|
Post by lamhpolo on Mar 17, 2022 20:33:25 GMT
Hello everyone, recently I started doing the special campaign of Richard Lion Heart. And I'm stuck in the battle of jaffa in the second act. I have put my commanders stronger but it seems useless with that poison effect that my troops have. Besides that Saladin is invincible. If anyone else completes it I will be grateful to hear your advice.
|
|
|
Post by truhses on Mar 18, 2022 1:54:25 GMT
One of the hardest missions in legends. Focus on Saladin with strong generals with shields against archers or rocket launchers. Best of all melee infantry, he dodges shooters well. Something like a bunch of Knut (weakening) and Beowulf (strengthening). When you kill the spearman, hit also with Richard. Only three generals on the right have the plague. Give them tents or put the weakest ones there. You need a lot of brute force, good ships and war machines.
|
|
|
Post by Louis Gabriel Suchet on Apr 22, 2022 0:36:05 GMT
One of the hardest missions in legends. Focus on Saladin with strong generals with shields against archers or rocket launchers. Best of all melee infantry, he dodges shooters well. Something like a bunch of Knut (weakening) and Beowulf (strengthening). When you kill the spearman, hit also with Richard. Only three generals on the right have the plague. Give them tents or put the weakest ones there. You need a lot of brute force, good ships and war machines. 1. What generals do you recommend using? What units... etc. It would be nice to have a little more detail. Also I'm not sure what equipment I need, lvl 3 medical tent enough? Same with the troops/the level of troops and the generals. Whenever I play the scenario my Richard does like 1500 damage to Saladin but it's not enough and he eventually dies. 2. Which item is best for Richard? The Horse (+24 Calvary abilities), the Tactics book (+15% damage), or the imperial scale armor (15% damage reduction)? I have Richard, Alfred, Narse, El Cid, Cnut, and all the free generals. Lvl 5 Viking Raider, Lvl 5 Templars, Lvl 6 Woad, Lvl 7 Ravenna , and Lvl 6 Heavy Calvary Javelin Horse archers (I don't have any other mercenary units unfortunatly). I have some extra gold to buy some generals but not enough heraldry to upgrade a new general to Lieutenant. 3. Based on these units what do you think I need to upgrade/save souls for in order to beat this level? (I have souls of other units like Varangian guard just don't have enough to unlock them yet). 4. What generals should I buy/what should I do with my medals?
|
|
|
Post by truhses on Apr 22, 2022 4:52:53 GMT
One of the hardest missions in legends. Focus on Saladin with strong generals with shields against archers or rocket launchers. Best of all melee infantry, he dodges shooters well. Something like a bunch of Knut (weakening) and Beowulf (strengthening). When you kill the spearman, hit also with Richard. Only three generals on the right have the plague. Give them tents or put the weakest ones there. You need a lot of brute force, good ships and war machines. 1. What generals do you recommend using? What units... etc. It would be nice to have a little more detail. Also I'm not sure what equipment I need, lvl 3 medical tent enough? Same with the troops/the level of troops and the generals. Whenever I play the scenario my Richard does like 1500 damage to Saladin but it's not enough and he eventually dies. 2. Which item is best for Richard? The Horse (+24 Calvary abilities), the Tactics book (+15% damage), or the imperial scale armor (15% damage reduction)? I have Richard, Alfred, Narse, El Cid, Cnut, and all the free generals. Lvl 5 Viking Raider, Lvl 5 Templars, Lvl 6 Woad, Lvl 7 Ravenna , and Lvl 6 Heavy Calvary Javelin Horse archers (I don't have any other mercenary units unfortunatly). I have some extra gold to buy some generals but not enough heraldry to upgrade a new general to Lieutenant. 3. Based on these units what do you think I need to upgrade/save souls for in order to beat this level? (I have souls of other units like Varangian guard just don't have enough to unlock them yet). 4. What generals should I buy/what should I do with my medals? 1. Give Richard a mantlet and armor to reduce damage . To the west in the sea Knut on a dromon, to the east from Richard General with a tent. In the rear, preferably a swordsman. 2. It is necessary that Saladin go ashore (sometimes he goes to the neighboring area, to the east, then reload). 3. Knut on dromon inflicts debuff and hits. 4. If Saladin's spearman is killed, hit with Richard. If Saladin is still alive, interzeption and finish him off next turn. 5. If the spearman is alive, kill Saladin's adjacent unit and hit Saladin with the rear sword general. Then see point 4. P.S. DO NOT attack Saladin with ARCHERS, he has a very high dodge.
