , best75 , the more expert opinions the better The arena difficulty has hit me hard and I was thinking that maybe badges are the solution since they, along with lv2 artifacts and WoH are the tools the update gave us.
With your suggestions, my Commander and Pompey are prioritized while Mithridates (better in Hero Legend) and Octavian (better in Arena) share badges. Tier 2 consists of Belisarius, Huo, Vercingetorix and I will give some leftovers to the rest of the team.
At first I was going for Holy and Riding Master to increase firepower for Hero Legend but now I'm leaning more towards the +x% HP in order to have less reloads for arena. Which badges do you all think are the most useful? Huo may be a great general after this update. 73 - 79% crit rate (25% from skill, 10% from high morale - item or artifact, 10% from talent, 8% from WoH, 10% from Banner of Apollo, 10 - 16% from item), it's insane crit rate.
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Post by best75 on Mar 24, 2022 14:05:57 GMT
No problem, hrabrimalitoster , best75 , the more expert opinions the better The arena difficulty has hit me hard and I was thinking that maybe badges are the solution since they, along with lv2 artifacts and WoH are the tools the update gave us.
With your suggestions, my Commander and Pompey are prioritized while Mithridates (better in Hero Legend) and Octavian (better in Arena) share badges. Tier 2 consists of Belisarius, Huo, Vercingetorix and I will give some leftovers to the rest of the team.
At first I was going for Holy and Riding Master to increase firepower for Hero Legend but now I'm leaning more towards the +x% HP in order to have less reloads for arena. Which badges do you all think are the most useful? I think the most useful are the ones that can have a effect in most situations. These would be. The HP increase badges Eagle cohort, it is my understanding this increase the counter attack damage Riding master for cavalry
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Post by yuanzhong on Mar 27, 2022 10:37:27 GMT
My first maxed gen 😆
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Post by truhses on Mar 27, 2022 12:47:14 GMT
My first maxed gen 😆 Why only six skills? Holy damage is needed only in legends, in other modes it can be replaced.
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Post by andrei on Mar 27, 2022 13:47:55 GMT
My first maxed gen 😆 Why only six skills? Holy damage is needed only in legends, in other modes it can be replaced. Yes, siegecraft is obviously necessary. Defence in depth is not bad at all.
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Post by jonblend on Mar 27, 2022 13:51:41 GMT
No problem, hrabrimalitoster , best75 , the more expert opinions the better The arena difficulty has hit me hard and I was thinking that maybe badges are the solution since they, along with lv2 artifacts and WoH are the tools the update gave us.
With your suggestions, my Commander and Pompey are prioritized while Mithridates (better in Hero Legend) and Octavian (better in Arena) share badges. Tier 2 consists of Belisarius, Huo, Vercingetorix and I will give some leftovers to the rest of the team.
At first I was going for Holy and Riding Master to increase firepower for Hero Legend but now I'm leaning more towards the +x% HP in order to have less reloads for arena. Which badges do you all think are the most useful? Huo may be a great general after this update. 73 - 79% crit rate (25% from skill, 10% from high morale - item or artifact, 10% from talent, 8% from WoH, 10% from Banner of Apollo, 10 - 16% from item), it's insane crit rate. Even more is possible The combination of Golden Spear + Ganjiang + Banner of Apollo will give any Assault general +65% crit chance. WoH will add +8% for most candidates and only Huo can reach 83%+base crit chance thanks to his talent. But he doesn't have Cavalry Commander which more than makes up for the extra 10%, which leaves our Commander/Hannibal as the top picks. Huo with "second hand equipment" of Crossbow + high morale artifact + Banner of Thunder will still have 58%+base crit chance (59% in case of Augustus Helmet lv2).
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Post by truhses on Mar 27, 2022 14:15:30 GMT
Ship modification is also a good replacement skill. I just unlocked the Lighthouse of Alexandria in legend and I'm guessing there will be a lot of difficult naval battles there. And I have accumulated a lot of ship badges.
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Post by stoic on Apr 17, 2022 8:44:25 GMT
Why only six skills? Holy damage is needed only in legends, in other modes it can be replaced. Yes, siegecraft is obviously necessary. Defence in depth is not bad at all. I am still not sure how DiD is working. It seems to me (as I understand this description) that it is a boost of the basic 10% damage reduction. That means 20 percent in total. Not bad, probably, but not OP either.
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Post by truhses on Apr 17, 2022 12:48:38 GMT
Yes, siegecraft is obviously necessary. Defence in depth is not bad at all. I am still not sure how DiD is working. It seems to me (as I understand this description) that it is a boost of the basic 10% damage reduction. That means 20 percent in total. Not bad, probably, but not OP either. At level 4, 36% is added to the base 10%. If there is a terrain effect, plus another 5-10%. Total 56%. I saw how it works in the arena. When your Spartacus deals 50 damage to an enemy Spartacus in a trench and gets 300-500 damage in return. In my opinion OP.
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Post by stoic on Apr 17, 2022 14:59:46 GMT
I am still not sure how DiD is working. It seems to me (as I understand this description) that it is a boost of the basic 10% damage reduction. That means 20 percent in total. Not bad, probably, but not OP either. At level 4, 36% is added to the base 10%. If there is a terrain effect, plus another 5-10%. Total 56%. I saw how it works in the arena. When your Spartacus deals 50 damage to an enemy Spartacus in a trench and gets 300-500 damage in return. In my opinion OP. The only drawback then is that it is useless in AI-controlled battles, and in hero legend chapters we don't usually have enough resources to build it anyway.
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