|
|
|
Post by Louis Gabriel Suchet on Apr 22, 2022 5:52:15 GMT
1. What generals do you recommend using? What units... etc. It would be nice to have a little more detail. Also I'm not sure what equipment I need, lvl 3 medical tent enough? Same with the troops/the level of troops and the generals. Whenever I play the scenario my Richard does like 1500 damage to Saladin but it's not enough and he eventually dies. 2. Which item is best for Richard? The Horse (+24 Calvary abilities), the Tactics book (+15% damage), or the imperial scale armor (15% damage reduction)? I have Richard, Alfred, Narse, El Cid, Cnut, and all the free generals. Lvl 5 Viking Raider, Lvl 5 Templars, Lvl 6 Woad, Lvl 7 Ravenna , and Lvl 6 Heavy Calvary Javelin Horse archers (I don't have any other mercenary units unfortunatly). I have some extra gold to buy some generals but not enough heraldry to upgrade a new general to Lieutenant. 3. Based on these units what do you think I need to upgrade/save souls for in order to beat this level? (I have souls of other units like Varangian guard just don't have enough to unlock them yet). 4. What generals should I buy/what should I do with my medals? 1. Give Richard a mantlet and armor to reduce damage . To the west in the sea Knut on a dromon, to the east from Richard General with a tent. In the rear, preferably a swordsman. 2. It is necessary that Saladin go ashore (sometimes he goes to the neighboring area, to the east, then reload). 3. Knut on dromon inflicts debuff and hits. 4. If Saladin's spearman is killed, hit with Richard. If Saladin is still alive, interzeption and finish him off next turn. 5. If the spearman is alive, kill Saladin's adjacent unit and hit Saladin with the rear sword general. Then see point 4. P.S. DO NOT attack Saladin with ARCHERS, he has a very high dodge. Oh ok thank you so much! Yea I noticed that Saladin massacres my archers every time I attack him and they don't do very much damage What level Dromon inflicts the debuff? I only have level 1... Comparing level 1 stats I think the Manila Galleon is better than the Dromon but I could be wrong. Also for the Medical tent I also only have it level 1...
|
|
|
Post by truhses on Apr 22, 2022 6:27:33 GMT
1. Give Richard a mantlet and armor to reduce damage . To the west in the sea Knut on a dromon, to the east from Richard General with a tent. In the rear, preferably a swordsman. 2. It is necessary that Saladin go ashore (sometimes he goes to the neighboring area, to the east, then reload). 3. Knut on dromon inflicts debuff and hits. 4. If Saladin's spearman is killed, hit with Richard. If Saladin is still alive, interzeption and finish him off next turn. 5. If the spearman is alive, kill Saladin's adjacent unit and hit Saladin with the rear sword general. Then see point 4. P.S. DO NOT attack Saladin with ARCHERS, he has a very high dodge. Oh ok thank you so much! Yea I noticed that Saladin massacres my archers every time I attack him and they don't do very much damage What level Dromon inflicts the debuff? I only have level 1... Comparing level 1 stats I think the Manila Galleon is better than the Dromon but I could be wrong. Also for the Medical tent I also only have it level 1... 1. Tents at all levels heal 10% of health, so it doesn't matter. 2. In my opinion, dromons are better at attacking ground units than other warships. Another version of the Drakkar. Again, along with tactics, brute force is important. When I played for the first time, I won with great difficulty, and now I tore apart Saladin's gang in 2 moves.
|
|
|
Post by yuanzhong on Apr 22, 2022 6:29:21 GMT
1. Give Richard a mantlet and armor to reduce damage . To the west in the sea Knut on a dromon, to the east from Richard General with a tent. In the rear, preferably a swordsman. 2. It is necessary that Saladin go ashore (sometimes he goes to the neighboring area, to the east, then reload). 3. Knut on dromon inflicts debuff and hits. 4. If Saladin's spearman is killed, hit with Richard. If Saladin is still alive, interzeption and finish him off next turn. 5. If the spearman is alive, kill Saladin's adjacent unit and hit Saladin with the rear sword general. Then see point 4. P.S. DO NOT attack Saladin with ARCHERS, he has a very high dodge. Oh ok thank you so much! Yea I noticed that Saladin massacres my archers every time I attack him and they don't do very much damage What level Dromon inflicts the debuff? I only have level 1... Comparing level 1 stats I think the Manila Galleon is better than the Dromon but I could be wrong. Also for the Medical tent I also only have it level 1... Here for your information about Dromon european-war-4.boards.net/thread/17123/max-ll-units-pic?page=5
|
|
|
Post by yuanzhong on Apr 22, 2022 6:29:54 GMT
Oh ok thank you so much! Yea I noticed that Saladin massacres my archers every time I attack him and they don't do very much damage What level Dromon inflicts the debuff? I only have level 1... Comparing level 1 stats I think the Manila Galleon is better than the Dromon but I could be wrong. Also for the Medical tent I also only have it level 1... 1. Tents at all levels heal 10% of health, so it doesn't matter. 2. In my opinion, dromons are better at attacking ground units than other warships. Another version of the Drakkar. Lvl 3 tent gives 15%. It changed after 1.3.0
|
|
|
Post by andrei on Apr 22, 2022 6:35:06 GMT
Oh ok thank you so much! Yea I noticed that Saladin massacres my archers every time I attack him and they don't do very much damage What level Dromon inflicts the debuff? I only have level 1... Comparing level 1 stats I think the Manila Galleon is better than the Dromon but I could be wrong. Also for the Medical tent I also only have it level 1... 1. Tents at all levels heal 10% of health, so it doesn't matter. 2. In my opinion, dromons are better at attacking ground units than other warships. Another version of the Drakkar. Again, along with tactics, brute force is important. When I played for the first time, I won with great difficulty, and now I tore apart Saladin's gang in 2 moves. Dromon deals Troops damage. Means it takes down the percentage of enemy's health, while Drakkar provides buff to Your attack. These are totally different ships with different attack mechanics. These are super different ships. Dromon is not another version of Drakkar.
|
|
|
Post by truhses on Apr 22, 2022 6:38:08 GMT
1. Tents at all levels heal 10% of health, so it doesn't matter. 2. In my opinion, dromons are better at attacking ground units than other warships. Another version of the Drakkar. Again, along with tactics, brute force is important. When I played for the first time, I won with great difficulty, and now I tore apart Saladin's gang in 2 moves. Dromon deals Troops damage. Means it takes down the percentage of enemy's health, while Drakkar provides buff to Your attack. These are totally different ships with different attack mechanics. These are super different ships. Dromon is not another version of Drakkar. In that case, even a tier 1 dromon is better against an empowered Saladin than any ship.
|
|
|
Post by Louis Gabriel Suchet on Apr 22, 2022 6:41:30 GMT
Dromon deals Troops damage. Means it takes down the percentage of enemy's health, while Drakkar provides buff to Your attack. These are totally different ships with different attack mechanics. These are super different ships. Dromon is not another version of Drakkar. In that case, even a tier 1 dromon is better against an empowered Saladin than any ship. Oh ok! Since I only have limited gears/scrolls is it better to upgrade lvl 1 tent or lvl 1 dromon?
|
|
|
Post by Louis Gabriel Suchet on Apr 22, 2022 6:42:26 GMT
Thanks
|
|
|
Post by truhses on Apr 22, 2022 7:06:06 GMT
In that case, even a tier 1 dromon is better against an empowered Saladin than any ship. Oh ok! Since I only have limited gears/scrolls is it better to upgrade lvl 1 tent or lvl 1 dromon? Dromon. A tent can be replaced with a drum or skill heal, but a dromon can be replaced with nothing.
|
|
|
Post by Louis Gabriel Suchet on Apr 22, 2022 7:25:51 GMT
Oh ok! Since I only have limited gears/scrolls is it better to upgrade lvl 1 tent or lvl 1 dromon? Dromon. A tent can be replaced with a drum or skill heal, but a dromon can be replaced with nothing. I see yes, very true thanks! For Cnut's second item what should I give him? I'm thinking either Refined Two Handed War Axe (gives +24 Infantry but no skill), or Advanced War Sxe (only gives +18 Infantry but adds a level of "Master of Assault +1", orrrrr a damage reduction item like Imperial Lamellar (gives 10% damage reduction). Which item do you think is best here?
|
|
|
Post by truhses on Apr 22, 2022 7:43:20 GMT
Dromon. A tent can be replaced with a drum or skill heal, but a dromon can be replaced with nothing. I see yes, very true thanks! For Cnut's second item what should I give him? I'm thinking either Refined Two Handed War Axe (gives +24 Infantry but no skill), or Advanced War Sxe (only gives +18 Infantry but adds a level of "Master of Assault +1", orrrrr a damage reduction item like Imperial Lamellar (gives 10% damage reduction). Which item do you think is best here? My Knut is always armored, as the main damage dealer is Beowulf. But in this situation, it is better to give Knut an ax to deal maximum damage to Saladin and it is desirable to destroy the spearmen.
|
|